一位銀髮戰鬥法師佇立於冰封湖面之上,她雙眸閃爍着琥珀色光芒,身段曲線玲瓏而矯健,身穿華麗的白金戰袍。此時日蝕當空,無盡的亡靈騎兵大軍正呼嘯衝鋒;她單手一揚,數百道金色符文法陣在天際層層展開,射出晶瑩剔透的長矛貫穿敵軍前排。她在冰面上向後滑行,側身閃避迎面飛來的箭矢,腳下浮現發光符印助她加速騰空,掠過戰場上方。突然,一條巨型骸骨巨龍破冰而出,震碎數公里冰層,將她拋向半空;巨獸張開血盆大口,噴湧出幽靈烈焰,逼得她在火海中翻旋閃避,將碎冰化作護盾,並朝龍頭疾衝而去,而成千上萬的亡靈士兵正攀附在龍骨之上。她穩穩落在雙角之間,撕開雲層召喚出一道巨大的圓形法印,隨即在巨龍垂直攀升直逼日蝕之際,從天際扯下一柄比大教堂更宏偉的耀眼光矛。高端史詩奇幻動畫風格,令人屏息的魔法作畫(sakuga),動作優雅卻兇猛凌厲,快速空中環繞鏡頭,發光瞳孔與顫抖指尖的特寫鏡頭,極致的比例反差,動態鏡頭翻滾,高細節賽璐珞風格角色動畫與巨型生物 CGI 完美融合,冰冷青藍環境光與熔金魔法形成強烈對比,漫天飛雪、發光薄霧、碎裂水晶與白色閃電交織,營造超凡脫俗的神秘氛圍。結尾處,法師將這柄擎天巨矛擲穿巨龍,直刺日蝕中心,引發如烈日般耀眼的爆炸,瞬間將亡靈大軍化為灰燼,讓金色日光重新灑滿這片冰封世界。
遊戲動畫 / 宣傳片
在 YouMind AI 提示詞庫裡探索免費的 遊戲動畫 / 宣傳片 視頻 提示詞,歸類於 使用場景。每一條都精選自真實的創作流程,可以直接複製、改用與重用。
製作一段 30 秒、16:9 比例的照片級寫實潛行遊戲視頻。 參考優先次序 是成年女主角的權威參考:全程須保持她的面容、髮型、體態、服裝、鞋履及背包一致。 -Image2 為前半部分的分鏡圖。 -Image3 為後半部分的分鏡圖。 請由左至右、由上至下閱讀每張分鏡圖。先依照 Image2 的全部六格畫面,再依照 Image3 的全部六格畫面。 分鏡圖界定了動作、場景、鏡頭構圖及遊戲介面。若各參考圖中主角的外貌有出入,一律以 Image1 為準。 重要提示 必須輸出全螢幕的動態畫面。分鏡網格僅作規劃參考:切勿顯示任何畫格邊框、拼貼或分割畫面。請自然地將插圖之間的動作連貫起來,而非以幻燈片形式呈現。 視覺風格 寫實的第三人稱潛行遊戲玩法,配合電影級運鏡、逼真的人體動態及自然日光。場景為現代大學體育行政大樓:鼠尾草綠色牆壁、淺色水磨石地板、帶玻璃窗格的橡木門、黑色窗框及室內植物。 房間佈局須保持一致:辦公室入口連接走廊、鼠尾草綠色抽屜櫃靠側牆擺放、實心面板橡木書桌置於窗邊附近。即使鏡頭轉換,這些位置亦不可改變。 主角全程須以雙肩背負背包。兩條肩帶均須扣好,背包並隨身體自然晃動。 鏡頭順序 0–3 秒: 開場即見主角藏身於走廊轉角旁。鏡頭越過她的肩膀,望向一名正走遠的男職員。她小心翼翼地探頭窺看,直至對方消失在視線範圍內。 HUD 狀態:「STAY HIDDEN」,隨後顯示「WAIT FOR PATROL」。 3–6 秒: 她走近辦公室門,透過玻璃窗格向內察看。展示她在觸碰門柄前先確認辦公室無人。她短暫傾聽,然後伸手握住門柄。 HUD 狀態:「CHECK THE OFFICE」。 6–9 秒: 近鏡拍攝她的手按下門柄,接着切換至中景,顯示她推開門並閃身入內。鏡頭平滑地跟隨穿過門口。她讓門保持半掩。 HUD 狀態:「OPEN DOOR」,隨後顯示「ENTER QUIETLY」。 9–12 秒: 她走向鼠尾草綠色櫃子,蹲在旁邊拉開抽屜。展示抽屜沿滑軌拉出,以及她雙手在內翻找的動作。 HUD 狀態:「SEARCH DRAWER」。 12–15 秒: 她發現粉色機殼的智能手機,隨即握緊並從抽屜取出。手機須清晰可見。她的神情短暫流露出如釋重負的感覺,然後靜靜地把抽屜推回關上。 HUD 狀態:「PHONE RECOVERED」。 主要目標更改為「ESCAPE UNSEEN」。 15–18 秒: 腳步聲逐漸逼近。她頓時僵住,轉向門口方向,並在一名女講師進入前俯身躲到櫃子後方。該女講師留着深色短 Bob 頭、身穿藍綠色西裝外套及米白色長褲,與 Image3 一致。她手持文件夾走向書架,並未察覺主角。 HUD 警告:「TEACHER RETURNING」。 由於威脅迫近,ALERT 計量條升至琥珀色,但未達完全被發現的程度。 18–21 秒: 趁女講師轉身背對時,主角移動並躲到實心面板橡木書桌後方。使用清晰的廣角鏡頭,確立書桌阻擋了女講師視線的效果。她緊握取回的手機,密切注視女講師的一舉一動。 HUD 狀態:「STAY OUT OF SIGHT」。 21–25 秒: 女講師繼續面向書架。主角悄悄從書桌後方移向辦公室出口,全程避開女講師的視線範圍。鏡頭平滑地追蹤她的移動。她穿過門口回到走廊。 HUD 狀態:「MOVE TO THE EXIT」。 25–28 秒: 她在走廊輕輕把辦公室的門拉上。門鎖發出輕微的咔嗒聲。她回頭一望,隨着 ALERT 計量條歸零而放鬆下來。 HUD 狀態:「CLOSE THE DOOR」。 28–30 秒: 中景正面跟拍她沿走廊步行的畫面。她將取回的手機舉至胸前高度,露出如釋重負的微笑。須確保兩條背包肩帶清晰可見。 主要目標更改為「MISSION COMPLETE」。 最終狀態:「PHONE RECOVERED」。 遊戲介面 配合 Image2 及 Image3 所示的 HUD 設計:細小的半透明炭灰色面板、幼淺色外框、青色點綴,以及粉色或琥珀色的警示指示。 介面須固定於畫面,每個鏡頭的位置及字體均須保持一致: - 左上角:「HEALTH」、「STAMINA」、「ALERT」。 - 頂部中央:當前任務目標。 - 左下角:圓形迷你地圖,顯示主角的位置及朝向。 - 右下角:「C CROUCH」、「E INTERACT」、「SHIFT SPRINT」。 - 底部中央:當前行動或警告。 初始目標:「RECOVER YOUR PHONE」。 取得手機後:「ESCAPE UNSEEN」。 最終目標:「MISSION COMPLETE」。 HEALTH 維持不變。STAMINA 隨動作輕微變化。ALERT 會因應女講師的距離作出反應,逃脫後歸零。 所有英文文字須保持清晰銳利、拼寫正確且穩定。切勿讓介面元素遮擋主角的面容或雙手。 音效 寧靜的走廊環境音、遠處的腳步聲、輕柔的運動鞋聲、背包晃動聲、門柄咔嗒聲、抽屜滑動聲,以及克制的懸疑配樂。 取回手機時播放輕微的提示音;女講師靠近時響起簡短的警告音;結尾則加入短促的成功音效。 不設對話或旁白。 連貫性 動作須自然流暢,重量感真實,手部與物件的接觸合理。不得出現瞬間轉移、角色重複、多餘肢體或服裝突變的情況。取得手機後,手機須一直留在她手中。門及抽屜的開合須符合物理邏輯且前後一致。 女講師全程沒有直接看見主角。 整體須營造輕鬆又緊張的潛行遊戲氛圍,並具備完整的起承轉合。
通用要求:保持單張參考圖中人物的面部、髮型及服裝一致 / 超高密度動作,由第 0 秒起持續移動,停頓不超過 1 秒 / 主角始終面向敵人,並與敵人同框出現 / 無字幕、無背景音樂(BGM)。 ① 西裝男 vs 石巨人(日間採石場) 0-3 秒 過肩鏡頭:側身翻滾避開石巨人的重拳,地面碎裂,碎石飛濺、塵土揚起。 3-5.5 秒 低角度側拍:一掌擊向膝蓋,岩石表面隨即裂開紋路。 5.5-8 秒 拉遠鏡頭:手臂崩塌,碎石與沙礫墜落(僅在崩塌瞬間加入 0.3 秒慢動作)。 ② Sakura vs 忍者(日間竹林 — 武士刀) 0-3 秒 斜後方鏡頭:接住忍者從竹梢躍下時劈來的一劍,竹葉隨風紛飛。 3-5.5 秒 正側面鏡頭:橫向揮斬,3 根竹子被斜削斷裂倒下。 5.5-8 秒 越過忍者肩膀鏡頭:兩次格擋刺擊,來回交手三招。 8-10 秒 胸部以上特寫:重新擺好架勢,長髮迎風飄動。 ③ otoasobu 變身 → 水龍(清晨海灘 — 動畫風格) 0-4 秒 過肩鏡頭:海浪升起化作水龍迎面逼近。 4-9 秒 正面鏡頭:彈奏低音結他,服裝由雙腳向上逐漸變為白色科技戰衣(鞋子→雙腿→軀幹→手臂,變身界線清晰可見)。 9-12 秒 正側面鏡頭:音符衝擊波命中龍頭。 12-15 秒 拉遠鏡頭:水龍爆散成水花,人物身穿戰衣落地。
一位身經百戰的女武神,編着鉑金色的辮子、面上塗有戰紋、身穿附翼的符文板甲,手持灌注雷電的闊劍。畫面以電影級黑暗奇幻動漫風格呈現,配合高幀率流暢的作畫(sakuga)動作設計、極具表現力的手繪線條、強烈的冷色調賽璐珞 shading,以及暴風雪氛圍的光影效果。 時間軸: 0–4 秒:從陡峭的冰川邊緣縱身躍下自由墜落,此時一頭古老而猙獰的冰霜巨龍(Frost Wyrm)從她下方的冰壁中破冰而出,鏡頭隨着她下墜的軌跡螺旋向下; 4–10 秒:展開雙翼在密集的冰柱吐息中急轉閃避,以符文小圓盾擋開巨龍的甩尾攻擊,隨即攀上巨蛇般的冰冷鱗片,迎着狂風沿其脊背向上奔跑; 10–15 秒:將純粹的雷電注入劍刃,在四周冰川裂縫連環爆裂之際,一劍刺入巨龍雙角之間,接着借力躍入暴風雪中,任由巨獸崩塌墜入下方的冰淵,最終勝利地降落在嶙峋的山峰之上。
Watch the videos about Tesla’s new Roadster, understand them fully, then create a GTA-style video of police pursuing someone in the air with both in cars.
A 30-second ultra-realistic Hollywood-style sci-fi action sequence set above a vast desert highway at golden hour. A futuristic silver flying sports car races through towering red-rock canyons, pursued by a heavily armored black police interceptor with glowing blue emergency lights and powerful jet thrusters. A fearless female police officer in a fitted black tactical uniform leaps from the interceptor onto the moving sports car, performing a breathtaking aerial rotation before landing hard on its roof. She uses a magnetic anchor to stabilize herself, breaks through the reinforced sunroof, and confronts a mysterious blond male driver inside the cockpit. He shouts, “You should've stayed on the ground!” She responds coldly, “Pull over. Now!” A violent aerial maneuver triggers an energy-core malfunction, sending the sports car spiraling toward the highway below. The vehicle crashes in a shower of sparks and erupts into a massive fireball. Through the smoke and glowing embers, the officer emerges with the subdued suspect in magnetic restraints. Dynamic FPV drone shots, sweeping camera movements, realistic vehicle physics, high-speed aerial choreography, detailed metallic reflections, authentic facial expressions, synchronized dialogue, dramatic explosions, volumetric golden-hour lighting, anamorphic lens flares, cinematic motion blur, HDR, 4K, rich teal-and-orange color grading, powerful orchestral soundtrack, realistic engine roars, and immersive action sound effects. Exactly 30 seconds, landscape 16:9, continuous high-energy action, strong opening hook, consistent character identity, realistic gravity, no black-screen opening, no subtitles, no on-screen text, no logos, no watermark.
Build a fully interactive 3D laboratory where the user can rewrite the laws of physics in real time. Make heavy objects fall upward, reverse friction, redirect collision momentum sideways, and create fluids that repel one another. The lab must strongly emphasize true 3D spatial simulation with depth-rich environments, volumetric liquids, rotating rigid bodies, layered test chambers, gravity zones, and emergent interactions visible from every angle. Every altered law must remain mathematically consistent across the entire 3D world, turning the experience into a believable sandbox of impossible physics.
A futuristic black supercar races through a neon-lit megacity at night before braking violently on a wet highway. The hood splits into armored chest plates, wheels rotate into the shoulders, and hundreds of hydraulic components unfold in precise mechanical sequences. The car rises into a towering robotic warrior with glowing blue eyes as steam bursts from its armor. The robot takes one powerful step forward while the camera circles it in a dramatic 360-degree shot.
I. Basic Video Specifications Video Duration: 30 seconds, generated continuously in one go. Aspect Ratio: 16:9 landscape, 1920x1080, 60fps. Video Type: Original military-themed stylized combat animation, cinematic high-intensity action short film. Visual Style: Dark military comics, expressionist war animation, rough silkscreen printing, dynamic ink splashes, halftone grain, 2.5D layered motion, fusion of realistic military action and abstract visual effects. Image Quality: High detail, high contrast, strong outlines, cinematic lighting, clearly discernible combat actions. No subtitles, no narration, no watermarks, no brand logos throughout the video. II. Reference Images and Visual Consistency Strictly use the two uploaded images as references for characters and art style. Character Design: A combat squad consisting of 5 adult Marine Special Operations personnel; the protagonist adopts the soldier image from the first reference photo. All members wear dark olive green combat uniforms, heavy tactical ballistic vests, modular magazine pouches, combat gloves, tactical knee pads, heavy combat boots, and tactical helmets with night vision mounts, goggles, and tactical communication devices. Carry modern modular carbines consistent with the shape in the reference images, retaining rail systems, aiming devices, magazines, stocks, and accessory outlines. All equipment is unified in deep black and dark olive green, with details featuring fluorescent green edge reflections and magenta outline highlights. Soldiers' faces are mostly hidden in helmet shadows, with cold expressions full of oppressive force. Overall character proportions are realistic, human anatomy is accurate, and equipment has a thick material feel and weight. Absolutely Unified Color System: Main Background: High-saturation mint green, grey-green, fluorescent cyan-green. Character Subject: Extremely deep ink green, olive black, pure black. Visual Emphasis: High-saturation fluorescent magenta, rose red, small amounts of bright pink. Highlights: Low-saturation cyan-green reflections. Shadows: Near pure black, but retaining structural layers of equipment. Prohibit large areas of orange-yellow explosion fire, blue-purple neon lights, warm sunset colors, or traditional grey-brown battlefield palettes. Animation Material: Characters have a heavy hand-drawn military concept illustration texture. Combat uniforms, helmets, weapons, and bulletproof vests use rough brushstrokes, black ink blocks, misaligned silkscreen textures, and high-contrast shadow representation. Character outlines have fluorescent magenta ink overflow effects. Every rapid movement is accompanied by tiny magenta particles, dust, ink streaks, and broken paint granules. Background consists of large areas of green color blocks, black negative space, abstract smoke/dust, and ruin silhouettes. The overall visual maintains the intense, rough, dangerous, and experimental flat art characteristics of the reference images. III. 30-Second Cinematic Second-by-Second Storyboard Shot 01 | 00:00 to 00:04 | Ghost Appears A few fluorescent green particles appear on a pure black screen. A violent magenta ink stroke sweeps across from the right side of the screen, instantly revealing a fully armed Marine Special Ops soldier. The soldier faces the camera directly, slowly stepping forward, holding the gun low. Camera uses a 28mm wide-angle lens, slightly looking up from waist height, quickly pushing into a medium close-up. Helmet covers eyebrows and eyes, face hidden in black shadows. An extremely strong magenta rim light appears on the right side of the character. Background is the same pure mint green as the reference image, scattered with a few vintage print grains. As footsteps land, black ink rapidly spreads outward from underfoot. The opening must have strong visual impact. Shot 02 | 00:04 to 00:08 | Black Squad Quick cut to an extremely low angle side tracking shot. Five Marine Special Ops soldiers advance rapidly along a dilapidated passage in an abandoned industrial zone. The protagonist is at the front of the squad, other members pass through the frame in staggered formation front-to-back. Action references the running posture of the soldier in the second image. Soldiers' backpacks, communication antennas, tactical vests, and weapons vibrate naturally with running. Camera maintains parallel high-speed tracking with soldiers, creating strong motion parallax. Ground is rough, broken black concrete. Each time a foot lands, magenta dust and black liquid ink splash up from the ground. Background transitions gradually from bright mint green to large areas of pure black negative space. Frame has obvious comic-style speed lines. Shot 03 | 00:08 to 00:13 | Firepower Encounter Squad suddenly encounters attack from ruins ahead. Urgent magenta muzzle flashes appear at edges of black building silhouettes. Large amount of abstract pink tracer rounds quickly sweep across the frame. Protagonist quickly dodges sideways, teammates scatter behind abandoned concrete cover. Series of impacts hit walls and ground, kicking up black debris, green dust, and fluorescent magenta ink splatters. Camera pans quickly, whip-pans, follows protagonist crouching. Insert a 0.5-second extreme close-up showing protagonist's helmet edge, goggles, tactical vest texture, and gun details. Muzzle flashes represented by magenta and white-green abstract color blocks. Impact moments use brief comic-style frame skipping and local freeze frames. No bloody wounds appear. Shot 04 | 00:13 to 00:19 | Cross Cover Enter the most intense action climax of the entire film. Protagonist leaps quickly from cover, other four teammates provide cross-cover at different depth positions. Side wide-angle shot shows five soldiers moving at high speed through abandoned industrial corridor. Camera performs one continuous low-position lateral move, then quickly wraps around behind protagonist's shoulder. Protagonist raises gun pointing at black enemy silhouette ahead, short magenta muzzle flash illuminates helmet and gloves. Giant black ink explosions constantly appear on the ground. Large amount of magenta particles rush from background to foreground. Abandoned steel frames and broken walls fly past quickly as black geometric blocks. All soldiers maintain realistic body center of gravity and equipment inertia. Movement rhythm is tense, clean, and fierce. Use small amounts of 0.2s to 0.4s speed ramps to emphasize sprinting, sudden stops, turns, and covering actions. Shot 05 | 00:19 to 00:25 | Extreme Breakthrough Camera tightens behind protagonist's right shoulder, using 35mm lens for high-speed over-the-shoulder tracking. Protagonist leads squad out of narrow passage into open abandoned container area. Background suddenly changes to bright mint green large color blocks. Foreground shows tilted black steel frame silhouettes and huge broken containers. Soldiers move quickly through dark areas. A giant magenta shockwave spreads violently from deep within the frame in abstract ink splash form. Black fragments and pink ink particles float briefly in slow motion. Protagonist leaps over low obstacles, continues advancing after landing. Camera chases protagonist with high-speed dolly track, surrounding scenery stretched into black-green interlaced abstract speed lines. Finally enter ending via a violent black ink wipe transition. Shot 06 | 00:25 to 00:30 | Ghost Freeze Frame Motion suddenly decelerates. Protagonist walks slowly out of black smoke/dust, facing camera directly. Other four Marine Special Ops soldiers gradually appear in spaces at different depths behind him. Protagonist maintains low gun-holding posture, takes final step slowly. Camera looks up slowly from knee height, using 35mm cinema lens. Frame restores classic visual composition of first reference image. Central figure is deep black and dark olive green. Background is pure, high-saturation mint green. Vivid magenta rim light appears on right side of shoulders, helmet, and gun. Clothing and equipment show rough ink textures. Small amount of black ink and fluorescent pink fragments float slowly around figures. Last 1 second all figures enter static hero composition with sense of power. Frame cuts suddenly to pure black, leaving very short low-frequency sound tail. IV. Cinematography and Animation Motion Entire film primarily uses 28mm and 35mm cinematic wide-angle lenses. Heavy use of low-angle shots, side high-speed tracking, over-the-shoulder tracking, extreme close-ups of equipment, quick whip-pans, and violent push-ins. Camera movements must be coherent, weighted, keeping subject clearly identifiable. Use 2.5D layered animation to construct depth between characters and background. Characters adopt motion laws with realistic motion capture feel, while presenting 24fps hand-drawn animation style action rhythm. Output 60fps, allow stylized frame skipping and instant freezes during key impact scenes. Ink splashes, dust diffusion, and particle trails have independent animation layers. Visual effects precisely synchronized with soldier body actions. Retain strong print textures, halftone dots, fine scratches, ink offset, and dynamic film grain. V. Sound Design Music Style: Dark industrial electronic, military rhythm, cinematic low-frequency impact. Tempo: Around 140 BPM. 00:00 to 00:04: Heavy low-frequency pulses, combat boot footsteps, metal equipment collisions. 00:04 to 00:08: Industrial drums gradually accelerate, adding...
Make a first-person CGI horror animation in the browser with three.js. Setting: 1,200 meters underground. Atmosphere: silence, fear of the hole, someone was here before me but never came out. Visuals: dark, claustrophobic, realistic lighting.
Extend Knightsquirrel continued to fight the robots of Treble with his Bass Mech
A cinematic 3D animation style trailer. A fierce anime-style female warrior with long dark hair tied in a ponytail, wearing futuristic white and gold armor with flowing ribbons, stands on a snowy mountain peak. She wields a glowing cyan-energy broadsword. Suddenly, a massive, ferocious ice-crystal monster with glowing blue eyes charges forward through swirling snow. The warrior leaps dynamically across jagged ice shards, flips through the air, and plunges her glowing sword into the ground, creating a massive circular shockwave and shattering ice across the frozen landscape. Epic fantasy action style, high-end CGI, dramatic lighting, 4k resolution.
THE BELL OF ASHFALL ENGINE DIRECTIVE: Create an exactly 30-second, 16:9 photorealistic live-action dark-fantasy film, targeting 60fps where supported. Hollywood-level VFX, realistic textures, storm lighting, volumetric rain, natural motion blur, and cinematic camera movement. HERO LOCK: @image1 is the only hero. Preserve his exact face, hairstyle, facial hair, skin tone, age, body, outfit, accessories, and weapon in every shot. No identity drift, clones, or costume changes. Keep his face recognizable. ANTAGONIST: A 15-meter horned Cinder Colossus with black basalt skin, glowing ember-orange cracks, amber eyes, and a damaged left shoulder. LOCATION: Ruined gothic Ashfall Monastery above a bottomless gorge, with a collapsing rope bridge, flooded courtyard, broken statues, and a timber bell tower containing a massive bronze bell. TIMELINE: 00:00–00:05 | STORM BRIDGE Aerial 24mm shot reveals the storm-lashed monastery. Ground-level tracking follows the hero sprinting across a swaying rope bridge. Planks snap behind him as lightning illuminates the gorge. 00:05–00:10 | THE COLOSSUS The bridge collapses. The hero leaps, catches a hanging rope, and climbs to the cliff. The Colossus rises from the abyss, roars, and slams its enormous hand beside him. 00:10–00:15 | COURTYARD CHASE The hero races through shin-deep water as the giant destroys statues and arches. He slides beneath a crushing fist, and a stone column shatters. He reaches the bell tower. 00:15–00:20 | THE BELL TOWER The hero climbs unstable timber scaffolding. The Colossus punches through the tower wall, cracking beams. The hero cuts the bell's restraining rope, sending the massive bronze bell swinging outward. 00:20–00:25 | THE STRIKE The hero jumps onto a beam as the bell swings through the breach and slams into the Colossus's chest at 00:22. Slow-motion impact, expanding shockwave, airborne rain, and glowing cracks spreading across its body. 00:25–00:30 | DAWN OF ASH At 00:26, the Colossus explodes into stone fragments and ash, falling into the gorge. Storm clouds part as golden dawn illuminates the victorious hero. End with a cinematic close-up, drifting ash, and the humming bell. AUDIO: Dark orchestral strings, distant choir, pounding war drums, thunder, rain, creaking wood, crushing stone, and monstrous roars. At 00:22, a powerful bronze gong triggers near-silence and a lingering resonance. Finish with hopeful choir, warm strings, and fading wind. CONTINUITY: Grounded, readable action; progressive destruction; consistent screen direction; no extra characters, text, or logos.
Create a 6-second, live-action-style video featuring a photorealistic Guy Gardner, combining the bold, stocky superhero look of *Batman: The Brave and the Bold* with the sharper, athletic styling of *Young Justice*. He has short red hair...
15-second cinematic photorealistic science-fiction action short, 16:9. Two enormous space fleets race toward a dying red giant. The first fleet is trying to reach the star. The second fleet is trying to destroy them before they arrive. Hundreds of fighters collide in combat while both fleets plunge directly into the star's outer atmosphere. Ships weave between colossal solar eruptions. Missiles vanish inside rivers of plasma. A small spacecraft breaks away from the battle and dives toward the star's surface. An enemy fighter follows. The two ships disappear beneath the glowing surface. Suddenly everything becomes silent. The camera reveals an enormous geometric structure hidden inside the star. Its surface begins opening. A blinding beam erupts outward. The star isn't dying. Something inside it has just awakened. Photorealistic stellar physics, extreme scale, aggressive space combat, fast pursuit, plasma environments, dramatic reveal, cinematic camera movement, detailed spacecraft, no text, no logos, no anime, no cartoon.
Create a 30-second, high-budget cinematic Japanese fantasy action sequence featuring two adult Japanese women fighting with extraordinary weapon mastery. Photorealistic live-action cinematography, breathtaking martial arts choreography, extremely fast combat, acrobatic movement, dramatic near-miss dodges, rapid counterattacks, dynamic multi-camera angles, supernatural weapon effects, and a spectacular final energy explosion. The fight starts immediately on frame one. No introductions, no establishing shot, no dialogue, no preparation. Every attack must trigger a purposeful defense, evasion, redirection, or counterattack. Both women continuously change positions, attack angles, elevation, and distance. The choreography must feel fluid, tactical, aggressive, and physically convincing rather than repetitive weapon clashing. CHARACTER LOCK IZUNA — WHITE SHAKUJO A real Japanese young adult woman with light skin, natural visible pores, delicate eyelid lines, peach-fuzz highlights, dark-brown almond-shaped eyes, long natural lashes, and neatly shaped brows. Only her eyes and eyebrows are visible. Her nose, mouth, chin, and jaw are completely concealed behind a thick, layered, fully opaque ivory-white silk veil. She wears an oversized ivory-white cowl hood draped loosely over her shoulders, a flowing floor-length pale ivory traditional robe with wide sleeves and layered woven fabric, a wide white sash without a visible knot, and white leather forearm bracers. Her weapon is a Japanese shakujo magical staff, slightly taller than her, featuring a pale ivory wooden shaft, a pale silver crescent-and-ring ornament, loose metal rings, white cloth tassels, and a small pearl-white glowing orb. She primarily wields it in her right hand and uses both hands for powerful blocks and strikes. Her aura is EXCLUSIVELY WHITE: luminous pearl-white energy, silver crescent trails, white particles, flowing light ribbons, and compressed white shockwaves. Her fighting style combines elegant staff techniques, precise redirections, explosive footwork, acrobatic vaults, spinning evasions, and devastating counters. AKIKO — BLACK NAGINATA A real Japanese young adult woman with fair neutral-toned skin, natural pores, delicate eyelid lines, peach-fuzz highlights, sharply elongated dark-brown eyes, long natural lashes, and straight defined brows. Only her eyes and eyebrows are visible. Her nose, mouth, cheeks, chin, jaw, ears, neck, and upper chest are completely concealed behind a thick, double-layered, fully opaque black silk mask. She wears an oversized black raw-silk cowl hood, a heavy floor-length traditional black silk brocade coat-robe with subtle tone-on-tone damask texture, V-shaped lapels, deep vertical folds, a wide black-and-dark-brown obi belt with antique-gold ornaments, black lacquered leather forearm bracers, and a cape-like outer layer with subtle dark-gold embroidery. Her weapon is a long Japanese naginata with a black urushi-lacquered shaft, antique-gold fittings, black silk grip wrapping, and an exposed curved steel blade. She uses realistic two-handed grips for powerful attacks and controlled grip changes for close-range combat. Her aura is EXCLUSIVELY BLACK: dense black-violet energy, ink-like ribbons, dark particles, shadow distortions, and razor-thin energy trails. Her fighting style is aggressive, precise, commanding, and relentless. ABSOLUTE CONSISTENCY: Izuna always wears white, carries the shakujo, and produces white energy. Akiko always wears black, carries the naginata, and produces black-violet energy. Never swap weapons, costumes, colors, or powers. Preserve both characters' opaque face coverings and distinctive silhouettes in every shot. ENVIRONMENT AND VISUAL STYLE An ancient Japanese temple complex at night, featuring a vast stone courtyard, moss-covered staircases, traditional wooden verandas, tiled rooftops, weathered stone lanterns, cedar trees, and distant vermilion torii gates. Cool moonlight, drifting mist, scattered leaves, cinematic rim lighting, deep shadows, and physically realistic environmental interactions. Photorealistic live-action, premium theatrical cinematography, realistic cloth dynamics, believable weapon weight, natural motion blur, detailed material textures, high-contrast cinematic grading, and physically convincing stunt choreography. White and black supernatural lighting should illuminate the surroundings without obscuring the action. 30-SECOND FIGHT CHOREOGRAPHY [00:00–00:02 | IMMEDIATE ATTACK AND COUNTER] Open mid-fight. Izuna instantly sweeps her shakujo toward Akiko's head. Akiko ducks beneath the silver rings and counters with a diagonal naginata slash aimed at Izuna's torso. Izuna pivots, deflects the blade with her staff, slides along the naginata shaft, and thrusts the crescent ornament toward Akiko's shoulder. Akiko twists away and immediately reverses into a horizontal slash. Izuna leans backward, narrowly evading the blade. A brief 0.25-second dramatic slow-motion beat captures the near miss, then instantly returns to full speed. Rapid close-ups, ground-level tracking, and a whip-pan. [00:02–00:04 | RAPID COMBINATION AND WEAPON TRAP] Akiko attacks with a horizontal slash, an upward diagonal cut, and a straight thrust. Izuna blocks the first, ducks beneath the second, and sidesteps the third. Izuna hooks the shakujo's silver crescent around the naginata shaft and twists it outward, attempting to redirect the weapon. Akiko drops her center of gravity, frees the shaft through a controlled wrist rotation, and spins the naginata around her body. Izuna ducks under the returning blade and counters with a staff strike toward Akiko's armored forearm. Akiko blocks with the naginata shaft. Metallic impact, white sparks, black particles. [00:04–00:06 | ACROBATIC DODGE] Akiko immediately performs a low sweeping attack at Izuna's ankles. Izuna plants the end of her staff against the stone and vaults sideways over the blade. Akiko follows with a rising slash. Izuna lands low, deflects the blade upward, and springs backward. Akiko charges again without hesitation. Izuna sprints toward a row of stone lanterns, turns while running, and swings her staff backward to intercept Akiko's airborne attack. The weapons collide above the courtyard path, releasing a sharp white-black flash. Both fighters rebound apart and land in balanced stances. [00:06–00:08 | HIGH-SPEED PURSUIT] Akiko pursues Izuna across the courtyard, leaps onto a stone pedestal, and launches forward with an aerial diagonal strike. Izuna sidesteps, jumps onto a low stone ledge, and vaults over Akiko's follow-up sweep. Akiko plants a foot against a stone retaining wall and rebounds sideways into another naginata attack. Izuna springs upward to meet her in midair. They exchange a rapid sequence of upward strike, overhead parry, shaft redirection, and reverse counter. They pass shoulder-to-shoulder in opposite directions and land several meters apart. Dynamic lateral tracking and a brief overhead spatial shot. [00:08–00:10 | CLOSE-RANGE COUNTERATTACK] Akiko slides across the ground with a low sweep. Izuna jumps over the blade and descends with a vertical staff strike. Akiko blocks overhead, rotates the naginata shaft, and forces Izuna's weapon aside. Akiko delivers a short-range reverse shaft strike toward Izuna's ribs. Izuna blocks with the lower end of her staff, rotates around the impact, and counters toward Akiko's torso. Akiko turns sideways and narrowly evades. Izuna pursues with a quick horizontal strike. Akiko ducks, pivots, and thrusts forward. Izuna deflects the thrust and rolls sideways into a stable stance. Every defense immediately creates the next attack. [00:10–00:12 | WHITE AURA AWAKENING] Izuna's pearl-white orb intensifies. Luminous white ribbons and silver crescent trails spiral around
I want to make a character introduction PV. [Purpose] 1. Promotional video for the trial version of "Sugoroku Drifter" 2. Planning to make at least 3 types; this is the first one 3. Character introduction PV for "Great Universe Integration Will Senior" 4. Want to make it in size/duration suitable for general short videos [How to Show the Character] - Display the character large - Use the 4-frame animation assets used in the game [Abilities to Introduce] Great Universe Integration Will Senior has the following features: - Has a "2D6" piece from the start - Dice increases by 1 when ultimate move is activated So I want to introduce this clearly. [Video Flow] Don't go into ability explanation right after the video starts; begin with gameplay footage like a game PV. First scene: A "Big Cow" piece moving across the board. No need to show the entire movement of one turn from the beginning; start from the middle depending on duration. Rather, create the highlight starting backwards from "the moment one turn ends, stops, and goes Pirolin!" At that timing: - Great Universe Integration Will Senior slides up from the bottom of the screen - Display character name - Display character intro-style subtitles - Display used pieces largely in the center - Add outlines and glow to pieces to make them look slightly flashy - Explain that they "have a 2D6 piece from the start" Next, With the explanation "Further +1 dice with Ultimate!", show the actual moment the dice increase. After that, return to gameplay footage again, show the Big Cow moving while having used its ultimate. Near the end, display one haiku, and conclude with "Stylish Infinite Loop! Sugoroku Drifter" "Trial Version Now Available" such announcements. This is just my image, so please adjust the composition as necessary to improve tempo and appearance for a short video.
Create a pure-code 3D short film depicting the entrance of Transformers Autobots. Use Claude Code + Blender integration to write approximately 20,000 lines of code to construct Optimus Prime, Bumblebee, and Ironhide from scratch. Animate the transformation of armor pieces (specifically referencing counts like 154, 89, 108 parts) in a rainy street scene. Do not use any AI-generated video frames; rely solely on procedural animation and rendering.
一位銀髮戰鬥法師佇立於冰封湖面之上,她雙眸閃爍着琥珀色光芒,身段曲線玲瓏而矯健,身穿華麗的白金戰袍。此時日蝕當空,無盡的亡靈騎兵大軍正呼嘯衝鋒;她單手一揚,數百道金色符文法陣在天際層層展開,射出晶瑩剔透的長矛貫穿敵軍前排。她在冰面上向後滑行,側身閃避迎面飛來的箭矢,腳下浮現發光符印助她加速騰空,掠過戰場上方。突然,一條巨型骸骨巨龍破冰而出,震碎數公里冰層,將她拋向半空;巨獸張開血盆大口,噴湧出幽靈烈焰,逼得她在火海中翻旋閃避,將碎冰化作護盾,並朝龍頭疾衝而去,而成千上萬的亡靈士兵正攀附在龍骨之上。她穩穩落在雙角之間,撕開雲層召喚出一道巨大的圓形法印,隨即在巨龍垂直攀升直逼日蝕之際,從天際扯下一柄比大教堂更宏偉的耀眼光矛。高端史詩奇幻動畫風格,令人屏息的魔法作畫(sakuga),動作優雅卻兇猛凌厲,快速空中環繞鏡頭,發光瞳孔與顫抖指尖的特寫鏡頭,極致的比例反差,動態鏡頭翻滾,高細節賽璐珞風格角色動畫與巨型生物 CGI 完美融合,冰冷青藍環境光與熔金魔法形成強烈對比,漫天飛雪、發光薄霧、碎裂水晶與白色閃電交織,營造超凡脫俗的神秘氛圍。結尾處,法師將這柄擎天巨矛擲穿巨龍,直刺日蝕中心,引發如烈日般耀眼的爆炸,瞬間將亡靈大軍化為灰燼,讓金色日光重新灑滿這片冰封世界。
通用要求:保持單張參考圖中人物的面部、髮型及服裝一致 / 超高密度動作,由第 0 秒起持續移動,停頓不超過 1 秒 / 主角始終面向敵人,並與敵人同框出現 / 無字幕、無背景音樂(BGM)。 ① 西裝男 vs 石巨人(日間採石場) 0-3 秒 過肩鏡頭:側身翻滾避開石巨人的重拳,地面碎裂,碎石飛濺、塵土揚起。 3-5.5 秒 低角度側拍:一掌擊向膝蓋,岩石表面隨即裂開紋路。 5.5-8 秒 拉遠鏡頭:手臂崩塌,碎石與沙礫墜落(僅在崩塌瞬間加入 0.3 秒慢動作)。 ② Sakura vs 忍者(日間竹林 — 武士刀) 0-3 秒 斜後方鏡頭:接住忍者從竹梢躍下時劈來的一劍,竹葉隨風紛飛。 3-5.5 秒 正側面鏡頭:橫向揮斬,3 根竹子被斜削斷裂倒下。 5.5-8 秒 越過忍者肩膀鏡頭:兩次格擋刺擊,來回交手三招。 8-10 秒 胸部以上特寫:重新擺好架勢,長髮迎風飄動。 ③ otoasobu 變身 → 水龍(清晨海灘 — 動畫風格) 0-4 秒 過肩鏡頭:海浪升起化作水龍迎面逼近。 4-9 秒 正面鏡頭:彈奏低音結他,服裝由雙腳向上逐漸變為白色科技戰衣(鞋子→雙腿→軀幹→手臂,變身界線清晰可見)。 9-12 秒 正側面鏡頭:音符衝擊波命中龍頭。 12-15 秒 拉遠鏡頭:水龍爆散成水花,人物身穿戰衣落地。
Watch the videos about Tesla’s new Roadster, understand them fully, then create a GTA-style video of police pursuing someone in the air with both in cars.
Build a fully interactive 3D laboratory where the user can rewrite the laws of physics in real time. Make heavy objects fall upward, reverse friction, redirect collision momentum sideways, and create fluids that repel one another. The lab must strongly emphasize true 3D spatial simulation with depth-rich environments, volumetric liquids, rotating rigid bodies, layered test chambers, gravity zones, and emergent interactions visible from every angle. Every altered law must remain mathematically consistent across the entire 3D world, turning the experience into a believable sandbox of impossible physics.
I. Basic Video Specifications Video Duration: 30 seconds, generated continuously in one go. Aspect Ratio: 16:9 landscape, 1920x1080, 60fps. Video Type: Original military-themed stylized combat animation, cinematic high-intensity action short film. Visual Style: Dark military comics, expressionist war animation, rough silkscreen printing, dynamic ink splashes, halftone grain, 2.5D layered motion, fusion of realistic military action and abstract visual effects. Image Quality: High detail, high contrast, strong outlines, cinematic lighting, clearly discernible combat actions. No subtitles, no narration, no watermarks, no brand logos throughout the video. II. Reference Images and Visual Consistency Strictly use the two uploaded images as references for characters and art style. Character Design: A combat squad consisting of 5 adult Marine Special Operations personnel; the protagonist adopts the soldier image from the first reference photo. All members wear dark olive green combat uniforms, heavy tactical ballistic vests, modular magazine pouches, combat gloves, tactical knee pads, heavy combat boots, and tactical helmets with night vision mounts, goggles, and tactical communication devices. Carry modern modular carbines consistent with the shape in the reference images, retaining rail systems, aiming devices, magazines, stocks, and accessory outlines. All equipment is unified in deep black and dark olive green, with details featuring fluorescent green edge reflections and magenta outline highlights. Soldiers' faces are mostly hidden in helmet shadows, with cold expressions full of oppressive force. Overall character proportions are realistic, human anatomy is accurate, and equipment has a thick material feel and weight. Absolutely Unified Color System: Main Background: High-saturation mint green, grey-green, fluorescent cyan-green. Character Subject: Extremely deep ink green, olive black, pure black. Visual Emphasis: High-saturation fluorescent magenta, rose red, small amounts of bright pink. Highlights: Low-saturation cyan-green reflections. Shadows: Near pure black, but retaining structural layers of equipment. Prohibit large areas of orange-yellow explosion fire, blue-purple neon lights, warm sunset colors, or traditional grey-brown battlefield palettes. Animation Material: Characters have a heavy hand-drawn military concept illustration texture. Combat uniforms, helmets, weapons, and bulletproof vests use rough brushstrokes, black ink blocks, misaligned silkscreen textures, and high-contrast shadow representation. Character outlines have fluorescent magenta ink overflow effects. Every rapid movement is accompanied by tiny magenta particles, dust, ink streaks, and broken paint granules. Background consists of large areas of green color blocks, black negative space, abstract smoke/dust, and ruin silhouettes. The overall visual maintains the intense, rough, dangerous, and experimental flat art characteristics of the reference images. III. 30-Second Cinematic Second-by-Second Storyboard Shot 01 | 00:00 to 00:04 | Ghost Appears A few fluorescent green particles appear on a pure black screen. A violent magenta ink stroke sweeps across from the right side of the screen, instantly revealing a fully armed Marine Special Ops soldier. The soldier faces the camera directly, slowly stepping forward, holding the gun low. Camera uses a 28mm wide-angle lens, slightly looking up from waist height, quickly pushing into a medium close-up. Helmet covers eyebrows and eyes, face hidden in black shadows. An extremely strong magenta rim light appears on the right side of the character. Background is the same pure mint green as the reference image, scattered with a few vintage print grains. As footsteps land, black ink rapidly spreads outward from underfoot. The opening must have strong visual impact. Shot 02 | 00:04 to 00:08 | Black Squad Quick cut to an extremely low angle side tracking shot. Five Marine Special Ops soldiers advance rapidly along a dilapidated passage in an abandoned industrial zone. The protagonist is at the front of the squad, other members pass through the frame in staggered formation front-to-back. Action references the running posture of the soldier in the second image. Soldiers' backpacks, communication antennas, tactical vests, and weapons vibrate naturally with running. Camera maintains parallel high-speed tracking with soldiers, creating strong motion parallax. Ground is rough, broken black concrete. Each time a foot lands, magenta dust and black liquid ink splash up from the ground. Background transitions gradually from bright mint green to large areas of pure black negative space. Frame has obvious comic-style speed lines. Shot 03 | 00:08 to 00:13 | Firepower Encounter Squad suddenly encounters attack from ruins ahead. Urgent magenta muzzle flashes appear at edges of black building silhouettes. Large amount of abstract pink tracer rounds quickly sweep across the frame. Protagonist quickly dodges sideways, teammates scatter behind abandoned concrete cover. Series of impacts hit walls and ground, kicking up black debris, green dust, and fluorescent magenta ink splatters. Camera pans quickly, whip-pans, follows protagonist crouching. Insert a 0.5-second extreme close-up showing protagonist's helmet edge, goggles, tactical vest texture, and gun details. Muzzle flashes represented by magenta and white-green abstract color blocks. Impact moments use brief comic-style frame skipping and local freeze frames. No bloody wounds appear. Shot 04 | 00:13 to 00:19 | Cross Cover Enter the most intense action climax of the entire film. Protagonist leaps quickly from cover, other four teammates provide cross-cover at different depth positions. Side wide-angle shot shows five soldiers moving at high speed through abandoned industrial corridor. Camera performs one continuous low-position lateral move, then quickly wraps around behind protagonist's shoulder. Protagonist raises gun pointing at black enemy silhouette ahead, short magenta muzzle flash illuminates helmet and gloves. Giant black ink explosions constantly appear on the ground. Large amount of magenta particles rush from background to foreground. Abandoned steel frames and broken walls fly past quickly as black geometric blocks. All soldiers maintain realistic body center of gravity and equipment inertia. Movement rhythm is tense, clean, and fierce. Use small amounts of 0.2s to 0.4s speed ramps to emphasize sprinting, sudden stops, turns, and covering actions. Shot 05 | 00:19 to 00:25 | Extreme Breakthrough Camera tightens behind protagonist's right shoulder, using 35mm lens for high-speed over-the-shoulder tracking. Protagonist leads squad out of narrow passage into open abandoned container area. Background suddenly changes to bright mint green large color blocks. Foreground shows tilted black steel frame silhouettes and huge broken containers. Soldiers move quickly through dark areas. A giant magenta shockwave spreads violently from deep within the frame in abstract ink splash form. Black fragments and pink ink particles float briefly in slow motion. Protagonist leaps over low obstacles, continues advancing after landing. Camera chases protagonist with high-speed dolly track, surrounding scenery stretched into black-green interlaced abstract speed lines. Finally enter ending via a violent black ink wipe transition. Shot 06 | 00:25 to 00:30 | Ghost Freeze Frame Motion suddenly decelerates. Protagonist walks slowly out of black smoke/dust, facing camera directly. Other four Marine Special Ops soldiers gradually appear in spaces at different depths behind him. Protagonist maintains low gun-holding posture, takes final step slowly. Camera looks up slowly from knee height, using 35mm cinema lens. Frame restores classic visual composition of first reference image. Central figure is deep black and dark olive green. Background is pure, high-saturation mint green. Vivid magenta rim light appears on right side of shoulders, helmet, and gun. Clothing and equipment show rough ink textures. Small amount of black ink and fluorescent pink fragments float slowly around figures. Last 1 second all figures enter static hero composition with sense of power. Frame cuts suddenly to pure black, leaving very short low-frequency sound tail. IV. Cinematography and Animation Motion Entire film primarily uses 28mm and 35mm cinematic wide-angle lenses. Heavy use of low-angle shots, side high-speed tracking, over-the-shoulder tracking, extreme close-ups of equipment, quick whip-pans, and violent push-ins. Camera movements must be coherent, weighted, keeping subject clearly identifiable. Use 2.5D layered animation to construct depth between characters and background. Characters adopt motion laws with realistic motion capture feel, while presenting 24fps hand-drawn animation style action rhythm. Output 60fps, allow stylized frame skipping and instant freezes during key impact scenes. Ink splashes, dust diffusion, and particle trails have independent animation layers. Visual effects precisely synchronized with soldier body actions. Retain strong print textures, halftone dots, fine scratches, ink offset, and dynamic film grain. V. Sound Design Music Style: Dark industrial electronic, military rhythm, cinematic low-frequency impact. Tempo: Around 140 BPM. 00:00 to 00:04: Heavy low-frequency pulses, combat boot footsteps, metal equipment collisions. 00:04 to 00:08: Industrial drums gradually accelerate, adding...
Extend Knightsquirrel continued to fight the robots of Treble with his Bass Mech
THE BELL OF ASHFALL ENGINE DIRECTIVE: Create an exactly 30-second, 16:9 photorealistic live-action dark-fantasy film, targeting 60fps where supported. Hollywood-level VFX, realistic textures, storm lighting, volumetric rain, natural motion blur, and cinematic camera movement. HERO LOCK: @image1 is the only hero. Preserve his exact face, hairstyle, facial hair, skin tone, age, body, outfit, accessories, and weapon in every shot. No identity drift, clones, or costume changes. Keep his face recognizable. ANTAGONIST: A 15-meter horned Cinder Colossus with black basalt skin, glowing ember-orange cracks, amber eyes, and a damaged left shoulder. LOCATION: Ruined gothic Ashfall Monastery above a bottomless gorge, with a collapsing rope bridge, flooded courtyard, broken statues, and a timber bell tower containing a massive bronze bell. TIMELINE: 00:00–00:05 | STORM BRIDGE Aerial 24mm shot reveals the storm-lashed monastery. Ground-level tracking follows the hero sprinting across a swaying rope bridge. Planks snap behind him as lightning illuminates the gorge. 00:05–00:10 | THE COLOSSUS The bridge collapses. The hero leaps, catches a hanging rope, and climbs to the cliff. The Colossus rises from the abyss, roars, and slams its enormous hand beside him. 00:10–00:15 | COURTYARD CHASE The hero races through shin-deep water as the giant destroys statues and arches. He slides beneath a crushing fist, and a stone column shatters. He reaches the bell tower. 00:15–00:20 | THE BELL TOWER The hero climbs unstable timber scaffolding. The Colossus punches through the tower wall, cracking beams. The hero cuts the bell's restraining rope, sending the massive bronze bell swinging outward. 00:20–00:25 | THE STRIKE The hero jumps onto a beam as the bell swings through the breach and slams into the Colossus's chest at 00:22. Slow-motion impact, expanding shockwave, airborne rain, and glowing cracks spreading across its body. 00:25–00:30 | DAWN OF ASH At 00:26, the Colossus explodes into stone fragments and ash, falling into the gorge. Storm clouds part as golden dawn illuminates the victorious hero. End with a cinematic close-up, drifting ash, and the humming bell. AUDIO: Dark orchestral strings, distant choir, pounding war drums, thunder, rain, creaking wood, crushing stone, and monstrous roars. At 00:22, a powerful bronze gong triggers near-silence and a lingering resonance. Finish with hopeful choir, warm strings, and fading wind. CONTINUITY: Grounded, readable action; progressive destruction; consistent screen direction; no extra characters, text, or logos.
15-second cinematic photorealistic science-fiction action short, 16:9. Two enormous space fleets race toward a dying red giant. The first fleet is trying to reach the star. The second fleet is trying to destroy them before they arrive. Hundreds of fighters collide in combat while both fleets plunge directly into the star's outer atmosphere. Ships weave between colossal solar eruptions. Missiles vanish inside rivers of plasma. A small spacecraft breaks away from the battle and dives toward the star's surface. An enemy fighter follows. The two ships disappear beneath the glowing surface. Suddenly everything becomes silent. The camera reveals an enormous geometric structure hidden inside the star. Its surface begins opening. A blinding beam erupts outward. The star isn't dying. Something inside it has just awakened. Photorealistic stellar physics, extreme scale, aggressive space combat, fast pursuit, plasma environments, dramatic reveal, cinematic camera movement, detailed spacecraft, no text, no logos, no anime, no cartoon.
I want to make a character introduction PV. [Purpose] 1. Promotional video for the trial version of "Sugoroku Drifter" 2. Planning to make at least 3 types; this is the first one 3. Character introduction PV for "Great Universe Integration Will Senior" 4. Want to make it in size/duration suitable for general short videos [How to Show the Character] - Display the character large - Use the 4-frame animation assets used in the game [Abilities to Introduce] Great Universe Integration Will Senior has the following features: - Has a "2D6" piece from the start - Dice increases by 1 when ultimate move is activated So I want to introduce this clearly. [Video Flow] Don't go into ability explanation right after the video starts; begin with gameplay footage like a game PV. First scene: A "Big Cow" piece moving across the board. No need to show the entire movement of one turn from the beginning; start from the middle depending on duration. Rather, create the highlight starting backwards from "the moment one turn ends, stops, and goes Pirolin!" At that timing: - Great Universe Integration Will Senior slides up from the bottom of the screen - Display character name - Display character intro-style subtitles - Display used pieces largely in the center - Add outlines and glow to pieces to make them look slightly flashy - Explain that they "have a 2D6 piece from the start" Next, With the explanation "Further +1 dice with Ultimate!", show the actual moment the dice increase. After that, return to gameplay footage again, show the Big Cow moving while having used its ultimate. Near the end, display one haiku, and conclude with "Stylish Infinite Loop! Sugoroku Drifter" "Trial Version Now Available" such announcements. This is just my image, so please adjust the composition as necessary to improve tempo and appearance for a short video.
製作一段 30 秒、16:9 比例的照片級寫實潛行遊戲視頻。 參考優先次序 是成年女主角的權威參考:全程須保持她的面容、髮型、體態、服裝、鞋履及背包一致。 -Image2 為前半部分的分鏡圖。 -Image3 為後半部分的分鏡圖。 請由左至右、由上至下閱讀每張分鏡圖。先依照 Image2 的全部六格畫面,再依照 Image3 的全部六格畫面。 分鏡圖界定了動作、場景、鏡頭構圖及遊戲介面。若各參考圖中主角的外貌有出入,一律以 Image1 為準。 重要提示 必須輸出全螢幕的動態畫面。分鏡網格僅作規劃參考:切勿顯示任何畫格邊框、拼貼或分割畫面。請自然地將插圖之間的動作連貫起來,而非以幻燈片形式呈現。 視覺風格 寫實的第三人稱潛行遊戲玩法,配合電影級運鏡、逼真的人體動態及自然日光。場景為現代大學體育行政大樓:鼠尾草綠色牆壁、淺色水磨石地板、帶玻璃窗格的橡木門、黑色窗框及室內植物。 房間佈局須保持一致:辦公室入口連接走廊、鼠尾草綠色抽屜櫃靠側牆擺放、實心面板橡木書桌置於窗邊附近。即使鏡頭轉換,這些位置亦不可改變。 主角全程須以雙肩背負背包。兩條肩帶均須扣好,背包並隨身體自然晃動。 鏡頭順序 0–3 秒: 開場即見主角藏身於走廊轉角旁。鏡頭越過她的肩膀,望向一名正走遠的男職員。她小心翼翼地探頭窺看,直至對方消失在視線範圍內。 HUD 狀態:「STAY HIDDEN」,隨後顯示「WAIT FOR PATROL」。 3–6 秒: 她走近辦公室門,透過玻璃窗格向內察看。展示她在觸碰門柄前先確認辦公室無人。她短暫傾聽,然後伸手握住門柄。 HUD 狀態:「CHECK THE OFFICE」。 6–9 秒: 近鏡拍攝她的手按下門柄,接着切換至中景,顯示她推開門並閃身入內。鏡頭平滑地跟隨穿過門口。她讓門保持半掩。 HUD 狀態:「OPEN DOOR」,隨後顯示「ENTER QUIETLY」。 9–12 秒: 她走向鼠尾草綠色櫃子,蹲在旁邊拉開抽屜。展示抽屜沿滑軌拉出,以及她雙手在內翻找的動作。 HUD 狀態:「SEARCH DRAWER」。 12–15 秒: 她發現粉色機殼的智能手機,隨即握緊並從抽屜取出。手機須清晰可見。她的神情短暫流露出如釋重負的感覺,然後靜靜地把抽屜推回關上。 HUD 狀態:「PHONE RECOVERED」。 主要目標更改為「ESCAPE UNSEEN」。 15–18 秒: 腳步聲逐漸逼近。她頓時僵住,轉向門口方向,並在一名女講師進入前俯身躲到櫃子後方。該女講師留着深色短 Bob 頭、身穿藍綠色西裝外套及米白色長褲,與 Image3 一致。她手持文件夾走向書架,並未察覺主角。 HUD 警告:「TEACHER RETURNING」。 由於威脅迫近,ALERT 計量條升至琥珀色,但未達完全被發現的程度。 18–21 秒: 趁女講師轉身背對時,主角移動並躲到實心面板橡木書桌後方。使用清晰的廣角鏡頭,確立書桌阻擋了女講師視線的效果。她緊握取回的手機,密切注視女講師的一舉一動。 HUD 狀態:「STAY OUT OF SIGHT」。 21–25 秒: 女講師繼續面向書架。主角悄悄從書桌後方移向辦公室出口,全程避開女講師的視線範圍。鏡頭平滑地追蹤她的移動。她穿過門口回到走廊。 HUD 狀態:「MOVE TO THE EXIT」。 25–28 秒: 她在走廊輕輕把辦公室的門拉上。門鎖發出輕微的咔嗒聲。她回頭一望,隨着 ALERT 計量條歸零而放鬆下來。 HUD 狀態:「CLOSE THE DOOR」。 28–30 秒: 中景正面跟拍她沿走廊步行的畫面。她將取回的手機舉至胸前高度,露出如釋重負的微笑。須確保兩條背包肩帶清晰可見。 主要目標更改為「MISSION COMPLETE」。 最終狀態:「PHONE RECOVERED」。 遊戲介面 配合 Image2 及 Image3 所示的 HUD 設計:細小的半透明炭灰色面板、幼淺色外框、青色點綴,以及粉色或琥珀色的警示指示。 介面須固定於畫面,每個鏡頭的位置及字體均須保持一致: - 左上角:「HEALTH」、「STAMINA」、「ALERT」。 - 頂部中央:當前任務目標。 - 左下角:圓形迷你地圖,顯示主角的位置及朝向。 - 右下角:「C CROUCH」、「E INTERACT」、「SHIFT SPRINT」。 - 底部中央:當前行動或警告。 初始目標:「RECOVER YOUR PHONE」。 取得手機後:「ESCAPE UNSEEN」。 最終目標:「MISSION COMPLETE」。 HEALTH 維持不變。STAMINA 隨動作輕微變化。ALERT 會因應女講師的距離作出反應,逃脫後歸零。 所有英文文字須保持清晰銳利、拼寫正確且穩定。切勿讓介面元素遮擋主角的面容或雙手。 音效 寧靜的走廊環境音、遠處的腳步聲、輕柔的運動鞋聲、背包晃動聲、門柄咔嗒聲、抽屜滑動聲,以及克制的懸疑配樂。 取回手機時播放輕微的提示音;女講師靠近時響起簡短的警告音;結尾則加入短促的成功音效。 不設對話或旁白。 連貫性 動作須自然流暢,重量感真實,手部與物件的接觸合理。不得出現瞬間轉移、角色重複、多餘肢體或服裝突變的情況。取得手機後,手機須一直留在她手中。門及抽屜的開合須符合物理邏輯且前後一致。 女講師全程沒有直接看見主角。 整體須營造輕鬆又緊張的潛行遊戲氛圍,並具備完整的起承轉合。
一位身經百戰的女武神,編着鉑金色的辮子、面上塗有戰紋、身穿附翼的符文板甲,手持灌注雷電的闊劍。畫面以電影級黑暗奇幻動漫風格呈現,配合高幀率流暢的作畫(sakuga)動作設計、極具表現力的手繪線條、強烈的冷色調賽璐珞 shading,以及暴風雪氛圍的光影效果。 時間軸: 0–4 秒:從陡峭的冰川邊緣縱身躍下自由墜落,此時一頭古老而猙獰的冰霜巨龍(Frost Wyrm)從她下方的冰壁中破冰而出,鏡頭隨着她下墜的軌跡螺旋向下; 4–10 秒:展開雙翼在密集的冰柱吐息中急轉閃避,以符文小圓盾擋開巨龍的甩尾攻擊,隨即攀上巨蛇般的冰冷鱗片,迎着狂風沿其脊背向上奔跑; 10–15 秒:將純粹的雷電注入劍刃,在四周冰川裂縫連環爆裂之際,一劍刺入巨龍雙角之間,接着借力躍入暴風雪中,任由巨獸崩塌墜入下方的冰淵,最終勝利地降落在嶙峋的山峰之上。
A 30-second ultra-realistic Hollywood-style sci-fi action sequence set above a vast desert highway at golden hour. A futuristic silver flying sports car races through towering red-rock canyons, pursued by a heavily armored black police interceptor with glowing blue emergency lights and powerful jet thrusters. A fearless female police officer in a fitted black tactical uniform leaps from the interceptor onto the moving sports car, performing a breathtaking aerial rotation before landing hard on its roof. She uses a magnetic anchor to stabilize herself, breaks through the reinforced sunroof, and confronts a mysterious blond male driver inside the cockpit. He shouts, “You should've stayed on the ground!” She responds coldly, “Pull over. Now!” A violent aerial maneuver triggers an energy-core malfunction, sending the sports car spiraling toward the highway below. The vehicle crashes in a shower of sparks and erupts into a massive fireball. Through the smoke and glowing embers, the officer emerges with the subdued suspect in magnetic restraints. Dynamic FPV drone shots, sweeping camera movements, realistic vehicle physics, high-speed aerial choreography, detailed metallic reflections, authentic facial expressions, synchronized dialogue, dramatic explosions, volumetric golden-hour lighting, anamorphic lens flares, cinematic motion blur, HDR, 4K, rich teal-and-orange color grading, powerful orchestral soundtrack, realistic engine roars, and immersive action sound effects. Exactly 30 seconds, landscape 16:9, continuous high-energy action, strong opening hook, consistent character identity, realistic gravity, no black-screen opening, no subtitles, no on-screen text, no logos, no watermark.
A futuristic black supercar races through a neon-lit megacity at night before braking violently on a wet highway. The hood splits into armored chest plates, wheels rotate into the shoulders, and hundreds of hydraulic components unfold in precise mechanical sequences. The car rises into a towering robotic warrior with glowing blue eyes as steam bursts from its armor. The robot takes one powerful step forward while the camera circles it in a dramatic 360-degree shot.
Make a first-person CGI horror animation in the browser with three.js. Setting: 1,200 meters underground. Atmosphere: silence, fear of the hole, someone was here before me but never came out. Visuals: dark, claustrophobic, realistic lighting.
A cinematic 3D animation style trailer. A fierce anime-style female warrior with long dark hair tied in a ponytail, wearing futuristic white and gold armor with flowing ribbons, stands on a snowy mountain peak. She wields a glowing cyan-energy broadsword. Suddenly, a massive, ferocious ice-crystal monster with glowing blue eyes charges forward through swirling snow. The warrior leaps dynamically across jagged ice shards, flips through the air, and plunges her glowing sword into the ground, creating a massive circular shockwave and shattering ice across the frozen landscape. Epic fantasy action style, high-end CGI, dramatic lighting, 4k resolution.
Create a 6-second, live-action-style video featuring a photorealistic Guy Gardner, combining the bold, stocky superhero look of *Batman: The Brave and the Bold* with the sharper, athletic styling of *Young Justice*. He has short red hair...
Create a 30-second, high-budget cinematic Japanese fantasy action sequence featuring two adult Japanese women fighting with extraordinary weapon mastery. Photorealistic live-action cinematography, breathtaking martial arts choreography, extremely fast combat, acrobatic movement, dramatic near-miss dodges, rapid counterattacks, dynamic multi-camera angles, supernatural weapon effects, and a spectacular final energy explosion. The fight starts immediately on frame one. No introductions, no establishing shot, no dialogue, no preparation. Every attack must trigger a purposeful defense, evasion, redirection, or counterattack. Both women continuously change positions, attack angles, elevation, and distance. The choreography must feel fluid, tactical, aggressive, and physically convincing rather than repetitive weapon clashing. CHARACTER LOCK IZUNA — WHITE SHAKUJO A real Japanese young adult woman with light skin, natural visible pores, delicate eyelid lines, peach-fuzz highlights, dark-brown almond-shaped eyes, long natural lashes, and neatly shaped brows. Only her eyes and eyebrows are visible. Her nose, mouth, chin, and jaw are completely concealed behind a thick, layered, fully opaque ivory-white silk veil. She wears an oversized ivory-white cowl hood draped loosely over her shoulders, a flowing floor-length pale ivory traditional robe with wide sleeves and layered woven fabric, a wide white sash without a visible knot, and white leather forearm bracers. Her weapon is a Japanese shakujo magical staff, slightly taller than her, featuring a pale ivory wooden shaft, a pale silver crescent-and-ring ornament, loose metal rings, white cloth tassels, and a small pearl-white glowing orb. She primarily wields it in her right hand and uses both hands for powerful blocks and strikes. Her aura is EXCLUSIVELY WHITE: luminous pearl-white energy, silver crescent trails, white particles, flowing light ribbons, and compressed white shockwaves. Her fighting style combines elegant staff techniques, precise redirections, explosive footwork, acrobatic vaults, spinning evasions, and devastating counters. AKIKO — BLACK NAGINATA A real Japanese young adult woman with fair neutral-toned skin, natural pores, delicate eyelid lines, peach-fuzz highlights, sharply elongated dark-brown eyes, long natural lashes, and straight defined brows. Only her eyes and eyebrows are visible. Her nose, mouth, cheeks, chin, jaw, ears, neck, and upper chest are completely concealed behind a thick, double-layered, fully opaque black silk mask. She wears an oversized black raw-silk cowl hood, a heavy floor-length traditional black silk brocade coat-robe with subtle tone-on-tone damask texture, V-shaped lapels, deep vertical folds, a wide black-and-dark-brown obi belt with antique-gold ornaments, black lacquered leather forearm bracers, and a cape-like outer layer with subtle dark-gold embroidery. Her weapon is a long Japanese naginata with a black urushi-lacquered shaft, antique-gold fittings, black silk grip wrapping, and an exposed curved steel blade. She uses realistic two-handed grips for powerful attacks and controlled grip changes for close-range combat. Her aura is EXCLUSIVELY BLACK: dense black-violet energy, ink-like ribbons, dark particles, shadow distortions, and razor-thin energy trails. Her fighting style is aggressive, precise, commanding, and relentless. ABSOLUTE CONSISTENCY: Izuna always wears white, carries the shakujo, and produces white energy. Akiko always wears black, carries the naginata, and produces black-violet energy. Never swap weapons, costumes, colors, or powers. Preserve both characters' opaque face coverings and distinctive silhouettes in every shot. ENVIRONMENT AND VISUAL STYLE An ancient Japanese temple complex at night, featuring a vast stone courtyard, moss-covered staircases, traditional wooden verandas, tiled rooftops, weathered stone lanterns, cedar trees, and distant vermilion torii gates. Cool moonlight, drifting mist, scattered leaves, cinematic rim lighting, deep shadows, and physically realistic environmental interactions. Photorealistic live-action, premium theatrical cinematography, realistic cloth dynamics, believable weapon weight, natural motion blur, detailed material textures, high-contrast cinematic grading, and physically convincing stunt choreography. White and black supernatural lighting should illuminate the surroundings without obscuring the action. 30-SECOND FIGHT CHOREOGRAPHY [00:00–00:02 | IMMEDIATE ATTACK AND COUNTER] Open mid-fight. Izuna instantly sweeps her shakujo toward Akiko's head. Akiko ducks beneath the silver rings and counters with a diagonal naginata slash aimed at Izuna's torso. Izuna pivots, deflects the blade with her staff, slides along the naginata shaft, and thrusts the crescent ornament toward Akiko's shoulder. Akiko twists away and immediately reverses into a horizontal slash. Izuna leans backward, narrowly evading the blade. A brief 0.25-second dramatic slow-motion beat captures the near miss, then instantly returns to full speed. Rapid close-ups, ground-level tracking, and a whip-pan. [00:02–00:04 | RAPID COMBINATION AND WEAPON TRAP] Akiko attacks with a horizontal slash, an upward diagonal cut, and a straight thrust. Izuna blocks the first, ducks beneath the second, and sidesteps the third. Izuna hooks the shakujo's silver crescent around the naginata shaft and twists it outward, attempting to redirect the weapon. Akiko drops her center of gravity, frees the shaft through a controlled wrist rotation, and spins the naginata around her body. Izuna ducks under the returning blade and counters with a staff strike toward Akiko's armored forearm. Akiko blocks with the naginata shaft. Metallic impact, white sparks, black particles. [00:04–00:06 | ACROBATIC DODGE] Akiko immediately performs a low sweeping attack at Izuna's ankles. Izuna plants the end of her staff against the stone and vaults sideways over the blade. Akiko follows with a rising slash. Izuna lands low, deflects the blade upward, and springs backward. Akiko charges again without hesitation. Izuna sprints toward a row of stone lanterns, turns while running, and swings her staff backward to intercept Akiko's airborne attack. The weapons collide above the courtyard path, releasing a sharp white-black flash. Both fighters rebound apart and land in balanced stances. [00:06–00:08 | HIGH-SPEED PURSUIT] Akiko pursues Izuna across the courtyard, leaps onto a stone pedestal, and launches forward with an aerial diagonal strike. Izuna sidesteps, jumps onto a low stone ledge, and vaults over Akiko's follow-up sweep. Akiko plants a foot against a stone retaining wall and rebounds sideways into another naginata attack. Izuna springs upward to meet her in midair. They exchange a rapid sequence of upward strike, overhead parry, shaft redirection, and reverse counter. They pass shoulder-to-shoulder in opposite directions and land several meters apart. Dynamic lateral tracking and a brief overhead spatial shot. [00:08–00:10 | CLOSE-RANGE COUNTERATTACK] Akiko slides across the ground with a low sweep. Izuna jumps over the blade and descends with a vertical staff strike. Akiko blocks overhead, rotates the naginata shaft, and forces Izuna's weapon aside. Akiko delivers a short-range reverse shaft strike toward Izuna's ribs. Izuna blocks with the lower end of her staff, rotates around the impact, and counters toward Akiko's torso. Akiko turns sideways and narrowly evades. Izuna pursues with a quick horizontal strike. Akiko ducks, pivots, and thrusts forward. Izuna deflects the thrust and rolls sideways into a stable stance. Every defense immediately creates the next attack. [00:10–00:12 | WHITE AURA AWAKENING] Izuna's pearl-white orb intensifies. Luminous white ribbons and silver crescent trails spiral around
Create a pure-code 3D short film depicting the entrance of Transformers Autobots. Use Claude Code + Blender integration to write approximately 20,000 lines of code to construct Optimus Prime, Bumblebee, and Ironhide from scratch. Animate the transformation of armor pieces (specifically referencing counts like 154, 89, 108 parts) in a rainy street scene. Do not use any AI-generated video frames; rely solely on procedural animation and rendering.
一位銀髮戰鬥法師佇立於冰封湖面之上,她雙眸閃爍着琥珀色光芒,身段曲線玲瓏而矯健,身穿華麗的白金戰袍。此時日蝕當空,無盡的亡靈騎兵大軍正呼嘯衝鋒;她單手一揚,數百道金色符文法陣在天際層層展開,射出晶瑩剔透的長矛貫穿敵軍前排。她在冰面上向後滑行,側身閃避迎面飛來的箭矢,腳下浮現發光符印助她加速騰空,掠過戰場上方。突然,一條巨型骸骨巨龍破冰而出,震碎數公里冰層,將她拋向半空;巨獸張開血盆大口,噴湧出幽靈烈焰,逼得她在火海中翻旋閃避,將碎冰化作護盾,並朝龍頭疾衝而去,而成千上萬的亡靈士兵正攀附在龍骨之上。她穩穩落在雙角之間,撕開雲層召喚出一道巨大的圓形法印,隨即在巨龍垂直攀升直逼日蝕之際,從天際扯下一柄比大教堂更宏偉的耀眼光矛。高端史詩奇幻動畫風格,令人屏息的魔法作畫(sakuga),動作優雅卻兇猛凌厲,快速空中環繞鏡頭,發光瞳孔與顫抖指尖的特寫鏡頭,極致的比例反差,動態鏡頭翻滾,高細節賽璐珞風格角色動畫與巨型生物 CGI 完美融合,冰冷青藍環境光與熔金魔法形成強烈對比,漫天飛雪、發光薄霧、碎裂水晶與白色閃電交織,營造超凡脫俗的神秘氛圍。結尾處,法師將這柄擎天巨矛擲穿巨龍,直刺日蝕中心,引發如烈日般耀眼的爆炸,瞬間將亡靈大軍化為灰燼,讓金色日光重新灑滿這片冰封世界。
一位身經百戰的女武神,編着鉑金色的辮子、面上塗有戰紋、身穿附翼的符文板甲,手持灌注雷電的闊劍。畫面以電影級黑暗奇幻動漫風格呈現,配合高幀率流暢的作畫(sakuga)動作設計、極具表現力的手繪線條、強烈的冷色調賽璐珞 shading,以及暴風雪氛圍的光影效果。 時間軸: 0–4 秒:從陡峭的冰川邊緣縱身躍下自由墜落,此時一頭古老而猙獰的冰霜巨龍(Frost Wyrm)從她下方的冰壁中破冰而出,鏡頭隨着她下墜的軌跡螺旋向下; 4–10 秒:展開雙翼在密集的冰柱吐息中急轉閃避,以符文小圓盾擋開巨龍的甩尾攻擊,隨即攀上巨蛇般的冰冷鱗片,迎着狂風沿其脊背向上奔跑; 10–15 秒:將純粹的雷電注入劍刃,在四周冰川裂縫連環爆裂之際,一劍刺入巨龍雙角之間,接着借力躍入暴風雪中,任由巨獸崩塌墜入下方的冰淵,最終勝利地降落在嶙峋的山峰之上。
A futuristic black supercar races through a neon-lit megacity at night before braking violently on a wet highway. The hood splits into armored chest plates, wheels rotate into the shoulders, and hundreds of hydraulic components unfold in precise mechanical sequences. The car rises into a towering robotic warrior with glowing blue eyes as steam bursts from its armor. The robot takes one powerful step forward while the camera circles it in a dramatic 360-degree shot.
Extend Knightsquirrel continued to fight the robots of Treble with his Bass Mech
THE BELL OF ASHFALL ENGINE DIRECTIVE: Create an exactly 30-second, 16:9 photorealistic live-action dark-fantasy film, targeting 60fps where supported. Hollywood-level VFX, realistic textures, storm lighting, volumetric rain, natural motion blur, and cinematic camera movement. HERO LOCK: @image1 is the only hero. Preserve his exact face, hairstyle, facial hair, skin tone, age, body, outfit, accessories, and weapon in every shot. No identity drift, clones, or costume changes. Keep his face recognizable. ANTAGONIST: A 15-meter horned Cinder Colossus with black basalt skin, glowing ember-orange cracks, amber eyes, and a damaged left shoulder. LOCATION: Ruined gothic Ashfall Monastery above a bottomless gorge, with a collapsing rope bridge, flooded courtyard, broken statues, and a timber bell tower containing a massive bronze bell. TIMELINE: 00:00–00:05 | STORM BRIDGE Aerial 24mm shot reveals the storm-lashed monastery. Ground-level tracking follows the hero sprinting across a swaying rope bridge. Planks snap behind him as lightning illuminates the gorge. 00:05–00:10 | THE COLOSSUS The bridge collapses. The hero leaps, catches a hanging rope, and climbs to the cliff. The Colossus rises from the abyss, roars, and slams its enormous hand beside him. 00:10–00:15 | COURTYARD CHASE The hero races through shin-deep water as the giant destroys statues and arches. He slides beneath a crushing fist, and a stone column shatters. He reaches the bell tower. 00:15–00:20 | THE BELL TOWER The hero climbs unstable timber scaffolding. The Colossus punches through the tower wall, cracking beams. The hero cuts the bell's restraining rope, sending the massive bronze bell swinging outward. 00:20–00:25 | THE STRIKE The hero jumps onto a beam as the bell swings through the breach and slams into the Colossus's chest at 00:22. Slow-motion impact, expanding shockwave, airborne rain, and glowing cracks spreading across its body. 00:25–00:30 | DAWN OF ASH At 00:26, the Colossus explodes into stone fragments and ash, falling into the gorge. Storm clouds part as golden dawn illuminates the victorious hero. End with a cinematic close-up, drifting ash, and the humming bell. AUDIO: Dark orchestral strings, distant choir, pounding war drums, thunder, rain, creaking wood, crushing stone, and monstrous roars. At 00:22, a powerful bronze gong triggers near-silence and a lingering resonance. Finish with hopeful choir, warm strings, and fading wind. CONTINUITY: Grounded, readable action; progressive destruction; consistent screen direction; no extra characters, text, or logos.
Create a 30-second, high-budget cinematic Japanese fantasy action sequence featuring two adult Japanese women fighting with extraordinary weapon mastery. Photorealistic live-action cinematography, breathtaking martial arts choreography, extremely fast combat, acrobatic movement, dramatic near-miss dodges, rapid counterattacks, dynamic multi-camera angles, supernatural weapon effects, and a spectacular final energy explosion. The fight starts immediately on frame one. No introductions, no establishing shot, no dialogue, no preparation. Every attack must trigger a purposeful defense, evasion, redirection, or counterattack. Both women continuously change positions, attack angles, elevation, and distance. The choreography must feel fluid, tactical, aggressive, and physically convincing rather than repetitive weapon clashing. CHARACTER LOCK IZUNA — WHITE SHAKUJO A real Japanese young adult woman with light skin, natural visible pores, delicate eyelid lines, peach-fuzz highlights, dark-brown almond-shaped eyes, long natural lashes, and neatly shaped brows. Only her eyes and eyebrows are visible. Her nose, mouth, chin, and jaw are completely concealed behind a thick, layered, fully opaque ivory-white silk veil. She wears an oversized ivory-white cowl hood draped loosely over her shoulders, a flowing floor-length pale ivory traditional robe with wide sleeves and layered woven fabric, a wide white sash without a visible knot, and white leather forearm bracers. Her weapon is a Japanese shakujo magical staff, slightly taller than her, featuring a pale ivory wooden shaft, a pale silver crescent-and-ring ornament, loose metal rings, white cloth tassels, and a small pearl-white glowing orb. She primarily wields it in her right hand and uses both hands for powerful blocks and strikes. Her aura is EXCLUSIVELY WHITE: luminous pearl-white energy, silver crescent trails, white particles, flowing light ribbons, and compressed white shockwaves. Her fighting style combines elegant staff techniques, precise redirections, explosive footwork, acrobatic vaults, spinning evasions, and devastating counters. AKIKO — BLACK NAGINATA A real Japanese young adult woman with fair neutral-toned skin, natural pores, delicate eyelid lines, peach-fuzz highlights, sharply elongated dark-brown eyes, long natural lashes, and straight defined brows. Only her eyes and eyebrows are visible. Her nose, mouth, cheeks, chin, jaw, ears, neck, and upper chest are completely concealed behind a thick, double-layered, fully opaque black silk mask. She wears an oversized black raw-silk cowl hood, a heavy floor-length traditional black silk brocade coat-robe with subtle tone-on-tone damask texture, V-shaped lapels, deep vertical folds, a wide black-and-dark-brown obi belt with antique-gold ornaments, black lacquered leather forearm bracers, and a cape-like outer layer with subtle dark-gold embroidery. Her weapon is a long Japanese naginata with a black urushi-lacquered shaft, antique-gold fittings, black silk grip wrapping, and an exposed curved steel blade. She uses realistic two-handed grips for powerful attacks and controlled grip changes for close-range combat. Her aura is EXCLUSIVELY BLACK: dense black-violet energy, ink-like ribbons, dark particles, shadow distortions, and razor-thin energy trails. Her fighting style is aggressive, precise, commanding, and relentless. ABSOLUTE CONSISTENCY: Izuna always wears white, carries the shakujo, and produces white energy. Akiko always wears black, carries the naginata, and produces black-violet energy. Never swap weapons, costumes, colors, or powers. Preserve both characters' opaque face coverings and distinctive silhouettes in every shot. ENVIRONMENT AND VISUAL STYLE An ancient Japanese temple complex at night, featuring a vast stone courtyard, moss-covered staircases, traditional wooden verandas, tiled rooftops, weathered stone lanterns, cedar trees, and distant vermilion torii gates. Cool moonlight, drifting mist, scattered leaves, cinematic rim lighting, deep shadows, and physically realistic environmental interactions. Photorealistic live-action, premium theatrical cinematography, realistic cloth dynamics, believable weapon weight, natural motion blur, detailed material textures, high-contrast cinematic grading, and physically convincing stunt choreography. White and black supernatural lighting should illuminate the surroundings without obscuring the action. 30-SECOND FIGHT CHOREOGRAPHY [00:00–00:02 | IMMEDIATE ATTACK AND COUNTER] Open mid-fight. Izuna instantly sweeps her shakujo toward Akiko's head. Akiko ducks beneath the silver rings and counters with a diagonal naginata slash aimed at Izuna's torso. Izuna pivots, deflects the blade with her staff, slides along the naginata shaft, and thrusts the crescent ornament toward Akiko's shoulder. Akiko twists away and immediately reverses into a horizontal slash. Izuna leans backward, narrowly evading the blade. A brief 0.25-second dramatic slow-motion beat captures the near miss, then instantly returns to full speed. Rapid close-ups, ground-level tracking, and a whip-pan. [00:02–00:04 | RAPID COMBINATION AND WEAPON TRAP] Akiko attacks with a horizontal slash, an upward diagonal cut, and a straight thrust. Izuna blocks the first, ducks beneath the second, and sidesteps the third. Izuna hooks the shakujo's silver crescent around the naginata shaft and twists it outward, attempting to redirect the weapon. Akiko drops her center of gravity, frees the shaft through a controlled wrist rotation, and spins the naginata around her body. Izuna ducks under the returning blade and counters with a staff strike toward Akiko's armored forearm. Akiko blocks with the naginata shaft. Metallic impact, white sparks, black particles. [00:04–00:06 | ACROBATIC DODGE] Akiko immediately performs a low sweeping attack at Izuna's ankles. Izuna plants the end of her staff against the stone and vaults sideways over the blade. Akiko follows with a rising slash. Izuna lands low, deflects the blade upward, and springs backward. Akiko charges again without hesitation. Izuna sprints toward a row of stone lanterns, turns while running, and swings her staff backward to intercept Akiko's airborne attack. The weapons collide above the courtyard path, releasing a sharp white-black flash. Both fighters rebound apart and land in balanced stances. [00:06–00:08 | HIGH-SPEED PURSUIT] Akiko pursues Izuna across the courtyard, leaps onto a stone pedestal, and launches forward with an aerial diagonal strike. Izuna sidesteps, jumps onto a low stone ledge, and vaults over Akiko's follow-up sweep. Akiko plants a foot against a stone retaining wall and rebounds sideways into another naginata attack. Izuna springs upward to meet her in midair. They exchange a rapid sequence of upward strike, overhead parry, shaft redirection, and reverse counter. They pass shoulder-to-shoulder in opposite directions and land several meters apart. Dynamic lateral tracking and a brief overhead spatial shot. [00:08–00:10 | CLOSE-RANGE COUNTERATTACK] Akiko slides across the ground with a low sweep. Izuna jumps over the blade and descends with a vertical staff strike. Akiko blocks overhead, rotates the naginata shaft, and forces Izuna's weapon aside. Akiko delivers a short-range reverse shaft strike toward Izuna's ribs. Izuna blocks with the lower end of her staff, rotates around the impact, and counters toward Akiko's torso. Akiko turns sideways and narrowly evades. Izuna pursues with a quick horizontal strike. Akiko ducks, pivots, and thrusts forward. Izuna deflects the thrust and rolls sideways into a stable stance. Every defense immediately creates the next attack. [00:10–00:12 | WHITE AURA AWAKENING] Izuna's pearl-white orb intensifies. Luminous white ribbons and silver crescent trails spiral around
製作一段 30 秒、16:9 比例的照片級寫實潛行遊戲視頻。 參考優先次序 是成年女主角的權威參考:全程須保持她的面容、髮型、體態、服裝、鞋履及背包一致。 -Image2 為前半部分的分鏡圖。 -Image3 為後半部分的分鏡圖。 請由左至右、由上至下閱讀每張分鏡圖。先依照 Image2 的全部六格畫面,再依照 Image3 的全部六格畫面。 分鏡圖界定了動作、場景、鏡頭構圖及遊戲介面。若各參考圖中主角的外貌有出入,一律以 Image1 為準。 重要提示 必須輸出全螢幕的動態畫面。分鏡網格僅作規劃參考:切勿顯示任何畫格邊框、拼貼或分割畫面。請自然地將插圖之間的動作連貫起來,而非以幻燈片形式呈現。 視覺風格 寫實的第三人稱潛行遊戲玩法,配合電影級運鏡、逼真的人體動態及自然日光。場景為現代大學體育行政大樓:鼠尾草綠色牆壁、淺色水磨石地板、帶玻璃窗格的橡木門、黑色窗框及室內植物。 房間佈局須保持一致:辦公室入口連接走廊、鼠尾草綠色抽屜櫃靠側牆擺放、實心面板橡木書桌置於窗邊附近。即使鏡頭轉換,這些位置亦不可改變。 主角全程須以雙肩背負背包。兩條肩帶均須扣好,背包並隨身體自然晃動。 鏡頭順序 0–3 秒: 開場即見主角藏身於走廊轉角旁。鏡頭越過她的肩膀,望向一名正走遠的男職員。她小心翼翼地探頭窺看,直至對方消失在視線範圍內。 HUD 狀態:「STAY HIDDEN」,隨後顯示「WAIT FOR PATROL」。 3–6 秒: 她走近辦公室門,透過玻璃窗格向內察看。展示她在觸碰門柄前先確認辦公室無人。她短暫傾聽,然後伸手握住門柄。 HUD 狀態:「CHECK THE OFFICE」。 6–9 秒: 近鏡拍攝她的手按下門柄,接着切換至中景,顯示她推開門並閃身入內。鏡頭平滑地跟隨穿過門口。她讓門保持半掩。 HUD 狀態:「OPEN DOOR」,隨後顯示「ENTER QUIETLY」。 9–12 秒: 她走向鼠尾草綠色櫃子,蹲在旁邊拉開抽屜。展示抽屜沿滑軌拉出,以及她雙手在內翻找的動作。 HUD 狀態:「SEARCH DRAWER」。 12–15 秒: 她發現粉色機殼的智能手機,隨即握緊並從抽屜取出。手機須清晰可見。她的神情短暫流露出如釋重負的感覺,然後靜靜地把抽屜推回關上。 HUD 狀態:「PHONE RECOVERED」。 主要目標更改為「ESCAPE UNSEEN」。 15–18 秒: 腳步聲逐漸逼近。她頓時僵住,轉向門口方向,並在一名女講師進入前俯身躲到櫃子後方。該女講師留着深色短 Bob 頭、身穿藍綠色西裝外套及米白色長褲,與 Image3 一致。她手持文件夾走向書架,並未察覺主角。 HUD 警告:「TEACHER RETURNING」。 由於威脅迫近,ALERT 計量條升至琥珀色,但未達完全被發現的程度。 18–21 秒: 趁女講師轉身背對時,主角移動並躲到實心面板橡木書桌後方。使用清晰的廣角鏡頭,確立書桌阻擋了女講師視線的效果。她緊握取回的手機,密切注視女講師的一舉一動。 HUD 狀態:「STAY OUT OF SIGHT」。 21–25 秒: 女講師繼續面向書架。主角悄悄從書桌後方移向辦公室出口,全程避開女講師的視線範圍。鏡頭平滑地追蹤她的移動。她穿過門口回到走廊。 HUD 狀態:「MOVE TO THE EXIT」。 25–28 秒: 她在走廊輕輕把辦公室的門拉上。門鎖發出輕微的咔嗒聲。她回頭一望,隨着 ALERT 計量條歸零而放鬆下來。 HUD 狀態:「CLOSE THE DOOR」。 28–30 秒: 中景正面跟拍她沿走廊步行的畫面。她將取回的手機舉至胸前高度,露出如釋重負的微笑。須確保兩條背包肩帶清晰可見。 主要目標更改為「MISSION COMPLETE」。 最終狀態:「PHONE RECOVERED」。 遊戲介面 配合 Image2 及 Image3 所示的 HUD 設計:細小的半透明炭灰色面板、幼淺色外框、青色點綴,以及粉色或琥珀色的警示指示。 介面須固定於畫面,每個鏡頭的位置及字體均須保持一致: - 左上角:「HEALTH」、「STAMINA」、「ALERT」。 - 頂部中央:當前任務目標。 - 左下角:圓形迷你地圖,顯示主角的位置及朝向。 - 右下角:「C CROUCH」、「E INTERACT」、「SHIFT SPRINT」。 - 底部中央:當前行動或警告。 初始目標:「RECOVER YOUR PHONE」。 取得手機後:「ESCAPE UNSEEN」。 最終目標:「MISSION COMPLETE」。 HEALTH 維持不變。STAMINA 隨動作輕微變化。ALERT 會因應女講師的距離作出反應,逃脫後歸零。 所有英文文字須保持清晰銳利、拼寫正確且穩定。切勿讓介面元素遮擋主角的面容或雙手。 音效 寧靜的走廊環境音、遠處的腳步聲、輕柔的運動鞋聲、背包晃動聲、門柄咔嗒聲、抽屜滑動聲,以及克制的懸疑配樂。 取回手機時播放輕微的提示音;女講師靠近時響起簡短的警告音;結尾則加入短促的成功音效。 不設對話或旁白。 連貫性 動作須自然流暢,重量感真實,手部與物件的接觸合理。不得出現瞬間轉移、角色重複、多餘肢體或服裝突變的情況。取得手機後,手機須一直留在她手中。門及抽屜的開合須符合物理邏輯且前後一致。 女講師全程沒有直接看見主角。 整體須營造輕鬆又緊張的潛行遊戲氛圍,並具備完整的起承轉合。
Watch the videos about Tesla’s new Roadster, understand them fully, then create a GTA-style video of police pursuing someone in the air with both in cars.
Build a fully interactive 3D laboratory where the user can rewrite the laws of physics in real time. Make heavy objects fall upward, reverse friction, redirect collision momentum sideways, and create fluids that repel one another. The lab must strongly emphasize true 3D spatial simulation with depth-rich environments, volumetric liquids, rotating rigid bodies, layered test chambers, gravity zones, and emergent interactions visible from every angle. Every altered law must remain mathematically consistent across the entire 3D world, turning the experience into a believable sandbox of impossible physics.
Make a first-person CGI horror animation in the browser with three.js. Setting: 1,200 meters underground. Atmosphere: silence, fear of the hole, someone was here before me but never came out. Visuals: dark, claustrophobic, realistic lighting.
Create a 6-second, live-action-style video featuring a photorealistic Guy Gardner, combining the bold, stocky superhero look of *Batman: The Brave and the Bold* with the sharper, athletic styling of *Young Justice*. He has short red hair...
I want to make a character introduction PV. [Purpose] 1. Promotional video for the trial version of "Sugoroku Drifter" 2. Planning to make at least 3 types; this is the first one 3. Character introduction PV for "Great Universe Integration Will Senior" 4. Want to make it in size/duration suitable for general short videos [How to Show the Character] - Display the character large - Use the 4-frame animation assets used in the game [Abilities to Introduce] Great Universe Integration Will Senior has the following features: - Has a "2D6" piece from the start - Dice increases by 1 when ultimate move is activated So I want to introduce this clearly. [Video Flow] Don't go into ability explanation right after the video starts; begin with gameplay footage like a game PV. First scene: A "Big Cow" piece moving across the board. No need to show the entire movement of one turn from the beginning; start from the middle depending on duration. Rather, create the highlight starting backwards from "the moment one turn ends, stops, and goes Pirolin!" At that timing: - Great Universe Integration Will Senior slides up from the bottom of the screen - Display character name - Display character intro-style subtitles - Display used pieces largely in the center - Add outlines and glow to pieces to make them look slightly flashy - Explain that they "have a 2D6 piece from the start" Next, With the explanation "Further +1 dice with Ultimate!", show the actual moment the dice increase. After that, return to gameplay footage again, show the Big Cow moving while having used its ultimate. Near the end, display one haiku, and conclude with "Stylish Infinite Loop! Sugoroku Drifter" "Trial Version Now Available" such announcements. This is just my image, so please adjust the composition as necessary to improve tempo and appearance for a short video.
通用要求:保持單張參考圖中人物的面部、髮型及服裝一致 / 超高密度動作,由第 0 秒起持續移動,停頓不超過 1 秒 / 主角始終面向敵人,並與敵人同框出現 / 無字幕、無背景音樂(BGM)。 ① 西裝男 vs 石巨人(日間採石場) 0-3 秒 過肩鏡頭:側身翻滾避開石巨人的重拳,地面碎裂,碎石飛濺、塵土揚起。 3-5.5 秒 低角度側拍:一掌擊向膝蓋,岩石表面隨即裂開紋路。 5.5-8 秒 拉遠鏡頭:手臂崩塌,碎石與沙礫墜落(僅在崩塌瞬間加入 0.3 秒慢動作)。 ② Sakura vs 忍者(日間竹林 — 武士刀) 0-3 秒 斜後方鏡頭:接住忍者從竹梢躍下時劈來的一劍,竹葉隨風紛飛。 3-5.5 秒 正側面鏡頭:橫向揮斬,3 根竹子被斜削斷裂倒下。 5.5-8 秒 越過忍者肩膀鏡頭:兩次格擋刺擊,來回交手三招。 8-10 秒 胸部以上特寫:重新擺好架勢,長髮迎風飄動。 ③ otoasobu 變身 → 水龍(清晨海灘 — 動畫風格) 0-4 秒 過肩鏡頭:海浪升起化作水龍迎面逼近。 4-9 秒 正面鏡頭:彈奏低音結他,服裝由雙腳向上逐漸變為白色科技戰衣(鞋子→雙腿→軀幹→手臂,變身界線清晰可見)。 9-12 秒 正側面鏡頭:音符衝擊波命中龍頭。 12-15 秒 拉遠鏡頭:水龍爆散成水花,人物身穿戰衣落地。
A 30-second ultra-realistic Hollywood-style sci-fi action sequence set above a vast desert highway at golden hour. A futuristic silver flying sports car races through towering red-rock canyons, pursued by a heavily armored black police interceptor with glowing blue emergency lights and powerful jet thrusters. A fearless female police officer in a fitted black tactical uniform leaps from the interceptor onto the moving sports car, performing a breathtaking aerial rotation before landing hard on its roof. She uses a magnetic anchor to stabilize herself, breaks through the reinforced sunroof, and confronts a mysterious blond male driver inside the cockpit. He shouts, “You should've stayed on the ground!” She responds coldly, “Pull over. Now!” A violent aerial maneuver triggers an energy-core malfunction, sending the sports car spiraling toward the highway below. The vehicle crashes in a shower of sparks and erupts into a massive fireball. Through the smoke and glowing embers, the officer emerges with the subdued suspect in magnetic restraints. Dynamic FPV drone shots, sweeping camera movements, realistic vehicle physics, high-speed aerial choreography, detailed metallic reflections, authentic facial expressions, synchronized dialogue, dramatic explosions, volumetric golden-hour lighting, anamorphic lens flares, cinematic motion blur, HDR, 4K, rich teal-and-orange color grading, powerful orchestral soundtrack, realistic engine roars, and immersive action sound effects. Exactly 30 seconds, landscape 16:9, continuous high-energy action, strong opening hook, consistent character identity, realistic gravity, no black-screen opening, no subtitles, no on-screen text, no logos, no watermark.
I. Basic Video Specifications Video Duration: 30 seconds, generated continuously in one go. Aspect Ratio: 16:9 landscape, 1920x1080, 60fps. Video Type: Original military-themed stylized combat animation, cinematic high-intensity action short film. Visual Style: Dark military comics, expressionist war animation, rough silkscreen printing, dynamic ink splashes, halftone grain, 2.5D layered motion, fusion of realistic military action and abstract visual effects. Image Quality: High detail, high contrast, strong outlines, cinematic lighting, clearly discernible combat actions. No subtitles, no narration, no watermarks, no brand logos throughout the video. II. Reference Images and Visual Consistency Strictly use the two uploaded images as references for characters and art style. Character Design: A combat squad consisting of 5 adult Marine Special Operations personnel; the protagonist adopts the soldier image from the first reference photo. All members wear dark olive green combat uniforms, heavy tactical ballistic vests, modular magazine pouches, combat gloves, tactical knee pads, heavy combat boots, and tactical helmets with night vision mounts, goggles, and tactical communication devices. Carry modern modular carbines consistent with the shape in the reference images, retaining rail systems, aiming devices, magazines, stocks, and accessory outlines. All equipment is unified in deep black and dark olive green, with details featuring fluorescent green edge reflections and magenta outline highlights. Soldiers' faces are mostly hidden in helmet shadows, with cold expressions full of oppressive force. Overall character proportions are realistic, human anatomy is accurate, and equipment has a thick material feel and weight. Absolutely Unified Color System: Main Background: High-saturation mint green, grey-green, fluorescent cyan-green. Character Subject: Extremely deep ink green, olive black, pure black. Visual Emphasis: High-saturation fluorescent magenta, rose red, small amounts of bright pink. Highlights: Low-saturation cyan-green reflections. Shadows: Near pure black, but retaining structural layers of equipment. Prohibit large areas of orange-yellow explosion fire, blue-purple neon lights, warm sunset colors, or traditional grey-brown battlefield palettes. Animation Material: Characters have a heavy hand-drawn military concept illustration texture. Combat uniforms, helmets, weapons, and bulletproof vests use rough brushstrokes, black ink blocks, misaligned silkscreen textures, and high-contrast shadow representation. Character outlines have fluorescent magenta ink overflow effects. Every rapid movement is accompanied by tiny magenta particles, dust, ink streaks, and broken paint granules. Background consists of large areas of green color blocks, black negative space, abstract smoke/dust, and ruin silhouettes. The overall visual maintains the intense, rough, dangerous, and experimental flat art characteristics of the reference images. III. 30-Second Cinematic Second-by-Second Storyboard Shot 01 | 00:00 to 00:04 | Ghost Appears A few fluorescent green particles appear on a pure black screen. A violent magenta ink stroke sweeps across from the right side of the screen, instantly revealing a fully armed Marine Special Ops soldier. The soldier faces the camera directly, slowly stepping forward, holding the gun low. Camera uses a 28mm wide-angle lens, slightly looking up from waist height, quickly pushing into a medium close-up. Helmet covers eyebrows and eyes, face hidden in black shadows. An extremely strong magenta rim light appears on the right side of the character. Background is the same pure mint green as the reference image, scattered with a few vintage print grains. As footsteps land, black ink rapidly spreads outward from underfoot. The opening must have strong visual impact. Shot 02 | 00:04 to 00:08 | Black Squad Quick cut to an extremely low angle side tracking shot. Five Marine Special Ops soldiers advance rapidly along a dilapidated passage in an abandoned industrial zone. The protagonist is at the front of the squad, other members pass through the frame in staggered formation front-to-back. Action references the running posture of the soldier in the second image. Soldiers' backpacks, communication antennas, tactical vests, and weapons vibrate naturally with running. Camera maintains parallel high-speed tracking with soldiers, creating strong motion parallax. Ground is rough, broken black concrete. Each time a foot lands, magenta dust and black liquid ink splash up from the ground. Background transitions gradually from bright mint green to large areas of pure black negative space. Frame has obvious comic-style speed lines. Shot 03 | 00:08 to 00:13 | Firepower Encounter Squad suddenly encounters attack from ruins ahead. Urgent magenta muzzle flashes appear at edges of black building silhouettes. Large amount of abstract pink tracer rounds quickly sweep across the frame. Protagonist quickly dodges sideways, teammates scatter behind abandoned concrete cover. Series of impacts hit walls and ground, kicking up black debris, green dust, and fluorescent magenta ink splatters. Camera pans quickly, whip-pans, follows protagonist crouching. Insert a 0.5-second extreme close-up showing protagonist's helmet edge, goggles, tactical vest texture, and gun details. Muzzle flashes represented by magenta and white-green abstract color blocks. Impact moments use brief comic-style frame skipping and local freeze frames. No bloody wounds appear. Shot 04 | 00:13 to 00:19 | Cross Cover Enter the most intense action climax of the entire film. Protagonist leaps quickly from cover, other four teammates provide cross-cover at different depth positions. Side wide-angle shot shows five soldiers moving at high speed through abandoned industrial corridor. Camera performs one continuous low-position lateral move, then quickly wraps around behind protagonist's shoulder. Protagonist raises gun pointing at black enemy silhouette ahead, short magenta muzzle flash illuminates helmet and gloves. Giant black ink explosions constantly appear on the ground. Large amount of magenta particles rush from background to foreground. Abandoned steel frames and broken walls fly past quickly as black geometric blocks. All soldiers maintain realistic body center of gravity and equipment inertia. Movement rhythm is tense, clean, and fierce. Use small amounts of 0.2s to 0.4s speed ramps to emphasize sprinting, sudden stops, turns, and covering actions. Shot 05 | 00:19 to 00:25 | Extreme Breakthrough Camera tightens behind protagonist's right shoulder, using 35mm lens for high-speed over-the-shoulder tracking. Protagonist leads squad out of narrow passage into open abandoned container area. Background suddenly changes to bright mint green large color blocks. Foreground shows tilted black steel frame silhouettes and huge broken containers. Soldiers move quickly through dark areas. A giant magenta shockwave spreads violently from deep within the frame in abstract ink splash form. Black fragments and pink ink particles float briefly in slow motion. Protagonist leaps over low obstacles, continues advancing after landing. Camera chases protagonist with high-speed dolly track, surrounding scenery stretched into black-green interlaced abstract speed lines. Finally enter ending via a violent black ink wipe transition. Shot 06 | 00:25 to 00:30 | Ghost Freeze Frame Motion suddenly decelerates. Protagonist walks slowly out of black smoke/dust, facing camera directly. Other four Marine Special Ops soldiers gradually appear in spaces at different depths behind him. Protagonist maintains low gun-holding posture, takes final step slowly. Camera looks up slowly from knee height, using 35mm cinema lens. Frame restores classic visual composition of first reference image. Central figure is deep black and dark olive green. Background is pure, high-saturation mint green. Vivid magenta rim light appears on right side of shoulders, helmet, and gun. Clothing and equipment show rough ink textures. Small amount of black ink and fluorescent pink fragments float slowly around figures. Last 1 second all figures enter static hero composition with sense of power. Frame cuts suddenly to pure black, leaving very short low-frequency sound tail. IV. Cinematography and Animation Motion Entire film primarily uses 28mm and 35mm cinematic wide-angle lenses. Heavy use of low-angle shots, side high-speed tracking, over-the-shoulder tracking, extreme close-ups of equipment, quick whip-pans, and violent push-ins. Camera movements must be coherent, weighted, keeping subject clearly identifiable. Use 2.5D layered animation to construct depth between characters and background. Characters adopt motion laws with realistic motion capture feel, while presenting 24fps hand-drawn animation style action rhythm. Output 60fps, allow stylized frame skipping and instant freezes during key impact scenes. Ink splashes, dust diffusion, and particle trails have independent animation layers. Visual effects precisely synchronized with soldier body actions. Retain strong print textures, halftone dots, fine scratches, ink offset, and dynamic film grain. V. Sound Design Music Style: Dark industrial electronic, military rhythm, cinematic low-frequency impact. Tempo: Around 140 BPM. 00:00 to 00:04: Heavy low-frequency pulses, combat boot footsteps, metal equipment collisions. 00:04 to 00:08: Industrial drums gradually accelerate, adding...
A cinematic 3D animation style trailer. A fierce anime-style female warrior with long dark hair tied in a ponytail, wearing futuristic white and gold armor with flowing ribbons, stands on a snowy mountain peak. She wields a glowing cyan-energy broadsword. Suddenly, a massive, ferocious ice-crystal monster with glowing blue eyes charges forward through swirling snow. The warrior leaps dynamically across jagged ice shards, flips through the air, and plunges her glowing sword into the ground, creating a massive circular shockwave and shattering ice across the frozen landscape. Epic fantasy action style, high-end CGI, dramatic lighting, 4k resolution.
15-second cinematic photorealistic science-fiction action short, 16:9. Two enormous space fleets race toward a dying red giant. The first fleet is trying to reach the star. The second fleet is trying to destroy them before they arrive. Hundreds of fighters collide in combat while both fleets plunge directly into the star's outer atmosphere. Ships weave between colossal solar eruptions. Missiles vanish inside rivers of plasma. A small spacecraft breaks away from the battle and dives toward the star's surface. An enemy fighter follows. The two ships disappear beneath the glowing surface. Suddenly everything becomes silent. The camera reveals an enormous geometric structure hidden inside the star. Its surface begins opening. A blinding beam erupts outward. The star isn't dying. Something inside it has just awakened. Photorealistic stellar physics, extreme scale, aggressive space combat, fast pursuit, plasma environments, dramatic reveal, cinematic camera movement, detailed spacecraft, no text, no logos, no anime, no cartoon.
Create a pure-code 3D short film depicting the entrance of Transformers Autobots. Use Claude Code + Blender integration to write approximately 20,000 lines of code to construct Optimus Prime, Bumblebee, and Ironhide from scratch. Animate the transformation of armor pieces (specifically referencing counts like 154, 89, 108 parts) in a rainy street scene. Do not use any AI-generated video frames; rely solely on procedural animation and rendering.