A highly detailed 15-second video prompt for Seedance 2.0 featuring a female character performing a playful dance in a park. The video includes complex AR magic effects, such as a floating head avatar that transforms into a heart shape and seamless character-layer animations.
Duration: 15 seconds
Aspect Ratio: 9:16 vertical screen
Structure: Fixed camera, continuous long shot, no cuts throughout.
Overall Style: Photorealistic character combined with light and cute AR magic effects—sweet, playful, and nonsensical, similar to creative confession short videos. All abnormal changes must be presented as obvious digital stickers, masks, and elastic layer animations, without showing any realistic physiological details.
SUBJECT:
The protagonist 100% matches the input reference image. Face, hairstyle, body shape, clothing, shoes, and accessories remain exactly as in the reference image throughout, with no redesign of the outfit. The flying AR avatar must also maintain the same face, hairstyle, and head accessories as the protagonist.
ENVIRONMENT:
A sunny summer day at an outdoor park plaza with light gray paved ground. Dense green trees are on the left background, a dark wooden pergola on the right, and a large area of pure blue sky above. Strong natural sunlight shines from the top right, casting the character's shadow toward the bottom left.
CAMERA:
Fixed low-angle slightly upward shot, 24mm full-body wide angle. The protagonist is always centered in the frame with feet fully visible; sufficient space must be left in the blue sky above. The camera does not push, pull, pan, zoom, or follow the AR avatar; all distance changes are produced by the effect layers actively moving toward or away from the lens.
SHOT 1 (0:00–0:05.8) — AR Avatar Bouncing and Kissing Toward the Lens
0:00–0:00.4
The protagonist smiles happily at the camera, doing a light jog-in-place dance to the beat: knee lifts, cross steps, light front kicks, with arms swinging naturally. Movement begins from the first frame.
0:00.4–0:02.2
The protagonist's face layer seamlessly switches to an independently flying circular AR avatar, bouncing upward into the blue sky from its original position. A smooth, clean dark elliptical mask is used at the original position simultaneously, clearly expressing it as mobile short video cutout magic.
The AR avatar bounces along a clear trajectory:
High point directly above → waist height on the right side → near the right knee → kicked up by the lifted knee → flying back above the body.
The main character continues the knee lifts, cross steps, front kicks, and hands-on-hips dance moves, appearing to bounce a cute avatar balloon with their knee. The avatar maintains normal size, clear features, and a happy expression, without random teleportation.
0:02.2–0:02.4
The AR avatar returns accurately to its original position, the mask disappears, and the protagonist returns to the full frame, shrugging with a smile for half a beat.
0:02.4–0:04.0
The protagonist bends their knees and swings their hips left and right, raising hands to shoulder height, performing pushing motions with palms. The face layer switches to the flying AR avatar again, moving strictly in sync with the palm rhythm:
Flying right out of the frame → returning from the left → crossing the screen to the right → being flung left out of the frame again.
The avatar carries natural motion blur, but features, hairstyle, and accessories remain stable.
0:04.0–0:05.4
The main character continues pointing to the sky, side-stepping, twisting the waist, lifting knees, and doing small steps. The AR avatar reappears from the top right, tumbling and rotating above the person, circling to the top left along a large arc, then gradually flying toward the camera.
0:05.4–0:05.8
The AR avatar approaches quickly along the lens axis, enlarging into an extreme close-up of the face. The protagonist naturally closes their eyes, cheeks slightly puffed, lips pursed, blowing a cute kiss to the lens.
Multiple bright red semi-transparent lipstick kiss marks spread outward from the mouth, with the center kiss mark being the largest. The kiss marks appear only as 2D AR stickers and do not change the character's facial structure.
SHOT 2 (0:05.8–0:10.8) — Heart-Shaped Avatar and Comedic Passing
0:05.8–0:07.6
The extreme close-up AR avatar flexibly transforms into a photorealistic heart-shaped outline about three times the size of a normal head: two arcs at the top, tapering to a point at the bottom. It still maintains the same real face of the protagonist, eyes closed, continuing the sweet blowing-kiss expression.
The main character turns to face away from the camera, feet apart, leaning forward and swinging hips left and right to the beat; arms are naturally extended downward to the sides.
The giant heart avatar, as an independent AR layer, bounces regularly between the area directly above the person and the height of one hip/thigh:
Above → low side position → above → slightly descending → floating up again.
0:07.6–0:09.1
The heart avatar begins to tumble and rotate while smoothly shrinking back to normal size and flying high into the sky.
The main character rises from the leaning position, completing the turn, cross steps, hip twists, and arm extensions. The shrunken avatar rotates synchronously in the high sky, gradually descending to return accurately to the original position; the dark mask disappears simultaneously.
The protagonist is restored to full frame, smiling happily at the camera, raising both arms in celebration for half a beat.
0:09.1–0:10.8
The protagonist first shrugs playfully, then leans back significantly and twists shoulders quickly, triggering the AR avatar flight effect again.
The avatar slides to the person's right, then moves down along the waist, finally stopping in front of the lifted thigh and loose clothing, creating a visual comedic point of the 'avatar entering the clothing layer.' The avatar overlaps only in the foreground and does not blend with the clothing texture.
Subsequently, the AR avatar flies quickly out of the frame, and the original position continues using a clean dark elliptical mask, leaving space for the next heart magic.
SHOT 3 (0:10.8–0:15.0) — Heart Within a Heart and Layer Liftoff
0:10.8–0:11.4
The main character stands in the center of the frame, first quickly rubbing hands in front of the chest and abdomen, then extending arms left and right with fingers spread, as if summoning a new confession effect.
0:11.4
A bright pink, full, and thick 3D jelly heart suddenly appears in the center of the blue sky. The front of the heart is embedded with the same pink heart-shaped face of the protagonist, showing a sweet smile.
The heart must be a romantic AR design with a smooth and soft surface, not using realistic textures.
0:11.4–0:12.5
The protagonist's arms initiate elastic cartoon deformation, extending continuously from the shoulders to about three times their normal length toward the top left and right.
The arms first form a giant V-shape, then curve inward from the top. Shoulder, elbow, wrist, and five-finger structures remain clear. Hands approach at the top center of the frame, with fingers lightly crossing to form a heart notch.
The two extended arms encircle to form a giant outer heart, with the pink heart avatar suspended accurately in the center, creating a clear 'heart within a heart.' Hold this composition for about half a second.
0:12.5–0:13.1
Hands gradually separate, and arms smoothly shrink back to normal length. The pink heart avatar descends, color returns to natural, the outline returns to a normal head, and it accurately returns to the character's original position; the dark mask disappears simultaneously.
0:13.1–0:13.8
The complete protagonist raises arms in a V-shape, smiling happily at the camera, rotating in place with their footsteps: front → back → turning back to front. The movement is light and fluid.
0:13.8–0:14.1
The protagonist does a wide side lunge, arms held straight above the head, with the overall frame fully extended vertically.
The character image at the waistline switches into two independent AR layers: the 'upper character layer' (including head, arms, and top) shoots up vertically like a spring and quickly flies out the top of the frame; the 'lower character layer' (including bottom, legs, and shoes) remains standing in place.
This process must look like an obvious short video paper-cut animation, without showing any realistic internal details.
0:14.1–0:15.0
The camera remains completely fixed, retaining only the AR layer of the lower clothing and shoes.
The soles of the shoes always contact the ground. The lower layer performs two spring-like stretches and compressions according to the rhythm of 'pull high → press low → pull high → press low,' with the amplitude gradually decreasing.
Keep a low, wide stance for the final 0.3 seconds. The upper character layer does not return, ending directly on the bright park scene without fading or turning to black.
PERFORMANCE:
The protagonist maintains a happy and playful performance state throughout. Smiles and looks directly at the lens when in full character; expression is relaxed during AR avatar bouncing; eyes close naturally and lips purse when blowing a kiss; sweet smile when the heart avatar appears. The main character's dancing must not pause due to effects.
AUDIO:
Playful and light pop dance music, with the beat strictly synchronized with avatar bounces, horizontal flights, kisses to lens, heart appearances, and character layer liftoffs. Add soft 'whoosh, pop, spring rebound' comedy sound effects. No dialogue, no subtitles.
CONSTRAINTS:
All effects must be clearly presented as AR stickers, masks, paper-cut layers, or elastic animations. The original styling of the protagonist and the reference image remains stable throughout. There is only one avatar layer and one main character layer. Fixed single shot, fixed background, fixed lighting; all deformation processes are smooth and continuous, without showing realistic physiological expressions.
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Negative:
Horror atmosphere, realistic injury expression, physiological details, a second avatar, character duplication, face drift, feature distortion, transparent avatar, avatar sticking to clothing, extra arms, extra fingers, fused fingers, disconnected arms, arms passing through each other, broken layer edges, heart turning into a realistic object, clothing changes, shoe changes, disappearing accessories, jumping background, camera pushing/pulling, camera tracking the avatar, sudden cuts, sudden scene deformation, plastic CG skin, anime rendering, subtitles.