YouMind
Sign in

Anime

Explore free Anime video prompts from YouMind's AI prompt library, grouped under styles. Every prompt is curated from real creative workflows and ready to copy, adapt, and reuse.

Create anime videos
863 promptsDaily highlights
Seedance 2.5
View full prompt & copy

A cinematic 3D animation style trailer. A fierce anime-style female warrior with long dark hair tied in a ponytail, wearing futuristic white and gold armor with flowing ribbons, stands on a snowy mountain peak. She wields a glowing cyan-energy broadsword. Suddenly, a massive, ferocious ice-crystal monster with glowing blue eyes charges forward through swirling snow. The warrior leaps dynamically across jagged ice shards, flips through the air, and plunges her glowing sword into the ground, creating a massive circular shockwave and shattering ice across the frozen landscape. Epic fantasy action style, high-end CGI, dramatic lighting, 4k resolution.

Generate video
Seedance 2.5
View full prompt & copy

A cinematic 3D anime-style scene of a young woman skateboarding down a winding mountain road overlooking a breathtaking turquoise ocean, surrounded by lush green hills, coastal villages, and towering white clouds in a brilliant blue sky. She wears a white cropped T-shirt, ripped blue jeans, blue sneakers, and protective wrist guards, with her long black ponytail flowing dramatically in the wind. She crouches low on her skateboard, confidently carving through sharp road bends as the camera follows her from behind, then transitions into dynamic side-tracking close-ups highlighting her focused expression, fast-moving wheels, and realistic body movements. The camera alternates between low-angle tracking shots, wide aerial-style views of the spectacular coastline, and smooth cinematic chase shots, creating a thrilling sense of speed and freedom. Sunlight glistens across the ocean, natural lens flares illuminate the scene, and motion blur emphasizes the skateboard's speed while maintaining crisp character details. Ultra-detailed 3D animation, vibrant colors, realistic shadows, fluid motion, cinematic lighting, high-quality rendering, immersive depth, smooth camera transitions, vertical 9:16 composition, 4K quality.

Generate video
Claude Opus 5.5
View full prompt & copy

I want to make a character introduction PV. [Purpose] 1. Promotional video for the trial version of "Sugoroku Drifter" 2. Planning to make at least 3 types; this is the first one 3. Character introduction PV for "Great Universe Integration Will Senior" 4. Want to make it in size/duration suitable for general short videos [How to Show the Character] - Display the character large - Use the 4-frame animation assets used in the game [Abilities to Introduce] Great Universe Integration Will Senior has the following features: - Has a "2D6" piece from the start - Dice increases by 1 when ultimate move is activated So I want to introduce this clearly. [Video Flow] Don't go into ability explanation right after the video starts; begin with gameplay footage like a game PV. First scene: A "Big Cow" piece moving across the board. No need to show the entire movement of one turn from the beginning; start from the middle depending on duration. Rather, create the highlight starting backwards from "the moment one turn ends, stops, and goes Pirolin!" At that timing: - Great Universe Integration Will Senior slides up from the bottom of the screen - Display character name - Display character intro-style subtitles - Display used pieces largely in the center - Add outlines and glow to pieces to make them look slightly flashy - Explain that they "have a 2D6 piece from the start" Next, With the explanation "Further +1 dice with Ultimate!", show the actual moment the dice increase. After that, return to gameplay footage again, show the Big Cow moving while having used its ultimate. Near the end, display one haiku, and conclude with "Stylish Infinite Loop! Sugoroku Drifter" "Trial Version Now Available" such announcements. This is just my image, so please adjust the composition as necessary to improve tempo and appearance for a short video.

Generate video
Claude Opus 5.5
View full prompt & copy

Use Claude Opus 5.5 with three.js to implement a fully interactive miniature 3D scene of a Japanese convenience store on a rainy night. The prompt includes very detailed layered constraints: ① Interaction: Third-person perspective, supports dragging, rotation, and zooming; remove excess UI; include a square base. ② Scene Objects: A Japanese street-corner convenience store equipped with automatic doors, rain sheds, vending machines, bicycles, and umbrella racks. ③ Interior Details: Warm light inside the store; bento cabinets, drink refrigerators, cashier counters, and oden cooking stations fully visible through the glass. ④ Environment Atmosphere: Dim rainy night outside; strong contrast between warm interior and cold exterior; replicate the atmosphere of Japanese animation. ⑤ Rendering Settings: Precise modeling + cel-shading (toon rendering); clear outline lines; wet reflective ground; anime daily life art style. ⑥ Dynamic Effects: Continuous rain, dripping eaves, puddle ripples, flickering signs, intermittent opening/closing of automatic doors; overlay delicate dynamics on the static scene. The overall emotional tone is quiet and healing, carrying the unique loneliness and warmth of a late urban night.

Generate video
Claude Opus 5.5
View full prompt & copy

Create a complete, runnable Three.js demo of a Japanese convenience store at night in the rain. The atmosphere should be immersive: wet ground reflecting lights, strong contrast between cool blue-toned rain outside and warm yellow light inside. Include a long-haired girl running with a transparent umbrella, with smooth limb movement. Populate the scene with detailed elements: shelves, ATM machine, Japanese neon signs, bicycles on the street. Use real-time rendering with high detail completion.

Generate video
Claude Opus 5.5
View full prompt & copy

Free-dragging/rotating/zooming 3D miniature model from a third-person perspective, with zero UI and a square base. Japanese convenience store street corner as the main subject, complete with glass display windows, automatic doors, eaves/awnings, Vending machines, bicycles, and an umbrella stand. Bright and warm interior with neat shelves, a bento section, beverage coolers, checkout counter, and oden station with rich details clearly visible through the large glass windows. Dark, damp, and gloomy outdoor rainy night, creating a strong warm-and-cool color contrast to evoke a classic Japanese anime rainy night atmosphere. Art style: High-detail modeling + cel-shading (3D-to-2D), clean outlines, wet reflections, and an everyday anime feel. Dynamic details: Continuous rain, dripping from eaves, ripple effects on puddles, blinking signs, occasionally opening automatic doors, and road reflections—adding just the right amount of vitality to a static scene. Quiet, healing, and carrying a touch of urban nighttime loneliness, yet still feeling warm.

Generate video
Claude Opus 5.5
View full prompt & copy

Ultra-high quality rainy night convenience store miniature scene guide: Opus 5.5 + three.js, one-shot generation. Model used is Opus 5.5, framework is three.js. It basically generates in one shot; the second round only fixed clipping issues. The cheapest membership's 5-hour limit is enough to create a complete scene. Breakdown of core prompt points: 1️⃣ Third-person perspective freely draggable/rotatable/scalable miniature 3D model, no UI, square base. 2️⃣ Japanese-style convenience store street corner as the main subject, with glass display windows, automatic doors, eaves rain canopy, vending machines, bicycles, umbrella stands, and other elements fully present. 3️⃣ The interior must be bright and warm, shelves neatly arranged, with rich details in the bento area/refrigerated drink cabinet/cashier/Oden counter, clearly visible through large glass windows. 4️⃣ Outdoor damp and dim rainy night, creating strong cold-warm contrast, evoking classic Japanese anime rainy night atmosphere. 5️⃣ Art style: High-precision modeling + cel-shaded cartoon rendering, clear outlines, wet reflections, 2D daily life feel. 6️⃣ Motion effects accents: Continuous rainfall, dripping from eaves, ripples in puddles, slight flickering of signs, occasional opening of automatic doors, road surface reflections, etc., bringing just the right amount of vitality to stillness. Quiet, healing, with a touch of urban nighttime loneliness, yet still warm. If you want to reproduce it, just modify the prompt accordingly; it's very efficient! #Opus55 #RainyNightConvenienceStore #CelShading #MiniatureScene #Threejs #AIArt #JapaneseAtmosphere #2DScene #AI3D #ConvenienceStoreAesthetics #RainyNightVibe #Claude #Dario

Generate video
Seedance 2.5
View full prompt & copy

Cinematic anime clip, 15 seconds. Traditional Japanese dojo — wooden floor, white paper screen windows, wooden beams, warm golden light. One location. NEO: Use uploaded character sheet. Cream off-white closed martial arts gi, dark trim, bare feet. MORPHEUS: Use uploaded character sheet. Dark navy blue closed martial arts gi, cream trim, bare feet. AUDIO: Intense martial arts score never dropping, every strike clean and audible, paper screens cracking throughout. 0:00–0:00.5 — Already mid-exchange. Wide from above. Rapid combinations from both — cream gi vs dark navy gi flying. 0:00.5–0:01 — Medium from side. Morpheus throwing jab hook kick. Neo blocking weaving ducking through all three. 0:01–0:01.5 — Low angle. Neo countering immediately — rapid combination pushing Morpheus backward. 0:01.5–0:02 — Wide from front. Morpheus deflecting everything moving backward never losing composure. 0:02–0:02.5 — Medium from side. Morpheus countering mid-deflection — precise strike sending Neo sideways. 0:02.5–0:03 — Low angle. Neo catching himself on paper screen wall, pushing off immediately back into the exchange. 0:03–0:03.5 — Wide from above. Both closing again — rapid combinations from both sides, robes blurring. 0:03.5–0:04 — Medium from front. Morpheus spinning kick mid-combination. Neo ducking under it. Paper screen cracking from the wind. 0:04–0:04.5 — Low angle. Neo coming up from duck straight into tackle — both grappling across the floor. 0:04.5–0:05 — Wide from above. Both grappling spinning together neither gaining control. 0:05–0:05.5 — Medium from side. Morpheus breaking grapple sweeping Neo's legs. 0:05.5–0:06 — Wide from front. Neo going down — rolling immediately back up. Paper screen cracking from impact. 0:06–0:06.5 — Medium from side. Neo back up immediately — jab jab hook straight back into it. 0:06.5–0:07 — Low angle. Morpheus catching Neo's last strike throwing him over his shoulder onto the floor. 0:07–0:07.5 — Wide from above. Neo hitting the floor rolling immediately back up already moving. 0:07.5–0:08 — Medium from front. Neo advancing differently now — slower more deliberate reading Morpheus. 0:08–0:08.5 — Wide from side. Both closing carefully reading each other simultaneously. 0:08.5–0:09 — Medium from front. Both clashing — rapid exchange every strike countered immediately no pause. 0:09–0:09.5 — Low angle. Morpheus driving Neo backward with rapid body kicks. Neo absorbing not going down. 0:09.5–0:10 — Wide from above. Neo's back hitting paper screen wall — cracking and tearing. 0:10–0:10.5 — Medium from side. Neo planting feet on cracked screen pushing off — flying kick at Morpheus. 0:10.5–0:11 — Wide from front. Morpheus sidestepping. Neo landing spinning instantly. 0:11–0:11.5 — Low angle. Neo redirecting Morpheus's counter using his own momentum. First time all fight. 0:11.5–0:12 — Medium from side. Morpheus stumbling from redirect. First time

Generate video
Seedance 2.5
View full prompt & copy

Rules: - Theater anime quality with a budget of 500 million yen scale, Neo-Retro flat Japanese 2D anime. Vivid cyan-blue outlines, gentle pastel colors - One shot (no cuts). Camera is fixed and does not move until the end. Do not use fisheye lens - High number of drawing frames. Fast tempo, comical - No BGM, sound effects present - No subtitles, no text on screen {{img 1}}: Subject - Maka {{img 2}}: Subject - Roni [Consistency] Do not change Maka-chan's face, pink skin, short pink bob, large cream-colored round ear-like head accessories on both sides, large blue eyes, white round earrings, red choker, yellow puff-sleeve top, red belt, and white skirt throughout the video. Do not change Roni-kun's face, pink skin, curly pink hair, large cream-colored round ear-like head accessories on both sides, blue eyes, mint green blazer, purple and yellow checkered shirt, and white pants. Only Maka-chan and Roni-kun appear. Take out one item at a time. Do not duplicate items or Roni-kun. [FRAME-BREAK] MAIN VISUAL GOAL: An unmistakable OUT-OF-FRAME, POP-OUT effect. Maka repeatedly reaches beyond the central picture window. Her hands, forearms and every object she pulls out visibly move OVER the black letterbox bars, toward and past the viewer. COMPOSITING ORDER, BACK TO FRONT: 1. Background and scene. 2. Two broad black letterbox bars at the top and bottom. 3. The foreground characters: Maka (her hands, arms, pink hair, cream ear-like head accessories and every object she holds) and, at the end, Roni as she pulls him out. The background is confined to the central picture window. The foreground character is NOT confined to that window. Her silhouette continues uninterrupted across its boundaries and onto the black bars. Her pink skin, pink hair, cream accessories, yellow sleeves and each object remain fully visible when overlapping black. STATIC BARS, MOVING CHARACTER: Both bars are completely static screen graphics, not objects in the scene. Keep their equal thickness, full width and exact screen position unchanged throughout. Their inner boundaries remain perfectly straight and horizontal. The character simply renders in front of them. Her movement temporarily hides portions of their black surface. The underlying bars never move or deform. Visible edge segments on either side of an overlap remain aligned on the same horizontal line. When she withdraws an arm, reveal the original unchanged black bar beneath it. Keep black visible beside the overlapping arms and objects. No bending, sliding, shaking, stretching, opening or impact reactions in the bars. The camera stays stationary. One continuous shot. She stays close and large in the composition, leaning toward the viewer. Never retreat deep into the background. The frame-break effect must come from the character visibly covering black areas outside the central picture window. Do not keep her entirely behind the bars. Do not simulate the effect by moving the bars or enlarging the window. [Meaning] Beyond the black margin below (outside the bottom of the screen) is this side = the viewer's room. Maka leans out from the edge of the screen, puts her hand in towards this side, and looks for something. [Generation Goal] Maka rummages around this side of the screen, throws various items back one after another, and finally pulls out Roni-kun who was hiding on this side. (6 stages, one continuous shot without breaks. The stage remains the same) Location: A sparse room with only plain light cream walls and light mint floor. No furniture, windows, shelves, or long horizontal objects. Light is soft and uniform, shadows are thin. Items thrown back by Maka fall on this floor and accumulate gradually. Maka is right in front of the camera, head to chest filling the height of the window largely. She does not retreat into the background. [S1] From the start, Maka's face is large within the window. She leans forward strongly, peering at us with big blue eyes. With one hand, she places fingertips on the black upper margin as if gripping the edge (peering while gripping the edge). Tilting her head, "something..."

Generate video
Claude Opus 5.5
View full prompt & copy

Third-person perspective miniature 3D model with free drag/rotate/zoom capabilities, no UI elements, square base. The main subject is a Japanese convenience store street corner, complete with glass display windows, automatic doors, eaves rain shelters, vending machines, bicycles, and umbrella racks. The interior must be bright and warm, with neatly arranged shelves and rich details including bento areas, drink fridges, cash registers, and oden counters, clearly visible through the large glass. The exterior is a damp, dim rainy night, creating a strong warm-cool contrast to evoke a classic anime-style rainy night atmosphere. Art style: High-fidelity modeling + cel-shaded cartoon rendering, clear outlines, wet reflections, slice-of-life anime aesthetic. Animation accents: Continuous rainfall, dripping from eaves, ripples in puddles, flickering signs, occasional opening of automatic doors, road reflections, etc., adding just the right amount of life within stillness.

Generate video
Claude Opus 5.5
View full prompt & copy

How to make a short AI dialogue cartoon with Claude Code or Codex: You need: - An ElevenLabs API key with Text to Speech + Voices: Read - An OpenAI key (gpt-image) for the art - Optional: an OpenRouter key so Gemini can listen to and check the audio - ffmpeg, Node, Python, Chrome Save your keys in files (e.g. ~/.config/elevenlabs/api-key), open Claude Code or Codex in an empty folder (in Codex, allow network access), and paste: Make me one ~30 second animated dialogue video (1920x1080 MP4). Characters: [your choice] Situation: [your choice] Art style: [your choice] Write a funny 6-8 line back-and-forth with a punchline. Keys are in ~/.config/*/api-key; never print them. 1. Voices: search the ElevenLabs voice library, audition 3-4 voices per character on a real line, and have Gemini (via OpenRouter) pick the best fit. 2. Speech: eleven_v3 with-timestamps, one request per line, with an acting tag like [exasperated]. Use curl. 3. Audio: trim lines using both the timestamps and the waveform (so nothing is clipped and there's no dead air), fit to 30s, add quiet ambience, and compute a per-frame loudness envelope per character. 4. Art: one 16:9 scene with both characters facing each other, mouths closed. Then one edit per character: "change ONLY their mouth to open mid-word." 5. Mouths: diff each edit against the scene to cut out a feathered mouth overlay. 6. Render: canvas page + Puppeteer + ffmpeg. Show a mouth overlay when that character is loud. Word-synced captions styled to match the art. One fixed shot, both characters always visible, no camera moves, and no black first frame. 7. QA: have Gemini check the audio against the script, fix issues, and check test stills before the full render. Keep all working files in a source/ folder so it can be re-rendered later.

Generate video
Loading more prompts

FAQ

Where do YouMind prompts come from?
YouMind curates high-signal AI prompt examples from creator communities and public creative workflows. The library focuses on prompts that are useful to inspect, reuse, and adapt.
How are video prompt categories organized?
Video prompts are grouped into use cases, styles, and subjects. Use cases cover the production goal, styles cover motion or rendering language, and subjects describe the main scene or entity.
How are prompts assigned to categories?
YouMind uses AI to analyze each video prompt, its title, metadata, and generated result when available, then assigns the closest categories. Editors can refine categories as the taxonomy evolves.
What is YouMind?
YouMind is an AI workspace for turning research, ideas, and creative references into usable outputs. The prompt library is one public part of that workflow, built to help creators learn from strong examples faster.