Music Video

Explore free Music Video video prompts from YouMind's AI prompt library, grouped under use cases. Every prompt is curated from real creative workflows and ready to copy, adapt, and reuse.

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Seedance 2.5
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Create a photorealistic cinematic travel music video of a young Japanese woman exploring Japan. Use the uploaded image as her exact identity reference and maintain the same face, hair, skin tone and proportions throughout. She wears white wired earphones in every shot. She begins in a quiet Tokyo neighborhood wearing a red Adidas track jacket, listening to music while walking and checking her phone. Hard cut to a traditional Japanese shrine where she changes into a forest-green Adidas outfit. She walks through red torii gates, climbs stone steps, touches a wish plaque and smiles at the camera. Cut to a bamboo forest and mountain viewpoint. She briefly spins, whipping her hair naturally as misty mountains appear behind her. Hard cut to a black Adidas outfit as she crosses a traditional wooden bridge and explores a lantern-lit Japanese street. Show quick atmospheric shots of koi, incense smoke, temples and misty mountains. She meets a female friend in a Tokyo plaza. They laugh, dance together and move naturally to the music. End with a bold yellow “JAPAN” title over the dancing scene. Style: Premium travel music video, photorealistic live-action, 35mm/50mm cinematic look, subtle film grain, natural skin, realistic hair and clothing movement, handheld camera, warm Japanese colors, cool mountain mist, natural motion blur, 24fps, hard cuts only. Audio: Upbeat Japanese-inspired electronic music mixed with natural street, shrine, bamboo, water and city ambience. No dialogue. Negative: No CGI look, plastic skin, identity drift, distorted anatomy, extra limbs, warped architecture, random text, subtitles or watermark.

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Seedance 2.5
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30s / 145 BPM / 30 SHOTS / ULTRA-REALISTIC / BEAT-SYNCED SUBJECT: @[image1] WARDROBE: Sleep tee + lounge shorts → fitted top + tailored jacket + trousers + lace-up shoes → sleepwear. STYLE: Ultra-realistic cinematic live-action, natural movement, realistic skin/fabric/lighting/physics, hyperreal pop color. CONTINUITY: Same person, face, hair, proportions, props and logical wardrobe progression. No morphing or continuity errors. 00:00–00:01 — ECU: Phone alarm, 06:50, vibrating on messy sheets. 00:01–00:02 — WS: She jolts awake and throws off blanket. 00:01–00:02 — WS: She jolts awake and throws off blanket. 00:02–00:03 — CU: Feet hit floor; she rushes away. 00:03–00:04 — MCU: Cold water splashes her face. 00:04–00:05 — ECU: Rapid tooth brushing, anxious mirror glance. 00:05–00:06 — FRIDGE POV: Grabs eggs and bread under blue light. 00:06–00:07 — CU: Eggs crack into sizzling pan. 00:07–00:08 — TOP: One bite, clock glance, immediately up. 00:08–00:09 — INSERT: Socks and trousers on. 00:09–00:10 — MS: Fitted top and jacket on via match cut. 00:10–00:11 — CU: Tote, keys and transit card grabbed. 00:11–00:12 — ECU: Shoes on, laces pulled tight. 00:12–00:13 — WS: Bursts through apartment door. 00:13–00:14 — TRACKING: Runs through rain-dusted hallway. 00:14–00:15 — WS: Metro arrives, doors closing. 00:15–00:16 — TRACKING: She slips inside at the last second. 00:16–00:17 — MS: Grips pole as train accelerates. 00:17–00:18 — CU: Chrome reflections streak across her face. 00:18–00:19 — INSERT: Checks phone, visibly tense. 00:19–00:20 — TRACKING: Doors open; she rushes out. 00:20–00:21 — ECU: Access card beep; green light. 00:21–00:22 — MS: Enters office and sits. 00:22–00:23 — CU: Laptop opens, lighting her face. 00:23–00:24 — OTS: Fingers race across keyboard. 00:24–00:25 — ECU: Notifications, clicks, coffee. 00:25–00:26 — CU: She stops and exhales deeply. 00:26–00:27 — MATCH CUT: Night apartment; she enters exhausted. 00:27–00:28 — MS: Jacket and tote drop; sleepwear returns. 00:28–00:29 — WS: She collapses onto bed. 00:29–00:30 — ECU: Eyes close; exhausted exhale. FINAL: Match the opening bedroom composition for a seamless loop.

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By @BMX
Seedance 2.5
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Create an exactly 9 second 1:1 video. Dark feminine young woman in near total darkness, filmed with harsh green night vision camcorder style. Extreme close handheld framing, unstable autofocus, motion blur, VHS grain, crushed blacks and overexposed green skin. Show fragmented close ups of one eye, face, jaw, neck and shoulder as her hand crosses the lens. Start with a loud distorted impact, then low dark ambient hum. No text, logos, subtitles or watermark.

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Seedance 2.5
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SEEDANCE 2.5 — MALL AGENT BATTLE\n\nMODEL: Seedance 2.5\nDURATION: 30 seconds\nFPS: 24\nASPECT RATIO: 16:9\nRESOLUTION: 4K\nSTYLE\nUltra-realistic live-action film.\nPremium cinematic footage as if shot on ARRI ALEXA.\nPhotorealistic skin, hair, cloth, metal, glass.\nRealistic human body mechanics and sense of weight.\nBright daytime natural light.\nPremium martial-arts action movie × dynamic MV cinematography.\nAnime, manga, game CG, plastic-like CG expressions are prohibited.\nCHARACTER LOCK — DIM’S\n\nCompletely fix the girl in the attached reference image in all cuts and all angles.\n\nDo not change the face, blue eyes, short black bob hair, straight bangs, hair accessories, earrings, necklaces, accessories, skin, physique, or body proportions.\nOutfit is also completely fixed:\n- Grey-based camouflage oversized short-sleeved shirt\n- Light grey extra-thick cargo pants\n- Large side pockets\n- Silver accessories\n- Grey-based chunky dad sneakers\nDIM’S is completely unarmed.\nNo weapons used at all.\nCombat style is kick-dominant.\n\nContinuously connect fast footwork, evasion, pivot, low sweep, roundhouse kick, spinning back kick, jump kick, knee strike, elbow strike, and counterattack.\n\nSIGNATURE MOVE:\n\nSMASH’IN JUMP DUAL SPINNING 360° KICK\n\nFrom a jump, rotate the whole body at high speed 360°, and deliver continuous spinning kicks with left and right legs to two different enemies.\n\nENEMY FORCE — BLACK SUIT AGENTS\n\nEnemies are approximately 10 combat-trained agents.\n\nBlack tailored suits.\nBlack or white shirts.\nBlack ties.\nBlack leather shoes.\nBlack sunglasses.\nCreate individual differences in faces, hairstyles, ages, heights, and physiques.\nEveryone moves constantly.\nSurround. Track. Attack. Flank. Evade. Counter. Relocate. Re-attack.\nNo one waits their turn to attack.\n\nThe moment one is attacked, another agent aims for DIM'S blind spot.\n\nPunching-bag behavior prohibited.\n\nLOCATION\n\nHuge modern shopping mall during the day.\nHuge atrium. Glass ceiling. Strong natural light. Glass-fronted stores. Escalators. Marble floors. Metal railings. Advertising screens. Brand shops. Food court. Product displays.\nIt starts very peaceful, with many general customers enjoying shopping normally.\nAfter the battle begins, the mall is destroyed in stages.\n\nSCENE 1 | 0.00–6.00 seconds\nPEACE BEFORE CHAOS\nDo not start the fight from the beginning. Bright daytime. Huge shopping mall atrium. Many shoppers are walking normally. Families. Couples. People with shopping bags. Customers using escalators. DIM’S is also walking normally among the general public. Not in a combat stance yet. Natural walk. Arms are also down naturally. Expression is calm. The camera is initially a HIGH-ANGLE WIDE SHOT from the upper floor of the atrium. Descend slowly. Approach DIM’S while passing through the crowd. Transition naturally to LOW FRONT TRACKING. The camera moves to the side of DIM’S for SIDE TRACKING. Do not use intense camera work here. A brief CINEMATIC CLOSE-UP on DIM’S face. Behind her. One man in a black suit + sunglasses in the crowd. Another one in a different direction. Two more from the escalator. DIM’S still doesn't look back. The agents close the distance with DIM’S while blending into the crowd. Tension rises quietly.\n\nSCENE 2 | 6.00–12.00 seconds\nSUDDEN AMBUSH\nSuddenly, the front agent throws a high-speed punch at DIM’S. DIM’S is walking normally until just before. A few centimeters before the fist reaches her face. DIM’S instantaneously shifts her body sideways. MISS. Simultaneously, three people attack from the rear and sides. Video speed and camera work accelerate all at once from here. DIM’S does not retreat. Step into the center of the encirclement. LOW DUCK. Fist passes overhead. High-speed PIVOT. ROUNDHOUSE KICK. Direct hit to one's torso. Body flies sideways and crashes into a product display. Products scatter. Immediately after, another agent from behind. DIM’S turns around while performing a SPINNING BACK KICK. IMPACT. Agent crashes into a glass showcase. Glass shatters. From that moment, general customers understand the situation. Screams. Shopping bags fall to the floor. People start to flee all at once. CAMERA: Whip-pan. Low tracking. Rapid lateral tracking. 180° combat orbit. Crash push. Micro slow-motion for only a few frames at peak impact. Immediately return to full speed.\n\nSCENE 3 | 12.00–19.00 seconds\nMULTI-DIRECTIONAL ASSAULT\nFive more agents rush in from different directions. Everyone moves simultaneously. Two in front. One on the left. One on the right. One behind. DIM’S also advances at high speed. SIDESTEP the first punch. Continue to LOW SPINNING SWEEP. Sweep the enemy's legs. Enemy falls to the marble floor. DIM’S doesn't wait to see them fall. Immediately to the next enemy. Attack from the right. DUCK. KNEE STRIKE. Immediate ELBOW COUNTER. Another enemy approaches from behind. DIM’S BACK KICKS without looking back. IMPACT. Enemy crashes into a food court table. Chairs and tables scatter. Two others attack from left and right simultaneously. DIM’S slips through the gap between the two at the last second. The enemies' attacks miss each other. DIM’S stops suddenly. High-speed reversal. Continuous kick COMBO. LEFT ROUNDHOUSE. RIGHT SPINNING KICK. Two enemies are blown away in different directions. One to the metal railing. One to a glass store. Railing deforms. Glass collapses. Destruction of the mall progresses rapidly. CAMERA: The camera itself passes between two enemies. Extreme low tracking. High-angle vertical drop. Short 180° orbit following DIM’S rotation. Fleeing general customers cross the foreground. Glass shards pass the lens at high speed. Maintain spatial continuity.\n\nSCENE 4 | 19.00–25.00 seconds\nSIGNATURE MOVE\nSMASH’IN JUMP DUAL SPINNING 360° KICK\nRemaining agents immediately reorganize. No one flinches. Multiple people rush DIM’S simultaneously. Two jump in from left and right almost at the same time. DIM’S advances at full speed. LOW ANGLE CAMERA tracks her feet. DIM’S kicks the floor hard. JUMP. Camera also rises at once. 360° high-speed rotation of the whole body in the air. SMASH’IN JUMP DUAL SPINNING 360° KICK. Within one jump rotation, the first leg hits the left agent's upper body directly. IMPACT 1. Body flies toward the glass display. DIM’S continues the aerial rotation. Opposite leg hits the right agent directly. IMPACT 2. Second person is blown away in the opposite direction. Almost simultaneously, CRASH!! Glass shatters explosively. Products scatter. Metal frame deforms. Very short MICRO SLOW MOTION only for this moment. Hair. Oversized shirt. Wide cargo pants. Necklace. Everything reacts naturally to the centrifugal force of the rotation. Immediately return to FULL SPEED. DIM’S lands. At the same time as landing, the next enemy attacks. Do not rest. Evade immediately.\n\nSCENE 5 | 25.00–30.00 seconds\nTHE FIGHT IS NOT OVER\nThe last few seconds are not a \"victory.\" Remaining agents attack again from beyond the rubble. One in front. One behind. DIM’S evades the front punch by a few centimeters. PIVOT. ELBOW STRIKE. SPINNING BACK KICK to the enemy behind. Enemy is blown into the food court. Tables and chairs scatter violently. Another agent immediately jumps in. DIM’S ROUNDHOUSE KICKS while advancing. Enemy crashes into a large glass panel. Huge glass surface collapses. With that impact, a large advertising sign, part of the ceiling panel, and store displays fall in a chain reaction. Dust and glass shards fill the atrium. General customers have mostly evacuated. CAMERA passes through the fragments at high speed. PULL BACK all at once. Full view of the destroyed huge atrium. However, DIM’S does not strike a victory pose. Beyond the rubble, multiple black-suited agents stand up again. Other agents appear from the top of the escalator. DIM’S looks at them immediately. Do not stop to pose. Run full speed toward the enemy. Camera follows from a low position. Just before DIM’S jumps into the next enemy— CUT. The fight is not over yet.\n\nPHYSICAL IMPACT\nAll attacks should have clear weight, inertia, and reaction. Enemy bodies react naturally according to the direction and force of the attack. Unnatural ragdoll is prohibited. Hair, clothes, and accessories follow the body's acceleration, rotation, and landing. Give DIM’S herself center of gravity movement, stepping in, and landing impact. Glass, metal, product shelves, tables, chairs, railings, and marble floors also react physically according to the impact direction. Destruction should not be maximum from the start, but escalate in stages: Peaceful mall -> small-scale destruction -> glass destruction -> furniture scattering -> large-scale destruction. Excessive bleeding, open wounds, amputation, and gore are prohibited.\n\nCAMERA DNA\nThe first 6 seconds are relatively calm cinematic camera. Change to Aggressive cinematic camera simultaneously with the start of combat. Low-angle tracking. Extreme low tracking. Rapid lateral tracking. Dynamic 180° orbit. Short 360° combat orbit. High-angle vertical drop. Aerial follow. Whip-pan reacquisition. Crash push. Snap push. Reverse tracking. Foreground wipe. Environmental parallax. Impact recoil. Boldly switch between High -> Eye Level -> Low -> Extreme Low -> Overhead. 360° orbit only for important scenes like SIGNATURE MOVE. Prohibit repeated use. Micro slow-motion only for maximum impact. No long slow motion. No static camera. No random camera shake. Even if the camera momentarily loses DIM’S, reacquire immediately from the next movement direction. Maintain the positional relationship between the person and the enemy even with intense camera work.\n\nCOLOR GRADING\nPremium cinematic daylight grade. Natural warm skin tones. Cool deep shadows. High dynamic range. Rich blacks. Controlled highlights. Subtle teal-green background separation. Warm natural sunlight on DIM’S. Slightly desaturated urban environment. Filmic contrast. Subtle cinematic grain. Natural highlight roll-off.\n\nAUDIO\nNO MUSIC. NO DIALOGUE. Diegetic sound only. Shopping mall ambient sounds. People's conversations. Footsteps. Escalator sounds. After combat starts: Sudden footsteps. Breathing. Movement of clothes. Punch sounds. Heavy kick impact. Sound of leather shoes kicking marble. Glass shattering. Metal deformation. Furniture collision. Products falling. Crowd screams. Footsteps of people fleeing. Distant shouting. Mall interior reverberation. Synchronize all major impacts with the exact frame of physical contact.\n\nNEGATIVE PROMPT\n(As in original English negative prompt section)\n\nPRIORITY — ABSOLUTE\nFast continuous martial-arts choreography. DIM’S remains completely unarmed. Kick-dominant combo combat. SMASH’IN JUMP DUAL SPINNING 360° KICK is the signature movement and the largest visual highlight. All enemies actively attack DIM’S. Enemies NEVER wait their turn. Every attack creates a realistic reaction to the body. Every major impact creates visible physical consequences in both the enemy and surrounding environment. Crowd reacts naturally and immediately after combat begins. Mall progressively gets destroyed as the fight escalates. Camera aggressively orbits, tracks and changes perspective while maintaining spatial continuity. DIM’S identity, face, hairstyle, proportions and outfit remain identical to the reference image throughout all 30 seconds. No weapons. No superhero powers. No hero pose. The fight remains unfinished.\n\nFINAL FRAME:\nDIM’S is still moving forward toward the next wave of black-suited agents. CUT DURING MOTION. DO NOT END THE ACTION.\n\nSEEDANCE 2.5 — MALL AGENT BATTLE: UPPER FLOOR FINAL ASSAULT\n\nMODEL: Seedance 2.5\nDURATION: 15 seconds\nFPS: 24\nASPECT RATIO: 16:9\nRESOLUTION: 4K\nREFERENCE:\n@image1 = Complete fixed character reference for protagonist DIM'S\n@image2 = Last frame of the previous video / Start frame for this one\nCONTINUITY — MOST IMPORTANT\nThe video must start directly from the last frame of @image2. Maintain the location, shopping mall destruction state, rubble, smoke, dust, lighting, escalators, 2nd-floor corridor, glass railings, and positional relationships of agents on the upper floor. Do not make it look like a switch to a different scene from the previous video. In @image2, the protagonist is running from the center of the 1st floor toward the agents on the 2nd floor. Do not stop that running; connect directly to the action this time.\n\nSTYLE\nUltra-realistic live-action action movie.\nPremium cinematic footage as if shot on ARRI ALEXA."}```

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Seedance 2.5
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Aspect Ratio: 16:9. All lyrics are sung in Japanese. Subject: Suzuko-chan from the attached image. Setting: All-ages live stage without an audience. Filming Strategy: 4-cut composition utilizing the entire screen with smooth trajectories, suppressing sudden shakes. BGM Specification: 20 seconds total. Genre: Up-tempo idol pop. Tempo: 170 BPM. Features: Fast-paced beat, clear synthesizer sounds, fresh and energetic major-key melody. Cut 1 (0:00-0:05) Camera: Large upward tilt movement from bottom to top diagonal. Action: Dancing while moving from the right side to the center with light steps. Lyrics: Let it echo into the clear sky. Cut 2 (0:05-0:10) Camera: Smooth pan filming diagonally from top-left to bottom-right. Action: Continuous turns while moving dynamically toward the left side of the screen. Lyrics: Riding on the unstoppable rhythm. Cut 3 (0:10-0:15) Camera: Tracking shot pulling from far to near, following the advancing subject. Action: Jumping and running forward from the background toward the foreground. Lyrics: Chasing the shining light. Cut 4 (0:15-0:20) Camera: Long shot pulling upward while capturing the full view from diagonally above. Action: Final pose spinning in the center background and reaching toward the sky. Lyrics: Reaching out to the future I imagined.

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Seedance 2.5
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Create a 50 second cinematic anime music video with a gritty 1990s underground gangster aesthetic, centered on a cold, confident beatboxer wearing black sunglasses, a dark suit and gold chain. Visual style: hand-drawn Japanese anime with highly detailed ink lines, expressive eyes, dramatic shadows, subtle film grain, slightly imperfect 90s animation texture, muted teal-and-orange lighting, smoky atmosphere and vintage urban color grading. The character performs an intense beatbox rhythm with precise mouth movement and confident body language. Use rhythmic cuts that respond naturally to the beat: extreme close-ups of his eyes behind the sunglasses, mouth movements, fingers tapping, head nods, sunglasses adjustments and slow confident gestures. Set the sequence inside a dark underground 1990s city environment with graffiti-covered walls, smoky back alleys, dim neon signs, old cars, shadowy gangster figures and hazy streetlights. Keep the environment grounded and believable within the anime world. Camera language: slow push-ins, low-angle gangster shots, dramatic close-ups, smooth tracking shots, occasional handheld energy and perfectly timed cuts on major beat drops. Add subtle VHS-era imperfections, analog noise, light flicker and vintage cinematic grain without making the image blurry. Build the intensity progressively. Start with mysterious slow shots, introduce the beatboxer, then escalate into faster rhythmic editing as the beat becomes stronger. End on a powerful close-up as he adjusts his sunglasses and looks directly into the camera. CRITICAL: Maintain exact character identity, clothing, hairstyle, sunglasses, facial proportions and visual style throughout the entire video. No random character changes. No futuristic technology, superheroes, fantasy powers or cartoon physics. Everything should feel like a lost 1990s gangster anime music video. Make it stylish, intimidating, nostalgic, cinematic and extremely eye-catching, optimized for an X/Twitter audience.

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Seedance 2.0
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Begin in a DARK, GRITTY, PHOTOREALISTIC modern city street at night. The opening MUST look completely live-action and realistic — wet pavement reflecting streetlights and neon signs, dark buildings, passing cars, and several pedestrians walking along the sidewalk. The people look tired, serious, and unhappy. Moody cinematic nighttime lighting, realistic human faces, realistic clothing, realistic city environment. [0.0–1.2s] Fast cinematic establishing shot moving through the gloomy photorealistic street. Pedestrians walk silently with tired expressions. Everything feels cold, dreary, and lifeless. [1.2–2.0s] QUICK CUT to a close-up of an old-school portable BOOMBOX sitting on the sidewalk. A human hand reaches into frame and forcefully presses the PLAY button. CLICK. Immediately an energetic, joyful, extremely catchy upbeat song EXPLODES from the speakers. [2.0–4.8s] The boombox speakers suddenly release an enormous, spectacular TIDAL WAVE OF MUSIC. CRITICAL: This is NOT a water wave. It is a gigantic colorful 2D HAND-DRAWN CARTOON WAVE constructed entirely from hundreds of animated musical notes, treble clefs, music staffs, colorful sound lines, rhythm symbols and swirling music graphics. The musical-note wave moves physically like a huge breaking ocean wave, rapidly surging outward from the boombox and racing down the street. The wave itself is already CARTOON ANIMATION while the untouched city ahead of it remains completely PHOTOREALISTIC. As the musical wave touches anything, that object INSTANTLY TRANSFORMS from realistic live-action into colorful hand-drawn cartoon animation. The transformation boundary travels visibly with the wave. It sweeps across pedestrians: REALISTIC HUMAN → COLORFUL CARTOON CHARACTER. Their tired expressions immediately become huge joyful smiles. They begin dancing, bouncing and moving happily to the music. The wave hits realistic cars: REAL CAR → FUN COLORFUL CARTOON CAR. It hits buildings, sidewalks, streetlights and signs: REALISTIC CITY → BRIGHT PLAYFUL CARTOON CITY. Cartoon streetlights bend and bounce rhythmically. Cartoon signs wiggle happily. Cars bounce slightly to the beat. The camera dynamically follows the rapidly expanding transformation. [4.8–7.0s] The camera quickly CRANES UP above the street into a wide aerial view. The enormous musical-note wave races outward block after block across the city. Behind the wave is an entirely colorful, joyful HAND-DRAWN CARTOON WORLD. Ahead of the wave remains dark photorealistic nighttime reality. As the final portion of the city transforms, the transformation races upward into the sky. DARK REALISTIC NIGHT → BRIGHT BLUE CARTOON DAYTIME. A huge cheerful YELLOW CARTOON SUN rises behind the newly transformed cartoon skyline. The cartoon sun opens its eyes and forms a gigantic HAPPY SMILE. FINAL IMAGE: A completely transformed colorful cartoon city filled with smiling cartoon people dancing i

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Seedance 2.0
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Real-life short video style. The character uses preset character #1 throughout. Wearing HOw8obwaoAAHmJT, with stockings hf_20260730_044943_833909d3-0181-4d86-b4ad-8fdd91945fbd, decorative glasses, and deep purple high heels. She is playfully dancing to a Future House style DJ track, her dance moves including playful hip swaying, arm waves, and fixed poses, all in perfect sync with the music beats; the camera pushes and pulls in rhythm with the music. The setting is in a bedroom, with a soft spotlight from the top illuminating her. The overall lighting is soft with a strong atmosphere, aspect ratio 9:16. [Timeline] 00:00-00:03: Ultra-close-up of fingers doing light waves and pointing, fingertips flexible and accurately hitting the beat, partial lace cuffs visible. Background completely blurred. 00:03-00:05: Palm gently pushes towards the camera then quickly retracts, camera pulls back, the character's upper body is clearly visible. 00:05-00:08: Hands continue natural waves, body sways hips twice, eyes look directly and blink gently. 00:08-00:11: Both hands point down simultaneously, then quickly open into a large wave, moving half a step forward. 00:11-00:13: One hand covers the mouth shyly, the other reaches forward, eyes shift sideways and then look back, stocking leg lines stretch with the hip sway. 00:13-00:15: Hands cross to form a large heart shape, body leans back slightly and then returns to position, finally freezing with a bright smile and eye contact. Exclude: blurry, low resolution, noise, watermark, text, logo, distortion, deformation, facial feature collapse, stiff movement, camera shake, disproportionate, clothing error, character face swap, glasses missing, stockings missing, wrong high heel color, hard cut transitions.

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Seedance 2.5
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Create a high-energy futuristic cyberpunk anime sequence titled “REACTOR: WHITE NOISE”, featuring a pale white-haired female cyborg with glowing cyan eyes, a jagged metallic face mask, robotic arms, and a red-and-white sci-fi outfit. Use rapid cuts, glitch effects, red/cyan HUD graphics, scanlines, barcodes, radar rings, kinetic typography, and tech-noir lighting. Show dramatic combat poses, close-ups, split-screen character details, high-speed movement toward the camera, and a powerful final hero landing. Flash bold words like “REACTOR,” “STATIC,” and “AWAKEN”, ending with the glowing title “REACTOR: WHITE NOISE” in a cinematic cyberpunk interface.

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By @Hei
Seedance 2.0
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Create a **30-second anime-style heavy metal music video** featuring these three band members. **K1** is the bassist on screen left, **D1** is the guitarist on screen right, and **G1** is the drummer in the center. The setting is a **nighttime rooftop stage** with the **AB/CD** platform, multiple amplifiers, spotlights, and a city skyline in the background. The song is **fast, fun, intense, and dynamic**, at **BPM 180**. Prioritize the energy and groove of the performance. Use **rapid music-video style editing** with a natural mix of **face close-ups, hand close-ups, shots of bass and guitar picking, drum-hit close-ups, low-angle shots, high-angle shots, front shots, diagonal shots, and light camera movement around the performers**. Give each of the three members clear spotlight moments, especially showing their **facial expressions, playing motions, and performance intensity**. Match the flow of the lyrics: **“Stuffed again, I can't deny / Third plate calling, don't ask why / Rice and ramen, sweet and fried / OVERFED! OVERFED! / No regrets, I ate it all / Rolling home, I hit the wall! / OVERFED tonight!”** Build naturally from **intro to verse to chorus** with rising excitement. **Final shot:** K1 and D1 stand behind the drums, with G1 in the center, ending on a **close-up of all three together**. Render it in **high quality**, with **consistent character appearance, strong live-performance lighting, and energetic camera work**.

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