An orbital lounge to loop behind a 10 hour lofi coding stream, write a story for the window and score it.
Architecture / Interior
استكشف مطالبات فيديو مجانية ضمن فئة Architecture / Interior من مكتبة YouMind، والمجمعة تحت الموضوعات. كل مطالبة مختارة من مسارات عمل إبداعية حقيقية وجاهزة للنسخ والتعديل وإعادة الاستخدام.
Photorealistic live-action cinematic still, Mid-Autumn night in prosperous High Tang Chang’an. Vermilion timber halls, layered tiled eaves, lantern-lit streets, and period-accurate Tang clothing. Warm amber lantern light and cool teal-blue moonlight share the frame, with clear contrast and a luminous image. Light haze lifts the distant rooftops. Faces carry soft side-front light with gentle fill, natural skin texture, and delicate shadows. Silk, wood, paper, metal, and stone each keep their own texture. Depth is layered, highlights have a soft halation, saturation stays restrained, and a fine film grain remains. The full moon is bright, warm ivory-gold, and naturally scaled. The streets feel inhabited: festive, elegant, and lived-in, as if the night is being walked through, with relaxed movement and everyday life still in the frame. Wide 16:9, edge to edge.
Render a fun motion graphic animation using the GSAP animation platform (see below) to show a brief history of The Sphere in Las Vegas from start to today (start with a minimal architecture to completed venue) - Explainer video style - Talk about how bands live page with GSAP animations :
Build a short 30-60s animation work about the Trading House. Using React/TypeScript (Remotion), draw every image in SVG and Canvas, use an open-source TTS voice, and synthesize a score in Python. No stock footage. No image generators.
Cinematic movie scene: the stylish long-haired man with sunglasses and tattoos leans casually at the wooden bar counter in a dimly lit moody bar, slowly turns his head with a cool intense expression, subtle camera push-in, atmospheric lighting, high quality...
Cinematic movie scene of the stylish long-haired man with sunglasses, tattoos and dark clothing from @Image1 and @Image2. He sits casually at a dimly lit bar counter looking mysterious, then stands and walks confidently through a luxurious golden ornate hallway...
Create a 37-second vertical short film (1080×1920, 30 fps) in three.js, titled "White Space". 【Experience】 Without showing a single human figure, let viewers physically feel how a life consumed by efficiency loses its light — and how a single empty space lets a richer light pour back in. The climax should make people hold their breath: a world-class stained glass image of the Virgin and two angels projected across a cathedral floor in blazing color. 【Setting】 - A dim Gothic cathedral interior with one lancet window, 15 m tall and 10 m wide. - Strong sunlight enters from outside at 45°, casting the window's image onto the stone floor. - Stained glass: an original, symmetric composition in the tradition of 13th-century French cathedral glass — never copy an existing window. 【Stained glass quality bar】 Aim for the level of Chartres or Sainte-Chapelle: - Hundreds of small glass pieces, each with its own color variation, streaks, and seed bubbles - Grisaille painting on the glass: serene faces with painted eyelids, brows and lips; drapery folds with soft shading; every feather painted with a rachis and barbs - Edge matting so each piece glows brighter at its center - A deep blue diaper background with ruby rosettes, a jeweled border of alternating colors and pearls - The Virgin in a ruby niche under a pointed Gothic arch with crockets, columns and capitals, gold rays radiating behind her halo - A multi-ring rose window at the top with stone-like tracery and jewel roundels 【Timeline】 0–3 s: Colorless white light fills the cathedral. 3–11 s: Gray cubes engraved with words fly in faster and faster, sealing the window. The room darkens. 11–14 s: Total darkness and silence. 14–19 s: Only the "BUSY" block falls away, dissolving into sparks. One golden beam enters. 19–26 s: Blocks cascade away from the first hole. Colored light shafts multiply; the glass is revealed. 26–33 s: The camera spirals up through the shafts to look down on the Virgin and angels glowing across the floor. 33–37 s: Everything is engulfed in radiant light; the final line appears, then dissolves into white. 【Words on the blocks】 BUSY, URGENT, ASAP, DEADLINE, KPI, MEETING, OVERTIME, OPTIMIZE, EFFICIENCY, INBOX, FASTER, TO-DO, SPRINT, TARGETS, HUSTLE, REPLY ALL, EOD, METRICS, SCALE, GRIND, RUSH, PING, FOLLOW-UP, MULTITASK, NOW 【On-screen text (elegant serif, appearing and fading quietly)】 "Every day, faster." "Every day, more efficient." "Until the light could no longer get in." "Let one thing go." "Where there is space, light comes in." "And the light was richer than before." Final: "Abundance dwells / in white space." 【Music and sound (original, synthesized)】 - 0–11 s: A ticking clock that accelerates; a dull thud each time a block lands; a low drone rising in tension - 11–14 s: Silence - 14.8 s: A single crystalline bell as the first beam enters - 19–33 s: A soft chime for each falling block, blooming into an ethereal choir-like pad with a slo
Please create a short vertical video (1080x1920, 30fps, approx 36 seconds) using three.js. [Title] Yohaku (White Space) [Desired Experience] A video that allows viewers to physically feel the sensation of losing time to efficiency-chasing, and the feeling of life being filled with rich light the moment they gain space. Aim for a climax where viewers gasp as stained glass light emerges across the entire floor. [Setting] - Interior of a dimly lit stone cathedral. There is only one pointed arch window on the front wall, 15m high and 10m wide. - Strong light enters from outside at a 45-degree angle, casting the shape of the window onto the stone floor. - The window contains stained glass with the Virgin Mary in the center, two angels with spread wings on either side, and a rose window at the top. Design must be original, symmetrical, not copying existing works. [Time Structure] 0-3s: Light from the window is still colorless white light. Soft white light shapes on the floor. 3-11s: Gray cubes engraved with words like "Busy", "Efficiency", "Urgent", "Deadline" fly in one after another from the foreground, filling the window. The pace of arrival accelerates, and the room darkens as the window gets filled. 11-14s: Window is completely blocked, darkness and silence. 14-19s: Only one "Busy" block falls off the window, turning into particles of light and disappearing. A vivid ray of colored light enters through the opened hole. 19-26s: Centered on the first hole, blocks fall off in a chain reaction. Each time a hole increases, colorful pillars of light increase, and the hidden stained glass gradually reveals itself. 26-33s: All blocks disappear, the camera rises through the pillars of light looking down at the floor from above. Across the entire floor, the stained glass of the Virgin and angels is projected as vivid light. 33-36s: The entire screen is enveloped in dazzling light, the final word floats up, and it ends quietly. [Words (Mincho font, appearing and disappearing modestly)] - "Faster every day." - "More efficiently." - "Before I knew it, the light couldn't get in." - "Try letting go of one thing." - "Light enters through the empty spaces." - "That light was richer than before." - Finally, large text: "Abundance dwells in white space" [Light and Texture] - Pillars of light take on the color of the stained glass at that location, dust in the air sparkles. - Projection on the floor accurately reflects which holes are open in the window (areas with blocks become shadows). - Blocks are inorganic matte gray. Words are engraved in white. - First half is cold and achromatic, second half is gem-like red, blue, and gold. This color contrast narrates "becoming richer." [Technical Conditions] - Generate the stained glass pattern as an image, calculate floor light, light pillars, and window display consistently from the same pattern. - Advance time precisely by 1/30 second, export frame by frame, and convert to MP4. [Finishing Touches] Render and check each scene to ensure the stained glass pattern reads as the Virgin and Angels on the floor, words are readable, and movements are not abrupt before delivering.
月光下的废墟→滑落的剑刃→封印破碎→粒子大教堂。 角色参考,来自 @[image 1] 的 SERAINE:齐下巴长的银白色短发,长长的刘海遮住一只眼睛,灰蓝色的眼睛,冷酷而严厉的表情;覆盖着镀金卷草纹浮雕的银色板甲,白色披风,背上挂着一面浅白色的鸢形盾,盾面上有一个金边的十字。头上没有角。在整个镜头中保持她的脸、头发、盔甲图案、盾牌和剑的设计一致。 灯光系统(全局规则,按秒运行):从 00:00 到 00:05,画面中唯一的冷光是透过坍塌穹顶落下的蓝色月光,唯一的暖光是她剑刃上薄薄的一层白金光芒;没有其他光源。在 00:05,即封印破碎的瞬间,剑刃上的白金光芒熄灭,剑变回冷钢。从同一时刻起,从封印中涌出的粒子自身发出白金光芒,并成为画面中的主要光源;粒子来自破碎的封印,而不是来自剑。在 00:23,玫瑰窗组装完成,光线通过其花饰涌入中殿。从 00:26 开始,粒子固化,光线稳定为柔和、恒定的温暖金色。除了月光、剑刃、粒子和玫瑰窗外,画面中没有出现其他光源。 亮度(全局规则,按秒运行):从 00:00 到 00:05,整体非常黑暗,只能辨认出人物轮廓、断裂柱子的剪影以及积水上的反射。00:05 破碎的瞬间必须明显比之前的任何帧更亮。从 00:05 到 00:23,随着建筑逐层重建,画面逐渐变亮,每一阶段都比上一阶段更亮。从 00:23 到 00:26 是作品中最明亮的部分,必须明显比 00:05 到 00:23 更亮。从 00:26 到 00:30,光线稳定为温暖的恒定光,明显比最明亮的部分暗,但明显比开头亮。 摄像机从她身后低处开始,她背上的鸢形盾的一个角始终固定在画面的左边缘。深夜,一座被留作废墟的哥特式大教堂的中殿:穹顶塌陷成一个大洞,石柱只剩下断桩,拱肋散落在地板上,地板湿滑,覆盖着瓦砾和积水。在中殿正中央的石板中嵌着一个直径约 2 米的圆形镀金神圣封印。从第一帧开始,SERAINE 右手持剑,剑尖指向身体一侧下方,整把剑清晰可见。她沿着中殿走向封印。 在 00:03,她踩在一块湿滑的瓦砾上,脚滑出,身体向前倾,本能地将剑向下刺以支撑自己;剑尖直接插入封印中心,剑身直立在那里。随后她的手从剑柄上滑落,跪倒在封印边缘。从此以后,剑一直直立在封印中心,从不倒下,从不移动,也没有人再触碰它。摄像机随着那次向下的刺击降至地面水平。封印从剑尖进入的点向外呈放射状裂纹,在 00:05,整个封印破碎,碎片分裂成无数微小粒子,从封印向各个方向涌出,如潮水般席卷整个中殿地板。从此以后,她一直跪在封印旁,直到最后站起来。 摄像机紧贴地面,并沿粒子流动的方向向前推进。粒子到达每根断裂柱子的底部,并从断裂处向上堆叠,逐节延伸每根柱子。摄像机沿着一根正在生长的柱子爬升,一直升到穹顶的高度。在半空中,粒子编织出一根又一根拱肋,拱肋交叉闭合,逐间修补穹顶的洞口。摄像机沿着闭合的拱肋滑向中殿西端的高墙,那里的圆形开口中,粒子一片片组装成一扇巨大的玫瑰窗,于 00:23 完成。 摄像机缓慢地从玫瑰窗后退并下降,沿着中殿的中轴线拉远,直到整座重建的大教堂出现在画面中:成排的石柱、封闭的穹顶、玫瑰窗。随着粒子沉降,它们固化为真正的灰白色石头和镀金装饰物。封印在其原始位置重新组装完整,剑仍然直立在封印的正中心。SERAINE 在封印旁站起身来。摄像机缓慢地从玫瑰窗后退并下降,沿着中殿的中轴线拉远,直到整座重建的大教堂出现在画面中:成排的石柱、封闭的穹顶、玫瑰窗。随着粒子沉降,它们固化为真正的灰白色石头和镀金装饰物。封印在其原始位置重新组装完整,剑仍然直立在封印的正中心。SERAINE 在封印旁站起身来。 画面要求: 摄像机从她身后低处开始,她背上的鸢形盾的一个角始终固定在画面的左边缘。深夜,一座被留作废墟的哥特式大教堂的中殿:穹顶塌陷成一个大洞,石柱只剩下断桩,拱肋散落在地板上,地板湿滑,覆盖着瓦砾和积水。在中殿正中央的石板中嵌着一个直径约 2 米的圆形镀金神圣封印。从第一帧开始,SERAINE 右手持剑,剑尖指向身体一侧下方,整把剑清晰可见。她沿着中殿走向封印。 在 00:03,她踩在一块湿滑的瓦砾上,脚滑出,身体向前倾,本能地将剑向下刺以支撑自己;剑尖直接插入封印中心,剑身直立在那里。随后她的手从剑柄上滑落,跪倒在封印边缘。从此以后,剑一直直立在封印中心,从不倒下,从不移动,也没有人再触碰它。摄像机随着那次向下的刺击降至地面水平。封印从剑尖进入的点向外呈放射状裂纹,在 00:05,整个封印破碎,碎片分裂成无数微小粒子,从封印向各个方向涌出,如潮水般席卷整个中殿地板。从此以后,她一直跪在封印旁,直到最后站起来。 摄像机紧贴地面,并沿粒子流动的方向向前推进。粒子到达每根断裂柱子的底部,并从断裂处向上堆叠,逐节延伸每根柱子。摄像机沿着一根正在生长的柱子爬升,一直升到穹顶的高度。在半空中,粒子编织出一根又一根拱肋,拱肋交叉闭合,逐间修补穹顶的洞口。摄像机沿着闭合的拱肋滑向中殿西端的高墙,那里的圆形开口中,粒子一片片组装成一扇巨大的玫瑰窗,于 00:23 完成。 摄像机缓慢地从玫瑰窗后退并下降,沿着中殿的中轴线拉远,直到整座重建的大教堂出现在画面中:成排的石柱、封闭的穹顶、玫瑰窗。随着粒子沉降,它们固化为真正的灰白色石头和镀金装饰物。封印在其原始位置重新组装完整,剑仍然直立在封印的正中心。SERAINE 在封印旁站起身来。
Main character: A young adult Korean woman in her early 20s with long messy black hair and pale realistic skin. She wears a light-blue hospital patient gown with a subtle small geometric pattern, white hospital wristband, white ankle socks, and no shoes. An IV cannula is taped to her left hand. Keep her face, hairstyle, hospital gown, wristband, and overall appearance consistent throughout every shot. Style: Ultra-realistic live-action outbreak horror, photorealistic skin and eyes, realistic veins, practical effects, handheld camera, cold hospital lighting, flickering fluorescent lights, tense atmosphere, realistic physics, no music, only natural hospital sounds. Shot 1: The woman lies weakly on a hospital bed in her light-blue patient gown, sweating and breathing heavily, IV line connected to her hand. Shot 2: Extreme close-up of her hand gripping the white bedsheet as dark veins begin spreading beneath her skin. Shot 3: Close-up of her frightened eyes slowly becoming cloudy and milky white. Shot 4: Dark fluid appears at the corner of her mouth while her breathing becomes irregular. Shot 5: A drop falls beside the hospital bed while a nurse walks past outside her room. Shot 6: Still wearing the same hospital gown, she suddenly sits upright and stares motionlessly toward the nurse. Shot 7: The nurse approaches the bed and cautiously touches her shoulder. Shot 8: The infected woman suddenly lunges forward and bites the nurse's shoulder. Shot 9: Close-up of the bite area as dark branching veins rapidly spread beneath the nurse's skin. Shot 10: The nurse collapses against a medical cart, trembling violently. Shot 11: Her eyes become milky white while dark veins emerge across her neck and face. Shot 12: The infected nurse releases an inhuman scream, echoing through the hospital. Shot 13: A doctor opens the treatment-room door and freezes after seeing the infected nurse. Shot 14: The nurse suddenly charges toward the doctor. Shot 15: Patients, doctors, and nurses panic and run through the corridor as medical carts and equipment are knocked aside. Shot 16: A frightened patient hides behind a hospital bed while another patient's arm develops rapidly spreading dark veins. Shot 17: That patient slowly rises, pale skin changing texture and eyes becoming milky white. Shot 18: Several infected patients in hospital gowns begin chasing survivors through the corridor. Shot 19: A doctor grabs a fire extinguisher and sprays it toward the approaching infected. Shot 20: White extinguisher mist fills the corridor while survivors escape toward the emergency stairwell. Shot 21: Survivors slam the stairwell doors shut and push a hospital bed against them. Shot 22: Infected hands violently pound against the glass window in the door. Shot 23: Extreme close-up of a milky-white infected eye staring through the slowly cracking glass. Shot 24: One survivor looks at their hand and discovers dark veins spreading
I asked @claudeai for a 10-second film about a moose living in a code editor. No animation software. Just one HTML file.
Create an interactive boat scene passing through the beauty of Japanese nature using Three.js, featuring dynamic weather, realistic water reflections, architectural details, and 3D characters
Tell the Trojan Horse story in a 20-second HTML animation painted around an ancient Greek vase. Rotate the vase as the horse enters the city, night falls, and hidden warriors emerge. Draw everything in code; no external assets or website UI.
The phone rings. She picks up. Hello Darling! Then a knock on the door. She opens....
Let’s start with a 1600s Robert Eggers the witch puritan homestead small house fire place
Character = Image1 1 (0–1s): Power cuts in dim apartment hallway; A’s phone flashlight activates. 2 (1–1.8): Wide stairwell; weak emergency lights flicker, residents emerge confused. 3 (1.8–2.6): Resident below convulses near open door; veins darken rapidly. 4 (2.6–3.4): He turns with clouded eyes and violently attacks a neighbor. 5 (3.4–4.2): Screams echo upstairs; residents freeze, flashlights swing downward. 6 (4.2–5): A peers over railing, briefly seeing chaos below. 7 (5–6): Infected convulses at stair base; residents retreat inside. 8 (6–7): Infected rises and races upstairs unnaturally fast. 9 (7–8): A backs away, realizing infection is climbing toward her floor. 10 (8–9): Wide stairwell; flashlight beams crisscross in panic. 11 (9–10): Neighbor from 4B warns everyone to lock themselves inside. 12 (10–11): Infected reaches third floor and attacks a resident. 13 (11–12): A slams and deadbolts her apartment door. 14 (12–13): Close-up: door number “5C” illuminated by flashlight. 15 (13–14): Infected pound and claw outside; A retreats into darkness. 16 (14–15): Newly bitten resident turns rapidly, veins darkening, joins the climb. 17 (15–16): Horde surges upward through dark stairwell. 18 (16–17): A grabs heavy flashlight and cast-iron pan, bracing by door. 19 (17–18): Door splinters under pounding; A retreats toward window. 20 (18–19): Neighbor from 5D tells her to use the shared balcony. 21 (19–20): A climbs onto narrow balcony ledge, flashlight in teeth. 22 (20–21): Her door bursts open as she reaches neighbor’s balcony. 23 (21–22): Neighbor pulls her inside and locks balcony door. 24 (22–23): Wide stairwell; infected continue climbing floor by floor. 25 (23–24): Close-up: A grips cast-iron pan as pounding starts again. 26 (24–25): Door bursts open; A strikes first infected with pan. 27 (25–26): Both shove a bookshelf against the doorway as barricade. 28 (26–27): Pounding continues; flashlight battery begins fading. 29 (27–28): Exterior wide shot; flashlight beams flicker through windows across floors. 30 (28–30): A and neighbor huddle in darkness; flashlight dies, distant pounding echoes. End on tense cinematic vertical-horror shot. Style: realistic found-footage horror, handheld camera, natural human motion, oppressive darkness, practical flashlight lighting, escalating panic, seamless continuity, no gore emphasis, cinematic sound-driven tension.
Main Subject: Young Korean woman, 24, naturally attractive, realistic skin, minimal makeup, long dark hair loosely down. Wearing an oversized maroon hoodie and loose casual pants. Preserve her exact identity, facial features, hairstyle, body proportions and appearance throughout. Location: Small old Seoul apartment during a dark, rainy early morning. A large rain-covered bedroom window overlooking blurred neighboring apartment buildings, wet rooftops and faint city lights. Simple wooden furniture, a small bedside table and a quiet lived-in bedroom. Lighting & Atmosphere: Deep early-morning blue-hour ambience. Cold blue-gray light coming through the rainy window with a very weak warm glow from a bedside lamp. Dark cloudy sky, muted colors, soft shadows, slightly underexposed interior and a peaceful sleepy atmosphere. Style: Ultra-realistic early-2000s Sony MiniDV home video filmed by another person holding the camcorder. Completely candid and unstaged. Natural handheld movement, subtle human shake, imperfect framing, gentle reframing, occasional autofocus hunting, mild exposure shifts, faded colors, soft contrast, authentic DV compression, subtle low-light digital noise and microphone noise. Smooth continuous real-time motion throughout. No stuttering, judder, frame skipping, duplicated frames, stop-motion appearance, excessive motion blur, speed changes or low-frame-rate look. No stabilization or modern cinematic movement. 00:00–00:03 — WAKING WINDOW: She walks slowly toward the bedroom window, still sleepy, and gently pulls the curtain aside. The dark rainy Seoul morning is revealed. 00:03–00:06 — CONDENSATION: She notices the glass is covered with condensation. She raises one finger and slowly wipes a small clear patch across the fogged window. 00:06–00:09 — LITTLE DRAWING: She absentmindedly draws a tiny simple smiley face in the condensation with her fingertip. She looks at it for a moment with a faint amused smile. 00:09–00:12 — RAIN: She leans closer to the cleared section and watches raindrops running down the glass. The camera gently moves closer, catching the blurred Seoul buildings beyond. 00:12–00:15 — QUIET MOMENT: She rests her forehead lightly against the cool glass for a second, listening to the rain. She gives a tiny peaceful smile as the camera slowly drifts toward the rainy view and cuts. Audio: Natural location sound only—steady rain against the window, faint wind, distant traffic, subtle room ambience, soft footsteps and quiet fabric movement. No music, narration or added sound effects. Goal: Feel like a completely ordinary, intimate early-2000s home-video moment. Nothing dramatic happens; the atmosphere comes from the rainy window,
Main character: A young adult Korean woman in her early 20s with long black hair loosely tied in a messy ponytail, natural pale skin, and minimal makeup. She wears a white hospital gown with thin blue stripes, white hospital socks, a plastic hospital wristband, and a clear oxygen tube around her face. Keep her face, hairstyle, clothing, wristband, and appearance identical throughout. Style: Ultra-realistic live-action medical horror, photorealistic skin, eyes and veins, practical effects, handheld camera, cold fluorescent hospital lighting, realistic shadows, shallow depth of field, natural hospital ambience, no music. Shot 1: The woman lies unconscious in a hospital isolation room, oxygen tube on her face, heart monitor beeping beside her. Shot 2: Extreme close-up of the heart monitor suddenly showing an unstable heartbeat. Shot 3: Close-up of her fingers twitching beneath the white-and-blue hospital gown sleeve. Shot 4: Dark veins slowly appear underneath the skin of her wrist. Shot 5: The veins spread up her forearm while her fingers curl unnaturally. Shot 6: Her eyes suddenly open, revealing cloudy white irises. Shot 7: She violently pulls the oxygen tube away and sits upright. Shot 8: A nurse enters the room and freezes when she sees the woman's changed eyes. Shot 9: The woman slowly turns her head toward the nurse, dark veins visible across her neck. Shot 10: She suddenly lunges forward and bites the nurse's forearm. Shot 11: Close-up of the nurse's skin as dark veins rapidly spread outward from the bite. Shot 12: The nurse stumbles backward into a medical cabinet, struggling to breathe. Shot 13: Her eyes become milky white as veins appear around her eyes and temples. Shot 14: The emergency alarm suddenly activates, filling the ward with flashing red light. Shot 15: Doctors and nurses rush into the corridor while patients begin screaming and fleeing. Shot 16: The infected nurse suddenly attacks another staff member near the medication cart. Shot 17: The second victim falls to the floor, trembling as dark veins spread across their neck. Shot 18: Multiple hospital patients begin showing the same infection symptoms simultaneously. Shot 19: A doctor pushes a hospital bed across the corridor to block the infected. Shot 20: Several infected patients slam into the barricade, causing medical equipment to shake. Shot 21: Survivors escape into the nurses' station and lock the doors. Shot 22: Infected hands begin pressing against the glass walls from outside. Shot 23: Extreme close-up of the original woman standing among them, her milky eyes staring through the glass. Shot 24: A survivor notices dark veins appearing on their own wrist. Shot 25: Everyone slowly backs away in terror as the survivor's eyes begin changing. Shot 26: Final wide shot—the hospital ward is filled with infected figures under flashing e
An orbital lounge to loop behind a 10 hour lofi coding stream, write a story for the window and score it.
Render a fun motion graphic animation using the GSAP animation platform (see below) to show a brief history of The Sphere in Las Vegas from start to today (start with a minimal architecture to completed venue) - Explainer video style - Talk about how bands live page with GSAP animations :
Cinematic movie scene: the stylish long-haired man with sunglasses and tattoos leans casually at the wooden bar counter in a dimly lit moody bar, slowly turns his head with a cool intense expression, subtle camera push-in, atmospheric lighting, high quality...
Create a 37-second vertical short film (1080×1920, 30 fps) in three.js, titled "White Space". 【Experience】 Without showing a single human figure, let viewers physically feel how a life consumed by efficiency loses its light — and how a single empty space lets a richer light pour back in. The climax should make people hold their breath: a world-class stained glass image of the Virgin and two angels projected across a cathedral floor in blazing color. 【Setting】 - A dim Gothic cathedral interior with one lancet window, 15 m tall and 10 m wide. - Strong sunlight enters from outside at 45°, casting the window's image onto the stone floor. - Stained glass: an original, symmetric composition in the tradition of 13th-century French cathedral glass — never copy an existing window. 【Stained glass quality bar】 Aim for the level of Chartres or Sainte-Chapelle: - Hundreds of small glass pieces, each with its own color variation, streaks, and seed bubbles - Grisaille painting on the glass: serene faces with painted eyelids, brows and lips; drapery folds with soft shading; every feather painted with a rachis and barbs - Edge matting so each piece glows brighter at its center - A deep blue diaper background with ruby rosettes, a jeweled border of alternating colors and pearls - The Virgin in a ruby niche under a pointed Gothic arch with crockets, columns and capitals, gold rays radiating behind her halo - A multi-ring rose window at the top with stone-like tracery and jewel roundels 【Timeline】 0–3 s: Colorless white light fills the cathedral. 3–11 s: Gray cubes engraved with words fly in faster and faster, sealing the window. The room darkens. 11–14 s: Total darkness and silence. 14–19 s: Only the "BUSY" block falls away, dissolving into sparks. One golden beam enters. 19–26 s: Blocks cascade away from the first hole. Colored light shafts multiply; the glass is revealed. 26–33 s: The camera spirals up through the shafts to look down on the Virgin and angels glowing across the floor. 33–37 s: Everything is engulfed in radiant light; the final line appears, then dissolves into white. 【Words on the blocks】 BUSY, URGENT, ASAP, DEADLINE, KPI, MEETING, OVERTIME, OPTIMIZE, EFFICIENCY, INBOX, FASTER, TO-DO, SPRINT, TARGETS, HUSTLE, REPLY ALL, EOD, METRICS, SCALE, GRIND, RUSH, PING, FOLLOW-UP, MULTITASK, NOW 【On-screen text (elegant serif, appearing and fading quietly)】 "Every day, faster." "Every day, more efficient." "Until the light could no longer get in." "Let one thing go." "Where there is space, light comes in." "And the light was richer than before." Final: "Abundance dwells / in white space." 【Music and sound (original, synthesized)】 - 0–11 s: A ticking clock that accelerates; a dull thud each time a block lands; a low drone rising in tension - 11–14 s: Silence - 14.8 s: A single crystalline bell as the first beam enters - 19–33 s: A soft chime for each falling block, blooming into an ethereal choir-like pad with a slo
月光下的废墟→滑落的剑刃→封印破碎→粒子大教堂。 角色参考,来自 @[image 1] 的 SERAINE:齐下巴长的银白色短发,长长的刘海遮住一只眼睛,灰蓝色的眼睛,冷酷而严厉的表情;覆盖着镀金卷草纹浮雕的银色板甲,白色披风,背上挂着一面浅白色的鸢形盾,盾面上有一个金边的十字。头上没有角。在整个镜头中保持她的脸、头发、盔甲图案、盾牌和剑的设计一致。 灯光系统(全局规则,按秒运行):从 00:00 到 00:05,画面中唯一的冷光是透过坍塌穹顶落下的蓝色月光,唯一的暖光是她剑刃上薄薄的一层白金光芒;没有其他光源。在 00:05,即封印破碎的瞬间,剑刃上的白金光芒熄灭,剑变回冷钢。从同一时刻起,从封印中涌出的粒子自身发出白金光芒,并成为画面中的主要光源;粒子来自破碎的封印,而不是来自剑。在 00:23,玫瑰窗组装完成,光线通过其花饰涌入中殿。从 00:26 开始,粒子固化,光线稳定为柔和、恒定的温暖金色。除了月光、剑刃、粒子和玫瑰窗外,画面中没有出现其他光源。 亮度(全局规则,按秒运行):从 00:00 到 00:05,整体非常黑暗,只能辨认出人物轮廓、断裂柱子的剪影以及积水上的反射。00:05 破碎的瞬间必须明显比之前的任何帧更亮。从 00:05 到 00:23,随着建筑逐层重建,画面逐渐变亮,每一阶段都比上一阶段更亮。从 00:23 到 00:26 是作品中最明亮的部分,必须明显比 00:05 到 00:23 更亮。从 00:26 到 00:30,光线稳定为温暖的恒定光,明显比最明亮的部分暗,但明显比开头亮。 摄像机从她身后低处开始,她背上的鸢形盾的一个角始终固定在画面的左边缘。深夜,一座被留作废墟的哥特式大教堂的中殿:穹顶塌陷成一个大洞,石柱只剩下断桩,拱肋散落在地板上,地板湿滑,覆盖着瓦砾和积水。在中殿正中央的石板中嵌着一个直径约 2 米的圆形镀金神圣封印。从第一帧开始,SERAINE 右手持剑,剑尖指向身体一侧下方,整把剑清晰可见。她沿着中殿走向封印。 在 00:03,她踩在一块湿滑的瓦砾上,脚滑出,身体向前倾,本能地将剑向下刺以支撑自己;剑尖直接插入封印中心,剑身直立在那里。随后她的手从剑柄上滑落,跪倒在封印边缘。从此以后,剑一直直立在封印中心,从不倒下,从不移动,也没有人再触碰它。摄像机随着那次向下的刺击降至地面水平。封印从剑尖进入的点向外呈放射状裂纹,在 00:05,整个封印破碎,碎片分裂成无数微小粒子,从封印向各个方向涌出,如潮水般席卷整个中殿地板。从此以后,她一直跪在封印旁,直到最后站起来。 摄像机紧贴地面,并沿粒子流动的方向向前推进。粒子到达每根断裂柱子的底部,并从断裂处向上堆叠,逐节延伸每根柱子。摄像机沿着一根正在生长的柱子爬升,一直升到穹顶的高度。在半空中,粒子编织出一根又一根拱肋,拱肋交叉闭合,逐间修补穹顶的洞口。摄像机沿着闭合的拱肋滑向中殿西端的高墙,那里的圆形开口中,粒子一片片组装成一扇巨大的玫瑰窗,于 00:23 完成。 摄像机缓慢地从玫瑰窗后退并下降,沿着中殿的中轴线拉远,直到整座重建的大教堂出现在画面中:成排的石柱、封闭的穹顶、玫瑰窗。随着粒子沉降,它们固化为真正的灰白色石头和镀金装饰物。封印在其原始位置重新组装完整,剑仍然直立在封印的正中心。SERAINE 在封印旁站起身来。摄像机缓慢地从玫瑰窗后退并下降,沿着中殿的中轴线拉远,直到整座重建的大教堂出现在画面中:成排的石柱、封闭的穹顶、玫瑰窗。随着粒子沉降,它们固化为真正的灰白色石头和镀金装饰物。封印在其原始位置重新组装完整,剑仍然直立在封印的正中心。SERAINE 在封印旁站起身来。 画面要求: 摄像机从她身后低处开始,她背上的鸢形盾的一个角始终固定在画面的左边缘。深夜,一座被留作废墟的哥特式大教堂的中殿:穹顶塌陷成一个大洞,石柱只剩下断桩,拱肋散落在地板上,地板湿滑,覆盖着瓦砾和积水。在中殿正中央的石板中嵌着一个直径约 2 米的圆形镀金神圣封印。从第一帧开始,SERAINE 右手持剑,剑尖指向身体一侧下方,整把剑清晰可见。她沿着中殿走向封印。 在 00:03,她踩在一块湿滑的瓦砾上,脚滑出,身体向前倾,本能地将剑向下刺以支撑自己;剑尖直接插入封印中心,剑身直立在那里。随后她的手从剑柄上滑落,跪倒在封印边缘。从此以后,剑一直直立在封印中心,从不倒下,从不移动,也没有人再触碰它。摄像机随着那次向下的刺击降至地面水平。封印从剑尖进入的点向外呈放射状裂纹,在 00:05,整个封印破碎,碎片分裂成无数微小粒子,从封印向各个方向涌出,如潮水般席卷整个中殿地板。从此以后,她一直跪在封印旁,直到最后站起来。 摄像机紧贴地面,并沿粒子流动的方向向前推进。粒子到达每根断裂柱子的底部,并从断裂处向上堆叠,逐节延伸每根柱子。摄像机沿着一根正在生长的柱子爬升,一直升到穹顶的高度。在半空中,粒子编织出一根又一根拱肋,拱肋交叉闭合,逐间修补穹顶的洞口。摄像机沿着闭合的拱肋滑向中殿西端的高墙,那里的圆形开口中,粒子一片片组装成一扇巨大的玫瑰窗,于 00:23 完成。 摄像机缓慢地从玫瑰窗后退并下降,沿着中殿的中轴线拉远,直到整座重建的大教堂出现在画面中:成排的石柱、封闭的穹顶、玫瑰窗。随着粒子沉降,它们固化为真正的灰白色石头和镀金装饰物。封印在其原始位置重新组装完整,剑仍然直立在封印的正中心。SERAINE 在封印旁站起身来。
I asked @claudeai for a 10-second film about a moose living in a code editor. No animation software. Just one HTML file.
Tell the Trojan Horse story in a 20-second HTML animation painted around an ancient Greek vase. Rotate the vase as the horse enters the city, night falls, and hidden warriors emerge. Draw everything in code; no external assets or website UI.
Let’s start with a 1600s Robert Eggers the witch puritan homestead small house fire place
Main Subject: Young Korean woman, 24, naturally attractive, realistic skin, minimal makeup, long dark hair loosely down. Wearing an oversized maroon hoodie and loose casual pants. Preserve her exact identity, facial features, hairstyle, body proportions and appearance throughout. Location: Small old Seoul apartment during a dark, rainy early morning. A large rain-covered bedroom window overlooking blurred neighboring apartment buildings, wet rooftops and faint city lights. Simple wooden furniture, a small bedside table and a quiet lived-in bedroom. Lighting & Atmosphere: Deep early-morning blue-hour ambience. Cold blue-gray light coming through the rainy window with a very weak warm glow from a bedside lamp. Dark cloudy sky, muted colors, soft shadows, slightly underexposed interior and a peaceful sleepy atmosphere. Style: Ultra-realistic early-2000s Sony MiniDV home video filmed by another person holding the camcorder. Completely candid and unstaged. Natural handheld movement, subtle human shake, imperfect framing, gentle reframing, occasional autofocus hunting, mild exposure shifts, faded colors, soft contrast, authentic DV compression, subtle low-light digital noise and microphone noise. Smooth continuous real-time motion throughout. No stuttering, judder, frame skipping, duplicated frames, stop-motion appearance, excessive motion blur, speed changes or low-frame-rate look. No stabilization or modern cinematic movement. 00:00–00:03 — WAKING WINDOW: She walks slowly toward the bedroom window, still sleepy, and gently pulls the curtain aside. The dark rainy Seoul morning is revealed. 00:03–00:06 — CONDENSATION: She notices the glass is covered with condensation. She raises one finger and slowly wipes a small clear patch across the fogged window. 00:06–00:09 — LITTLE DRAWING: She absentmindedly draws a tiny simple smiley face in the condensation with her fingertip. She looks at it for a moment with a faint amused smile. 00:09–00:12 — RAIN: She leans closer to the cleared section and watches raindrops running down the glass. The camera gently moves closer, catching the blurred Seoul buildings beyond. 00:12–00:15 — QUIET MOMENT: She rests her forehead lightly against the cool glass for a second, listening to the rain. She gives a tiny peaceful smile as the camera slowly drifts toward the rainy view and cuts. Audio: Natural location sound only—steady rain against the window, faint wind, distant traffic, subtle room ambience, soft footsteps and quiet fabric movement. No music, narration or added sound effects. Goal: Feel like a completely ordinary, intimate early-2000s home-video moment. Nothing dramatic happens; the atmosphere comes from the rainy window,
Photorealistic live-action cinematic still, Mid-Autumn night in prosperous High Tang Chang’an. Vermilion timber halls, layered tiled eaves, lantern-lit streets, and period-accurate Tang clothing. Warm amber lantern light and cool teal-blue moonlight share the frame, with clear contrast and a luminous image. Light haze lifts the distant rooftops. Faces carry soft side-front light with gentle fill, natural skin texture, and delicate shadows. Silk, wood, paper, metal, and stone each keep their own texture. Depth is layered, highlights have a soft halation, saturation stays restrained, and a fine film grain remains. The full moon is bright, warm ivory-gold, and naturally scaled. The streets feel inhabited: festive, elegant, and lived-in, as if the night is being walked through, with relaxed movement and everyday life still in the frame. Wide 16:9, edge to edge.
Build a short 30-60s animation work about the Trading House. Using React/TypeScript (Remotion), draw every image in SVG and Canvas, use an open-source TTS voice, and synthesize a score in Python. No stock footage. No image generators.
Cinematic movie scene of the stylish long-haired man with sunglasses, tattoos and dark clothing from @Image1 and @Image2. He sits casually at a dimly lit bar counter looking mysterious, then stands and walks confidently through a luxurious golden ornate hallway...
Please create a short vertical video (1080x1920, 30fps, approx 36 seconds) using three.js. [Title] Yohaku (White Space) [Desired Experience] A video that allows viewers to physically feel the sensation of losing time to efficiency-chasing, and the feeling of life being filled with rich light the moment they gain space. Aim for a climax where viewers gasp as stained glass light emerges across the entire floor. [Setting] - Interior of a dimly lit stone cathedral. There is only one pointed arch window on the front wall, 15m high and 10m wide. - Strong light enters from outside at a 45-degree angle, casting the shape of the window onto the stone floor. - The window contains stained glass with the Virgin Mary in the center, two angels with spread wings on either side, and a rose window at the top. Design must be original, symmetrical, not copying existing works. [Time Structure] 0-3s: Light from the window is still colorless white light. Soft white light shapes on the floor. 3-11s: Gray cubes engraved with words like "Busy", "Efficiency", "Urgent", "Deadline" fly in one after another from the foreground, filling the window. The pace of arrival accelerates, and the room darkens as the window gets filled. 11-14s: Window is completely blocked, darkness and silence. 14-19s: Only one "Busy" block falls off the window, turning into particles of light and disappearing. A vivid ray of colored light enters through the opened hole. 19-26s: Centered on the first hole, blocks fall off in a chain reaction. Each time a hole increases, colorful pillars of light increase, and the hidden stained glass gradually reveals itself. 26-33s: All blocks disappear, the camera rises through the pillars of light looking down at the floor from above. Across the entire floor, the stained glass of the Virgin and angels is projected as vivid light. 33-36s: The entire screen is enveloped in dazzling light, the final word floats up, and it ends quietly. [Words (Mincho font, appearing and disappearing modestly)] - "Faster every day." - "More efficiently." - "Before I knew it, the light couldn't get in." - "Try letting go of one thing." - "Light enters through the empty spaces." - "That light was richer than before." - Finally, large text: "Abundance dwells in white space" [Light and Texture] - Pillars of light take on the color of the stained glass at that location, dust in the air sparkles. - Projection on the floor accurately reflects which holes are open in the window (areas with blocks become shadows). - Blocks are inorganic matte gray. Words are engraved in white. - First half is cold and achromatic, second half is gem-like red, blue, and gold. This color contrast narrates "becoming richer." [Technical Conditions] - Generate the stained glass pattern as an image, calculate floor light, light pillars, and window display consistently from the same pattern. - Advance time precisely by 1/30 second, export frame by frame, and convert to MP4. [Finishing Touches] Render and check each scene to ensure the stained glass pattern reads as the Virgin and Angels on the floor, words are readable, and movements are not abrupt before delivering.
Main character: A young adult Korean woman in her early 20s with long messy black hair and pale realistic skin. She wears a light-blue hospital patient gown with a subtle small geometric pattern, white hospital wristband, white ankle socks, and no shoes. An IV cannula is taped to her left hand. Keep her face, hairstyle, hospital gown, wristband, and overall appearance consistent throughout every shot. Style: Ultra-realistic live-action outbreak horror, photorealistic skin and eyes, realistic veins, practical effects, handheld camera, cold hospital lighting, flickering fluorescent lights, tense atmosphere, realistic physics, no music, only natural hospital sounds. Shot 1: The woman lies weakly on a hospital bed in her light-blue patient gown, sweating and breathing heavily, IV line connected to her hand. Shot 2: Extreme close-up of her hand gripping the white bedsheet as dark veins begin spreading beneath her skin. Shot 3: Close-up of her frightened eyes slowly becoming cloudy and milky white. Shot 4: Dark fluid appears at the corner of her mouth while her breathing becomes irregular. Shot 5: A drop falls beside the hospital bed while a nurse walks past outside her room. Shot 6: Still wearing the same hospital gown, she suddenly sits upright and stares motionlessly toward the nurse. Shot 7: The nurse approaches the bed and cautiously touches her shoulder. Shot 8: The infected woman suddenly lunges forward and bites the nurse's shoulder. Shot 9: Close-up of the bite area as dark branching veins rapidly spread beneath the nurse's skin. Shot 10: The nurse collapses against a medical cart, trembling violently. Shot 11: Her eyes become milky white while dark veins emerge across her neck and face. Shot 12: The infected nurse releases an inhuman scream, echoing through the hospital. Shot 13: A doctor opens the treatment-room door and freezes after seeing the infected nurse. Shot 14: The nurse suddenly charges toward the doctor. Shot 15: Patients, doctors, and nurses panic and run through the corridor as medical carts and equipment are knocked aside. Shot 16: A frightened patient hides behind a hospital bed while another patient's arm develops rapidly spreading dark veins. Shot 17: That patient slowly rises, pale skin changing texture and eyes becoming milky white. Shot 18: Several infected patients in hospital gowns begin chasing survivors through the corridor. Shot 19: A doctor grabs a fire extinguisher and sprays it toward the approaching infected. Shot 20: White extinguisher mist fills the corridor while survivors escape toward the emergency stairwell. Shot 21: Survivors slam the stairwell doors shut and push a hospital bed against them. Shot 22: Infected hands violently pound against the glass window in the door. Shot 23: Extreme close-up of a milky-white infected eye staring through the slowly cracking glass. Shot 24: One survivor looks at their hand and discovers dark veins spreading
Create an interactive boat scene passing through the beauty of Japanese nature using Three.js, featuring dynamic weather, realistic water reflections, architectural details, and 3D characters
The phone rings. She picks up. Hello Darling! Then a knock on the door. She opens....
Character = Image1 1 (0–1s): Power cuts in dim apartment hallway; A’s phone flashlight activates. 2 (1–1.8): Wide stairwell; weak emergency lights flicker, residents emerge confused. 3 (1.8–2.6): Resident below convulses near open door; veins darken rapidly. 4 (2.6–3.4): He turns with clouded eyes and violently attacks a neighbor. 5 (3.4–4.2): Screams echo upstairs; residents freeze, flashlights swing downward. 6 (4.2–5): A peers over railing, briefly seeing chaos below. 7 (5–6): Infected convulses at stair base; residents retreat inside. 8 (6–7): Infected rises and races upstairs unnaturally fast. 9 (7–8): A backs away, realizing infection is climbing toward her floor. 10 (8–9): Wide stairwell; flashlight beams crisscross in panic. 11 (9–10): Neighbor from 4B warns everyone to lock themselves inside. 12 (10–11): Infected reaches third floor and attacks a resident. 13 (11–12): A slams and deadbolts her apartment door. 14 (12–13): Close-up: door number “5C” illuminated by flashlight. 15 (13–14): Infected pound and claw outside; A retreats into darkness. 16 (14–15): Newly bitten resident turns rapidly, veins darkening, joins the climb. 17 (15–16): Horde surges upward through dark stairwell. 18 (16–17): A grabs heavy flashlight and cast-iron pan, bracing by door. 19 (17–18): Door splinters under pounding; A retreats toward window. 20 (18–19): Neighbor from 5D tells her to use the shared balcony. 21 (19–20): A climbs onto narrow balcony ledge, flashlight in teeth. 22 (20–21): Her door bursts open as she reaches neighbor’s balcony. 23 (21–22): Neighbor pulls her inside and locks balcony door. 24 (22–23): Wide stairwell; infected continue climbing floor by floor. 25 (23–24): Close-up: A grips cast-iron pan as pounding starts again. 26 (24–25): Door bursts open; A strikes first infected with pan. 27 (25–26): Both shove a bookshelf against the doorway as barricade. 28 (26–27): Pounding continues; flashlight battery begins fading. 29 (27–28): Exterior wide shot; flashlight beams flicker through windows across floors. 30 (28–30): A and neighbor huddle in darkness; flashlight dies, distant pounding echoes. End on tense cinematic vertical-horror shot. Style: realistic found-footage horror, handheld camera, natural human motion, oppressive darkness, practical flashlight lighting, escalating panic, seamless continuity, no gore emphasis, cinematic sound-driven tension.
Main character: A young adult Korean woman in her early 20s with long black hair loosely tied in a messy ponytail, natural pale skin, and minimal makeup. She wears a white hospital gown with thin blue stripes, white hospital socks, a plastic hospital wristband, and a clear oxygen tube around her face. Keep her face, hairstyle, clothing, wristband, and appearance identical throughout. Style: Ultra-realistic live-action medical horror, photorealistic skin, eyes and veins, practical effects, handheld camera, cold fluorescent hospital lighting, realistic shadows, shallow depth of field, natural hospital ambience, no music. Shot 1: The woman lies unconscious in a hospital isolation room, oxygen tube on her face, heart monitor beeping beside her. Shot 2: Extreme close-up of the heart monitor suddenly showing an unstable heartbeat. Shot 3: Close-up of her fingers twitching beneath the white-and-blue hospital gown sleeve. Shot 4: Dark veins slowly appear underneath the skin of her wrist. Shot 5: The veins spread up her forearm while her fingers curl unnaturally. Shot 6: Her eyes suddenly open, revealing cloudy white irises. Shot 7: She violently pulls the oxygen tube away and sits upright. Shot 8: A nurse enters the room and freezes when she sees the woman's changed eyes. Shot 9: The woman slowly turns her head toward the nurse, dark veins visible across her neck. Shot 10: She suddenly lunges forward and bites the nurse's forearm. Shot 11: Close-up of the nurse's skin as dark veins rapidly spread outward from the bite. Shot 12: The nurse stumbles backward into a medical cabinet, struggling to breathe. Shot 13: Her eyes become milky white as veins appear around her eyes and temples. Shot 14: The emergency alarm suddenly activates, filling the ward with flashing red light. Shot 15: Doctors and nurses rush into the corridor while patients begin screaming and fleeing. Shot 16: The infected nurse suddenly attacks another staff member near the medication cart. Shot 17: The second victim falls to the floor, trembling as dark veins spread across their neck. Shot 18: Multiple hospital patients begin showing the same infection symptoms simultaneously. Shot 19: A doctor pushes a hospital bed across the corridor to block the infected. Shot 20: Several infected patients slam into the barricade, causing medical equipment to shake. Shot 21: Survivors escape into the nurses' station and lock the doors. Shot 22: Infected hands begin pressing against the glass walls from outside. Shot 23: Extreme close-up of the original woman standing among them, her milky eyes staring through the glass. Shot 24: A survivor notices dark veins appearing on their own wrist. Shot 25: Everyone slowly backs away in terror as the survivor's eyes begin changing. Shot 26: Final wide shot—the hospital ward is filled with infected figures under flashing e
An orbital lounge to loop behind a 10 hour lofi coding stream, write a story for the window and score it.
Build a short 30-60s animation work about the Trading House. Using React/TypeScript (Remotion), draw every image in SVG and Canvas, use an open-source TTS voice, and synthesize a score in Python. No stock footage. No image generators.
Create a 37-second vertical short film (1080×1920, 30 fps) in three.js, titled "White Space". 【Experience】 Without showing a single human figure, let viewers physically feel how a life consumed by efficiency loses its light — and how a single empty space lets a richer light pour back in. The climax should make people hold their breath: a world-class stained glass image of the Virgin and two angels projected across a cathedral floor in blazing color. 【Setting】 - A dim Gothic cathedral interior with one lancet window, 15 m tall and 10 m wide. - Strong sunlight enters from outside at 45°, casting the window's image onto the stone floor. - Stained glass: an original, symmetric composition in the tradition of 13th-century French cathedral glass — never copy an existing window. 【Stained glass quality bar】 Aim for the level of Chartres or Sainte-Chapelle: - Hundreds of small glass pieces, each with its own color variation, streaks, and seed bubbles - Grisaille painting on the glass: serene faces with painted eyelids, brows and lips; drapery folds with soft shading; every feather painted with a rachis and barbs - Edge matting so each piece glows brighter at its center - A deep blue diaper background with ruby rosettes, a jeweled border of alternating colors and pearls - The Virgin in a ruby niche under a pointed Gothic arch with crockets, columns and capitals, gold rays radiating behind her halo - A multi-ring rose window at the top with stone-like tracery and jewel roundels 【Timeline】 0–3 s: Colorless white light fills the cathedral. 3–11 s: Gray cubes engraved with words fly in faster and faster, sealing the window. The room darkens. 11–14 s: Total darkness and silence. 14–19 s: Only the "BUSY" block falls away, dissolving into sparks. One golden beam enters. 19–26 s: Blocks cascade away from the first hole. Colored light shafts multiply; the glass is revealed. 26–33 s: The camera spirals up through the shafts to look down on the Virgin and angels glowing across the floor. 33–37 s: Everything is engulfed in radiant light; the final line appears, then dissolves into white. 【Words on the blocks】 BUSY, URGENT, ASAP, DEADLINE, KPI, MEETING, OVERTIME, OPTIMIZE, EFFICIENCY, INBOX, FASTER, TO-DO, SPRINT, TARGETS, HUSTLE, REPLY ALL, EOD, METRICS, SCALE, GRIND, RUSH, PING, FOLLOW-UP, MULTITASK, NOW 【On-screen text (elegant serif, appearing and fading quietly)】 "Every day, faster." "Every day, more efficient." "Until the light could no longer get in." "Let one thing go." "Where there is space, light comes in." "And the light was richer than before." Final: "Abundance dwells / in white space." 【Music and sound (original, synthesized)】 - 0–11 s: A ticking clock that accelerates; a dull thud each time a block lands; a low drone rising in tension - 11–14 s: Silence - 14.8 s: A single crystalline bell as the first beam enters - 19–33 s: A soft chime for each falling block, blooming into an ethereal choir-like pad with a slo
Main character: A young adult Korean woman in her early 20s with long messy black hair and pale realistic skin. She wears a light-blue hospital patient gown with a subtle small geometric pattern, white hospital wristband, white ankle socks, and no shoes. An IV cannula is taped to her left hand. Keep her face, hairstyle, hospital gown, wristband, and overall appearance consistent throughout every shot. Style: Ultra-realistic live-action outbreak horror, photorealistic skin and eyes, realistic veins, practical effects, handheld camera, cold hospital lighting, flickering fluorescent lights, tense atmosphere, realistic physics, no music, only natural hospital sounds. Shot 1: The woman lies weakly on a hospital bed in her light-blue patient gown, sweating and breathing heavily, IV line connected to her hand. Shot 2: Extreme close-up of her hand gripping the white bedsheet as dark veins begin spreading beneath her skin. Shot 3: Close-up of her frightened eyes slowly becoming cloudy and milky white. Shot 4: Dark fluid appears at the corner of her mouth while her breathing becomes irregular. Shot 5: A drop falls beside the hospital bed while a nurse walks past outside her room. Shot 6: Still wearing the same hospital gown, she suddenly sits upright and stares motionlessly toward the nurse. Shot 7: The nurse approaches the bed and cautiously touches her shoulder. Shot 8: The infected woman suddenly lunges forward and bites the nurse's shoulder. Shot 9: Close-up of the bite area as dark branching veins rapidly spread beneath the nurse's skin. Shot 10: The nurse collapses against a medical cart, trembling violently. Shot 11: Her eyes become milky white while dark veins emerge across her neck and face. Shot 12: The infected nurse releases an inhuman scream, echoing through the hospital. Shot 13: A doctor opens the treatment-room door and freezes after seeing the infected nurse. Shot 14: The nurse suddenly charges toward the doctor. Shot 15: Patients, doctors, and nurses panic and run through the corridor as medical carts and equipment are knocked aside. Shot 16: A frightened patient hides behind a hospital bed while another patient's arm develops rapidly spreading dark veins. Shot 17: That patient slowly rises, pale skin changing texture and eyes becoming milky white. Shot 18: Several infected patients in hospital gowns begin chasing survivors through the corridor. Shot 19: A doctor grabs a fire extinguisher and sprays it toward the approaching infected. Shot 20: White extinguisher mist fills the corridor while survivors escape toward the emergency stairwell. Shot 21: Survivors slam the stairwell doors shut and push a hospital bed against them. Shot 22: Infected hands violently pound against the glass window in the door. Shot 23: Extreme close-up of a milky-white infected eye staring through the slowly cracking glass. Shot 24: One survivor looks at their hand and discovers dark veins spreading
Tell the Trojan Horse story in a 20-second HTML animation painted around an ancient Greek vase. Rotate the vase as the horse enters the city, night falls, and hidden warriors emerge. Draw everything in code; no external assets or website UI.
Main character: A young adult Korean woman in her early 20s with long black hair loosely tied in a messy ponytail, natural pale skin, and minimal makeup. She wears a white hospital gown with thin blue stripes, white hospital socks, a plastic hospital wristband, and a clear oxygen tube around her face. Keep her face, hairstyle, clothing, wristband, and appearance identical throughout. Style: Ultra-realistic live-action medical horror, photorealistic skin, eyes and veins, practical effects, handheld camera, cold fluorescent hospital lighting, realistic shadows, shallow depth of field, natural hospital ambience, no music. Shot 1: The woman lies unconscious in a hospital isolation room, oxygen tube on her face, heart monitor beeping beside her. Shot 2: Extreme close-up of the heart monitor suddenly showing an unstable heartbeat. Shot 3: Close-up of her fingers twitching beneath the white-and-blue hospital gown sleeve. Shot 4: Dark veins slowly appear underneath the skin of her wrist. Shot 5: The veins spread up her forearm while her fingers curl unnaturally. Shot 6: Her eyes suddenly open, revealing cloudy white irises. Shot 7: She violently pulls the oxygen tube away and sits upright. Shot 8: A nurse enters the room and freezes when she sees the woman's changed eyes. Shot 9: The woman slowly turns her head toward the nurse, dark veins visible across her neck. Shot 10: She suddenly lunges forward and bites the nurse's forearm. Shot 11: Close-up of the nurse's skin as dark veins rapidly spread outward from the bite. Shot 12: The nurse stumbles backward into a medical cabinet, struggling to breathe. Shot 13: Her eyes become milky white as veins appear around her eyes and temples. Shot 14: The emergency alarm suddenly activates, filling the ward with flashing red light. Shot 15: Doctors and nurses rush into the corridor while patients begin screaming and fleeing. Shot 16: The infected nurse suddenly attacks another staff member near the medication cart. Shot 17: The second victim falls to the floor, trembling as dark veins spread across their neck. Shot 18: Multiple hospital patients begin showing the same infection symptoms simultaneously. Shot 19: A doctor pushes a hospital bed across the corridor to block the infected. Shot 20: Several infected patients slam into the barricade, causing medical equipment to shake. Shot 21: Survivors escape into the nurses' station and lock the doors. Shot 22: Infected hands begin pressing against the glass walls from outside. Shot 23: Extreme close-up of the original woman standing among them, her milky eyes staring through the glass. Shot 24: A survivor notices dark veins appearing on their own wrist. Shot 25: Everyone slowly backs away in terror as the survivor's eyes begin changing. Shot 26: Final wide shot—the hospital ward is filled with infected figures under flashing e
Photorealistic live-action cinematic still, Mid-Autumn night in prosperous High Tang Chang’an. Vermilion timber halls, layered tiled eaves, lantern-lit streets, and period-accurate Tang clothing. Warm amber lantern light and cool teal-blue moonlight share the frame, with clear contrast and a luminous image. Light haze lifts the distant rooftops. Faces carry soft side-front light with gentle fill, natural skin texture, and delicate shadows. Silk, wood, paper, metal, and stone each keep their own texture. Depth is layered, highlights have a soft halation, saturation stays restrained, and a fine film grain remains. The full moon is bright, warm ivory-gold, and naturally scaled. The streets feel inhabited: festive, elegant, and lived-in, as if the night is being walked through, with relaxed movement and everyday life still in the frame. Wide 16:9, edge to edge.
Cinematic movie scene: the stylish long-haired man with sunglasses and tattoos leans casually at the wooden bar counter in a dimly lit moody bar, slowly turns his head with a cool intense expression, subtle camera push-in, atmospheric lighting, high quality...
Please create a short vertical video (1080x1920, 30fps, approx 36 seconds) using three.js. [Title] Yohaku (White Space) [Desired Experience] A video that allows viewers to physically feel the sensation of losing time to efficiency-chasing, and the feeling of life being filled with rich light the moment they gain space. Aim for a climax where viewers gasp as stained glass light emerges across the entire floor. [Setting] - Interior of a dimly lit stone cathedral. There is only one pointed arch window on the front wall, 15m high and 10m wide. - Strong light enters from outside at a 45-degree angle, casting the shape of the window onto the stone floor. - The window contains stained glass with the Virgin Mary in the center, two angels with spread wings on either side, and a rose window at the top. Design must be original, symmetrical, not copying existing works. [Time Structure] 0-3s: Light from the window is still colorless white light. Soft white light shapes on the floor. 3-11s: Gray cubes engraved with words like "Busy", "Efficiency", "Urgent", "Deadline" fly in one after another from the foreground, filling the window. The pace of arrival accelerates, and the room darkens as the window gets filled. 11-14s: Window is completely blocked, darkness and silence. 14-19s: Only one "Busy" block falls off the window, turning into particles of light and disappearing. A vivid ray of colored light enters through the opened hole. 19-26s: Centered on the first hole, blocks fall off in a chain reaction. Each time a hole increases, colorful pillars of light increase, and the hidden stained glass gradually reveals itself. 26-33s: All blocks disappear, the camera rises through the pillars of light looking down at the floor from above. Across the entire floor, the stained glass of the Virgin and angels is projected as vivid light. 33-36s: The entire screen is enveloped in dazzling light, the final word floats up, and it ends quietly. [Words (Mincho font, appearing and disappearing modestly)] - "Faster every day." - "More efficiently." - "Before I knew it, the light couldn't get in." - "Try letting go of one thing." - "Light enters through the empty spaces." - "That light was richer than before." - Finally, large text: "Abundance dwells in white space" [Light and Texture] - Pillars of light take on the color of the stained glass at that location, dust in the air sparkles. - Projection on the floor accurately reflects which holes are open in the window (areas with blocks become shadows). - Blocks are inorganic matte gray. Words are engraved in white. - First half is cold and achromatic, second half is gem-like red, blue, and gold. This color contrast narrates "becoming richer." [Technical Conditions] - Generate the stained glass pattern as an image, calculate floor light, light pillars, and window display consistently from the same pattern. - Advance time precisely by 1/30 second, export frame by frame, and convert to MP4. [Finishing Touches] Render and check each scene to ensure the stained glass pattern reads as the Virgin and Angels on the floor, words are readable, and movements are not abrupt before delivering.
I asked @claudeai for a 10-second film about a moose living in a code editor. No animation software. Just one HTML file.
The phone rings. She picks up. Hello Darling! Then a knock on the door. She opens....
Character = Image1 1 (0–1s): Power cuts in dim apartment hallway; A’s phone flashlight activates. 2 (1–1.8): Wide stairwell; weak emergency lights flicker, residents emerge confused. 3 (1.8–2.6): Resident below convulses near open door; veins darken rapidly. 4 (2.6–3.4): He turns with clouded eyes and violently attacks a neighbor. 5 (3.4–4.2): Screams echo upstairs; residents freeze, flashlights swing downward. 6 (4.2–5): A peers over railing, briefly seeing chaos below. 7 (5–6): Infected convulses at stair base; residents retreat inside. 8 (6–7): Infected rises and races upstairs unnaturally fast. 9 (7–8): A backs away, realizing infection is climbing toward her floor. 10 (8–9): Wide stairwell; flashlight beams crisscross in panic. 11 (9–10): Neighbor from 4B warns everyone to lock themselves inside. 12 (10–11): Infected reaches third floor and attacks a resident. 13 (11–12): A slams and deadbolts her apartment door. 14 (12–13): Close-up: door number “5C” illuminated by flashlight. 15 (13–14): Infected pound and claw outside; A retreats into darkness. 16 (14–15): Newly bitten resident turns rapidly, veins darkening, joins the climb. 17 (15–16): Horde surges upward through dark stairwell. 18 (16–17): A grabs heavy flashlight and cast-iron pan, bracing by door. 19 (17–18): Door splinters under pounding; A retreats toward window. 20 (18–19): Neighbor from 5D tells her to use the shared balcony. 21 (19–20): A climbs onto narrow balcony ledge, flashlight in teeth. 22 (20–21): Her door bursts open as she reaches neighbor’s balcony. 23 (21–22): Neighbor pulls her inside and locks balcony door. 24 (22–23): Wide stairwell; infected continue climbing floor by floor. 25 (23–24): Close-up: A grips cast-iron pan as pounding starts again. 26 (24–25): Door bursts open; A strikes first infected with pan. 27 (25–26): Both shove a bookshelf against the doorway as barricade. 28 (26–27): Pounding continues; flashlight battery begins fading. 29 (27–28): Exterior wide shot; flashlight beams flicker through windows across floors. 30 (28–30): A and neighbor huddle in darkness; flashlight dies, distant pounding echoes. End on tense cinematic vertical-horror shot. Style: realistic found-footage horror, handheld camera, natural human motion, oppressive darkness, practical flashlight lighting, escalating panic, seamless continuity, no gore emphasis, cinematic sound-driven tension.
Render a fun motion graphic animation using the GSAP animation platform (see below) to show a brief history of The Sphere in Las Vegas from start to today (start with a minimal architecture to completed venue) - Explainer video style - Talk about how bands live page with GSAP animations :
Cinematic movie scene of the stylish long-haired man with sunglasses, tattoos and dark clothing from @Image1 and @Image2. He sits casually at a dimly lit bar counter looking mysterious, then stands and walks confidently through a luxurious golden ornate hallway...
月光下的废墟→滑落的剑刃→封印破碎→粒子大教堂。 角色参考,来自 @[image 1] 的 SERAINE:齐下巴长的银白色短发,长长的刘海遮住一只眼睛,灰蓝色的眼睛,冷酷而严厉的表情;覆盖着镀金卷草纹浮雕的银色板甲,白色披风,背上挂着一面浅白色的鸢形盾,盾面上有一个金边的十字。头上没有角。在整个镜头中保持她的脸、头发、盔甲图案、盾牌和剑的设计一致。 灯光系统(全局规则,按秒运行):从 00:00 到 00:05,画面中唯一的冷光是透过坍塌穹顶落下的蓝色月光,唯一的暖光是她剑刃上薄薄的一层白金光芒;没有其他光源。在 00:05,即封印破碎的瞬间,剑刃上的白金光芒熄灭,剑变回冷钢。从同一时刻起,从封印中涌出的粒子自身发出白金光芒,并成为画面中的主要光源;粒子来自破碎的封印,而不是来自剑。在 00:23,玫瑰窗组装完成,光线通过其花饰涌入中殿。从 00:26 开始,粒子固化,光线稳定为柔和、恒定的温暖金色。除了月光、剑刃、粒子和玫瑰窗外,画面中没有出现其他光源。 亮度(全局规则,按秒运行):从 00:00 到 00:05,整体非常黑暗,只能辨认出人物轮廓、断裂柱子的剪影以及积水上的反射。00:05 破碎的瞬间必须明显比之前的任何帧更亮。从 00:05 到 00:23,随着建筑逐层重建,画面逐渐变亮,每一阶段都比上一阶段更亮。从 00:23 到 00:26 是作品中最明亮的部分,必须明显比 00:05 到 00:23 更亮。从 00:26 到 00:30,光线稳定为温暖的恒定光,明显比最明亮的部分暗,但明显比开头亮。 摄像机从她身后低处开始,她背上的鸢形盾的一个角始终固定在画面的左边缘。深夜,一座被留作废墟的哥特式大教堂的中殿:穹顶塌陷成一个大洞,石柱只剩下断桩,拱肋散落在地板上,地板湿滑,覆盖着瓦砾和积水。在中殿正中央的石板中嵌着一个直径约 2 米的圆形镀金神圣封印。从第一帧开始,SERAINE 右手持剑,剑尖指向身体一侧下方,整把剑清晰可见。她沿着中殿走向封印。 在 00:03,她踩在一块湿滑的瓦砾上,脚滑出,身体向前倾,本能地将剑向下刺以支撑自己;剑尖直接插入封印中心,剑身直立在那里。随后她的手从剑柄上滑落,跪倒在封印边缘。从此以后,剑一直直立在封印中心,从不倒下,从不移动,也没有人再触碰它。摄像机随着那次向下的刺击降至地面水平。封印从剑尖进入的点向外呈放射状裂纹,在 00:05,整个封印破碎,碎片分裂成无数微小粒子,从封印向各个方向涌出,如潮水般席卷整个中殿地板。从此以后,她一直跪在封印旁,直到最后站起来。 摄像机紧贴地面,并沿粒子流动的方向向前推进。粒子到达每根断裂柱子的底部,并从断裂处向上堆叠,逐节延伸每根柱子。摄像机沿着一根正在生长的柱子爬升,一直升到穹顶的高度。在半空中,粒子编织出一根又一根拱肋,拱肋交叉闭合,逐间修补穹顶的洞口。摄像机沿着闭合的拱肋滑向中殿西端的高墙,那里的圆形开口中,粒子一片片组装成一扇巨大的玫瑰窗,于 00:23 完成。 摄像机缓慢地从玫瑰窗后退并下降,沿着中殿的中轴线拉远,直到整座重建的大教堂出现在画面中:成排的石柱、封闭的穹顶、玫瑰窗。随着粒子沉降,它们固化为真正的灰白色石头和镀金装饰物。封印在其原始位置重新组装完整,剑仍然直立在封印的正中心。SERAINE 在封印旁站起身来。摄像机缓慢地从玫瑰窗后退并下降,沿着中殿的中轴线拉远,直到整座重建的大教堂出现在画面中:成排的石柱、封闭的穹顶、玫瑰窗。随着粒子沉降,它们固化为真正的灰白色石头和镀金装饰物。封印在其原始位置重新组装完整,剑仍然直立在封印的正中心。SERAINE 在封印旁站起身来。 画面要求: 摄像机从她身后低处开始,她背上的鸢形盾的一个角始终固定在画面的左边缘。深夜,一座被留作废墟的哥特式大教堂的中殿:穹顶塌陷成一个大洞,石柱只剩下断桩,拱肋散落在地板上,地板湿滑,覆盖着瓦砾和积水。在中殿正中央的石板中嵌着一个直径约 2 米的圆形镀金神圣封印。从第一帧开始,SERAINE 右手持剑,剑尖指向身体一侧下方,整把剑清晰可见。她沿着中殿走向封印。 在 00:03,她踩在一块湿滑的瓦砾上,脚滑出,身体向前倾,本能地将剑向下刺以支撑自己;剑尖直接插入封印中心,剑身直立在那里。随后她的手从剑柄上滑落,跪倒在封印边缘。从此以后,剑一直直立在封印中心,从不倒下,从不移动,也没有人再触碰它。摄像机随着那次向下的刺击降至地面水平。封印从剑尖进入的点向外呈放射状裂纹,在 00:05,整个封印破碎,碎片分裂成无数微小粒子,从封印向各个方向涌出,如潮水般席卷整个中殿地板。从此以后,她一直跪在封印旁,直到最后站起来。 摄像机紧贴地面,并沿粒子流动的方向向前推进。粒子到达每根断裂柱子的底部,并从断裂处向上堆叠,逐节延伸每根柱子。摄像机沿着一根正在生长的柱子爬升,一直升到穹顶的高度。在半空中,粒子编织出一根又一根拱肋,拱肋交叉闭合,逐间修补穹顶的洞口。摄像机沿着闭合的拱肋滑向中殿西端的高墙,那里的圆形开口中,粒子一片片组装成一扇巨大的玫瑰窗,于 00:23 完成。 摄像机缓慢地从玫瑰窗后退并下降,沿着中殿的中轴线拉远,直到整座重建的大教堂出现在画面中:成排的石柱、封闭的穹顶、玫瑰窗。随着粒子沉降,它们固化为真正的灰白色石头和镀金装饰物。封印在其原始位置重新组装完整,剑仍然直立在封印的正中心。SERAINE 在封印旁站起身来。
Create an interactive boat scene passing through the beauty of Japanese nature using Three.js, featuring dynamic weather, realistic water reflections, architectural details, and 3D characters
Let’s start with a 1600s Robert Eggers the witch puritan homestead small house fire place
Main Subject: Young Korean woman, 24, naturally attractive, realistic skin, minimal makeup, long dark hair loosely down. Wearing an oversized maroon hoodie and loose casual pants. Preserve her exact identity, facial features, hairstyle, body proportions and appearance throughout. Location: Small old Seoul apartment during a dark, rainy early morning. A large rain-covered bedroom window overlooking blurred neighboring apartment buildings, wet rooftops and faint city lights. Simple wooden furniture, a small bedside table and a quiet lived-in bedroom. Lighting & Atmosphere: Deep early-morning blue-hour ambience. Cold blue-gray light coming through the rainy window with a very weak warm glow from a bedside lamp. Dark cloudy sky, muted colors, soft shadows, slightly underexposed interior and a peaceful sleepy atmosphere. Style: Ultra-realistic early-2000s Sony MiniDV home video filmed by another person holding the camcorder. Completely candid and unstaged. Natural handheld movement, subtle human shake, imperfect framing, gentle reframing, occasional autofocus hunting, mild exposure shifts, faded colors, soft contrast, authentic DV compression, subtle low-light digital noise and microphone noise. Smooth continuous real-time motion throughout. No stuttering, judder, frame skipping, duplicated frames, stop-motion appearance, excessive motion blur, speed changes or low-frame-rate look. No stabilization or modern cinematic movement. 00:00–00:03 — WAKING WINDOW: She walks slowly toward the bedroom window, still sleepy, and gently pulls the curtain aside. The dark rainy Seoul morning is revealed. 00:03–00:06 — CONDENSATION: She notices the glass is covered with condensation. She raises one finger and slowly wipes a small clear patch across the fogged window. 00:06–00:09 — LITTLE DRAWING: She absentmindedly draws a tiny simple smiley face in the condensation with her fingertip. She looks at it for a moment with a faint amused smile. 00:09–00:12 — RAIN: She leans closer to the cleared section and watches raindrops running down the glass. The camera gently moves closer, catching the blurred Seoul buildings beyond. 00:12–00:15 — QUIET MOMENT: She rests her forehead lightly against the cool glass for a second, listening to the rain. She gives a tiny peaceful smile as the camera slowly drifts toward the rainy view and cuts. Audio: Natural location sound only—steady rain against the window, faint wind, distant traffic, subtle room ambience, soft footsteps and quiet fabric movement. No music, narration or added sound effects. Goal: Feel like a completely ordinary, intimate early-2000s home-video moment. Nothing dramatic happens; the atmosphere comes from the rainy window,