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Attack on Titan AAA Fantasy Rumbling

An extremely detailed Chinese prompt for generating an Attack on Titan style AAA fantasy game cutscene video with Seedance 2.5.

Prompt
All biological entities, facial close-ups, architecture, and backgrounds are unified as obviously computer-generated high-quality AAA fantasy game cutscenes, using digitally sculpted face models, artist-designed material lighting/shadows, and bundled hair. No live-action actors, no 2D animation, cel-shading, or standard gameplay visuals. The overall structure is an apocalyptic fantasy war montage connected by continuous hard cuts: a giant legion advancing, a skeletal creature far exceeding the legion's scale revealed, two giants briefly engaging in melee combat within the city, and finally cutting to another ape-like giant charging up a roar; different creatures maintain their distinct identities, do not make these cuts a continuous transformation of the same character. Environment and Colors: A dense medieval half-timbered city, reddish-brown tile roofs, dark brown wooden beams, light beige walls, narrow stone streets, chimneys, pointed towers, and high outer stone walls; all ordinary houses, streets, and towers are much smaller than the giants, fighters' waists/chests are higher than nearby roofs, the giant legion is taller, and the distant skeletal creature exceeds the entire legion. Heavy gray-brown smoke clouds and orange-gold backlighting cover the city, floating dust, broken tiles, and steam form multi-layered depth; the beginning has heavy scorched-brown dust fog, the middle has city ruins illuminated by warm gold skies, and the end has huge circular golden backlighting and swirling clouds, maintaining the same apocalyptic warm gold color scheme. A Giant Legion: Multiple rows of hairless super-giant adult male humanoid creatures, broad shoulders and thick chests, deep red muscle bundles and pale ivory tendons, deeply sunken eye sockets and clear teeth, rib cage and shoulder/chest surfaces have continuous sculpted tissue; this is the creature's complete original appearance, not fresh wounds, no bleeding. They are bare-handed, without clothing/armor, arranged with real depth front-to-back, slight differences in head/shoulders and stride, continuously moving slowly in the same direction, steam rising around their bodies, dust waves kicked up by their feet, not static audiences or repeated paste of the same person. B Skeletal Megastructure: Behind the legion there is only one non-human skeletal lifeform vastly larger than them, a tall light brown ivory central spine, numerous long slender arc-shaped ribs expanding outward and curving downward on both sides, like a huge skeletal dome covering the sky above the legion, with real gaps between rib arches, not wings or buildings. In the front, a low-hanging narrow reddish-brown bone face, deep eye sockets, long pointed ears, exposed toothed jaw, black long hair bundled hanging on both sides of the face, the head connected to the same skeleton via the neck, not an independently floating head. Initially eyes are dark, then both eyes light up with emerald green glow. C Black-Haired Hard-Fist Giant: One of the main characters in the mid-section melee, a strong and slender humanoid non-human creature, brown-tan skin with clear chest/abdominal muscle bundles, broad shoulders/back and tapered waist, long dark brown/black hair, pointed ears, strong jawline and teeth, eyes glowing emerald green. Both fists and lower forearms are covered with rough pale gray-white hardened crystals, crystal layers adhering to real fist/fingers/wrists, still the same pair of hands, not holding stones or gauntlet weapons; elbows and above retain original muscle form. D Pale Gold Bone-Armor Giant: The other melee participant, similar volume to C but broader, short light-colored hair, pale gold eye glow, face, chest, back, shoulders, and limbs have layered pale gold-brown biological bone armor, deep brown muscle bundles connecting between armor plates, armor plates are part of the body, not worn metal armor. Bare-handed, both arms and head fully intact throughout, thin steam escaping from shoulders/neck. E Black-Maned Ape Giant: Independent character in the final section, thick black-brown fur covering massive shoulders/back and extremely long arms, torso leaning forward, legs shorter and robust, heavy ape-like face, combed-back dark hair, prominent brow ridge, pointed ears and scarlet eyes, rows of sharp teeth in mouth. It is a different creature from C, D, and B; long arms, black fur, and red eyes always retained. 0.00–2.20 seconds: Immediately start from a slightly tilted near-medium shot in heavy orange-brown smoke/dust, foreground broken roof ridges, wall panels, and stones obscure the lower part of the screen, several A's huge hairless heads and shoulders/chests approach from behind the ruins, larger blurred rib outlines visible behind. Camera slowly pans sideways along ruins, nearby broken walls/debris sweep quickly across, distant heads move slower forming scale and parallax; steam and dust streams constantly pass in front of them. 2.20–4.20 seconds: Cut to a diagonal side-wide shot close to the ground, the entire row of A extends from the near side of the screen to the distance, broad shoulders, long arms, and muscle-bundle chests/abdomens emerge from smoke, bodies alternate rising/falling with heavy steps, arms swing naturally. Camera slowly retreats along the legion direction, foreground rolling dust waves, back rows continue advancing, cannot let the legion stand still posing. 4.20–7.20 seconds: Hard cut to frontal low-angle extreme wide shot, A's front row heads/shoulders span the lower screen, B's huge central skeleton and side rib arches rise high behind them. Lens slowly tilts up and pushes slightly forward, smoke/clouds initially obscure upper structures then are parted by airflow, low-hanging long-haired face located below central skeleton. Two brief golden lightning flashes light up in distant cloud layer behind, instantly illuminating rib edges, cloud masses, and legion silhouettes then rapidly fading, lightning is not an attack aimed at soldiers, nor does it transform existing creatures into other forms. 7.20–9.60 seconds: Cut to frontal tight close-up of B's low-hanging face, huge arc-shaped ribs still form continuous background behind head. Hair bundles hang beside cheeks, pointed ears outward, head slightly lifts upright; initially retain dark eye sockets, then both eyes change from dark to clear emerald glow, gaze fixed forward. Smoke and small dust particles continuously pass through lens, do not freeze face, do not add dialogue or eye beams. 9.60–11.60 seconds: With hard cut in smoke, enter another city district, low-angle frontal medium-full shot, C steps forward emerging from gray-brown dust curtain, fists low, chest/abdomen and shoulders/back move with steps, smaller towers and red-tile roofs on both sides clearly show giant scale. Lens approaches slightly forward, emerald eye glow visible through black hair, both pale gray hardened fists and forearms remain clear simultaneously; this is not B shrinking into human form, nor copying a second C. 11.60–12.40 seconds: Sudden cut to upward-looking sky, a curled huge humanoid silhouette is in the center of golden forked lightning and near-circular glowing steam mass, body falling closer, one arm raised over head side, one knee tucked. Electric arcs fork along surrounding air and body contours, strong light briefly dims background. Only show this airborne electric light segment with substantial body, do not insert process of small person growing up or splitting from C's body. 12.40–13.20 seconds: Cut to tilted low camera position on city stone-street, between distant houses D is already in low squat after landing, stones and tiles shaken up, ground-level dust waves surge along street towards lens; landing position consistent with dust wave source point. Above high walls and red-tile roofs, a distant pale light-colored long elliptical airship visible, drifting slowly, not firing, not exploding. Lens shakes briefly with ground impact, roofs/tiles serve as giant size reference. 13.20–14.20 seconds: Cut to fast tracking shot close to D's side, D rushes forward from low posture, torso leaning forward, feet alternating kicking ground, bent elbow arm swinging, shoulder/neck steam trailing backward; pale gold bone armor remains fixed on same body, hands empty, background tile houses/chimneys move quickly backward. 14.20–15.00 seconds: Cut to C slightly low-angle chest-up close-up, C quickly turns head/shoulder to look at rushing D, long black hair whipped to one side, emerald eyes lock opponent, jaw tightens, body starts rotating hips to meet attack; lens follows closely with brief rotation, does not stop to re-confront. 15.00–16.00 seconds: Cut to street low-position two-person wide shot, C at screen-left, D at screen-right, both rapidly closing distance between small houses. C stabilizes front foot, grips ground with back foot, right shoulder/hip wind up backward, right hardened fist clearly pulled behind, left arm balanced in front; D continues pressing towards C and raises arm, tiles/dust flip up from both feet. Fully see foot support, hip rotation, and fist preparation, no teleportation/side-swapping. 16.00–17.40 seconds: Camera quickly passes over C's shoulder side following right arm forward push, C drives from back foot kick, hip rotation pulling shoulder and right hardened fist, along single clear arc hitting D's face side. Black hair whips backward, eye movement creates extremely short emerald trail light instead of laser; fist slows briefly when approaching to clarify trajectory, then clearly contacts D's face-side bone armor. Contact produces compact dust, small hard debris, and minor sparks, D's head/shoulder deflect first under force, then upper body leans back. Arm does not penetrate skull, no blood or broken limbs, camera shakes briefly at contact moment. 17.40–18.50 seconds: Continue with tilted D near-medium shot, his head/shoulder/chest armor twist/retreat along first punch's force direction, both arms thrown open then start gathering again, feet adjust support among rubble. Lens retreats with upper body, lower red-tile roofs remain much smaller than him, C still near same side, do not edit this reaction as new transformation or complete fall. 18.50–20.40 seconds: Cut back to wider two-person side composition, C raises right hardened fist above head again forming threat, other hardened fist at lower front. D presses body forward and...

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