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Chongqing Bungee Jump FPV Video Prompt

A detailed video generation prompt for Seedance 2.0 creating a realistic, handheld-style long take of an adult woman performing a bungee jump or high-dive stunt in Chongqing. The prompt specifies camera movement, lighting, character consistency, and physical realism constraints.

Prompt
15 seconds, realistic smartphone shooting texture, continuous handheld long take, only brief slow motion during the airborne flip. Adult female character, wearing preset #2 screenshot_16-8-2026_0750_x.com yoga wear, strictly locking the color, style, cut, and fabric from the reference; white sneakers, hair tied tight, facial features, body shape, and clothing consistent throughout. Scene is a fictional high-altitude cantilevered platform with Raffles City Chongqing and the two-river cityscape as background, not corresponding to real rooftop facilities. Two adjacent platforms extend outward from the building, separated by a fixed-width narrow gap, connected on the building side by a continuous walkway. The woman jumps laterally from one platform to the other, movement direction roughly parallel to the building facade; the opposite platform has a clear, spacious landing and rolling area. Opening establishes the takeoff platform, narrow gap, landing area, and inner walkway simultaneously, structure remains unchanged thereafter. Afternoon natural sunlight, slight haze in Chongqing, soft reflection on distant river surface, ground shadows consistent with light source. 0-3s: Woman already jogging forward on takeoff platform, camera positioned behind and to the side near the building, following at slightly below chest height. Frame retains her full body, front gap, and opposite landing area, distant city below outer edge provides height sense. Another adult male in black stays behind on inner side of takeoff platform, holding phone filming, does not enter her path. Footsteps and wind audible, occasional gust brushes phone mic. 3-5s: She briefly accelerates, gaze fixed on opposite platform, action naturally transitions from running to jumping without pause/posing. Main photographer moves forward along inner connecting walkway, forming side view, lens always sees solid platforms on both sides of gap. After leaving ground, she moves toward opposite platform, starting one continuous front flip; entire action directed toward landing area, not drifting outside building. 5-8s: Brief airborne phase after takeoff presented in slow motion. Full body enters frame completely, center of gravity follows continuous arc rising then falling, flip speed change coherent, hair tips and fabric have natural inertia. She completes only one front flip, then body extends, feet approaching opposite platform. Lens still shoots from inner walkway, does not go around outside building, does not pass under person; slow motion does not increase real airborne time, no hovering in air. 8-11s: Return to normal speed before shoe soles contact platform. She lands inside opposite platform, body sinks clearly upon contact, then uses remaining forward momentum to complete one compact roll, continuing to move inward. Contact sequence of shoe soles, hands, and body with ground is clear, no clipping or frictionless sliding. Main photographer continues moving forward along inner walkway, reaches front-side when she slows down from rolling, stops and rotates lens, fully retaining landing and rolling process. 11-15s: She stands up nearby, bends over with hands on knees after stabilizing, exhales rapidly, shoulders and back rise/fall naturally. Expression shifts from high concentration to slight daze after tension release, then looks up at camera, breathing not yet fully settled. Photographer steps forward only slightly, frame naturally tightens from full body to above waist, does not suddenly become face close-up. Male in black still holds phone on inner side of rear takeoff platform, position unchanged. Retain real skin, slight sweat, fabric stretching, and natural motion blur. Camera has slight undulation but key contact actions are visible, do not use violent shaking to hide flips or landings. Prohibit changing platform size, exaggerating jump distance, teleporting characters, repeated flips, accelerating in air, joint hyperextension, clothing changes, and floating landings. No music, subtitles, watermarks, or UI elements.

How to use this prompt

  1. 1

    Copy the full prompt above.

  2. 2

    Open a platform that supports Seedance 2.0, such as YouMind, and paste the prompt in.

  3. 3

    Swap the subject, style, or details to fit your idea, then generate.

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